Twin Cannon
- For the article on the midboss from Null and Void known as "Twin Cannons", see Twin Shooter G.
Twin Cannon is an enemy from Mega Man 5. It is a machine with a large cannon at the front, as well as a smaller cannon on the lower part.
Twin Cannon was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, Orbital Station, Holy Crap, Mega Man Can Airslide?, Conveyor Mayhem, Aurora Man, and Donut Observation Center, as well as the Wily stage Reality Core, and the Pit of Pits sub-level "Airbag". Conveyor Mayhem also includes a unique upside-down variant of the enemy.
It reappears in the Make a Good 24 Hour Mega Man Level entry X Factory, and in the Make a Good Mega Man Level 3 Judge Application Levels, where it appears in both the port of X Factory and the new level Space Crusade. Twin Cannon then appeared in Make a Good 48 Hour Mega Man Level in the entries Pint House Power House, Fire Armed to the Beak, and Water Park Sup, and is also one of several enemies Don Atetemino can summon in the game's final battle.
Twin Cannon returned in Make a Good Mega Man Level 3, and appeared in the entries Decoy Man, Fairly Unfocused Newcomer's Bosses And Gimmicks Stage, Pick Your Poison, and Boost Man. In the same game, it also appeared in the Alter Playground, the NEO Pit of Pits sublevels "Bridge Between Zones", "Guard Patrol", "Regio Tres", and "Wise Fwom Your Gwave", and the Shrine of Nebula room "Castle of Diamonds".
Contents
Behavior
Twin Cannons will normally only shoot projectiles from their lower cannon. If a projectile is about to hit the cannon, it will shoot from its top cannon. The bottom cannon's projectiles cannot be shot, and can thus be reflected by Jewel Satellite, while the top cannon's projectiles can be shot, allowing the Twin Cannon to protect itself from weaker attacks.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 4 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 2/3/4 | 2 | 4/3 | 4 | 0.5 | 1 | 1 | 4 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man Level
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| 1/1/3 1/1/3 |
2 N/A* |
Y N/A* |
?/?† 4/2 |
1/6 1/5 |
2 2 |
2 1 |
1 1 |
2 1 |
1 3 |
1 2 |
Y Y |
4 1 |
6 2 |
4 4 |
1 99 |
| Other Notes | Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine *Not in the current build of the Megamix Engine. †Not usable in any scenario involving Twin Cannons in MaG24HMML. | ||||||||||||||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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