Sakugarne
Sakugarne | ||||||||||||||||||||||||||||||||
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Mega Man riding the Sakugarne. | ||||||||||||||||||||||||||||||||
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- "I've heard some weird stories about the Sakugarne. Apparently, it can bounce on spikes, enemies, and bullets..."
- ―Unnamed Citizen, Make a Good Mega Man Level 2
The Sakugarne is Quint's Special Weapon from Mega Man II. Being a remodeled jackhammer robot, it is able to smash rocks into pieces.
When activated, it spawns in front of Mega Man, who can then jump onto it and ride it like a pogo stick. Mega Man moves around with short hops while riding it, even when no button is pressed and Mega Man is idle, and can make large jumps by holding the jump button. Mega Man can use the Sakugarne to cross spiked floors without harm. It can be used to jump off of most foes, which will propel Mega Man upward and cause major damage to the foe underneath. It can also jump off of projectiles.
The Sakugarne only uses energy when Mega Man is on it.
Contents
Make a Good Mega Man Level 2[edit]
The Sakugarne was one of the weapons voted to appear in Make a Good Mega Man Level 2, receiving the most votes in the Gimmick category (20 votes). Costumes can change the look of the Sakugarne (Sonic, for instance, changes it to a spring from his home series), but it functionally remains the same.
Damage Tables[edit]
Devkit Bosses[edit]
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3 | 3 | 3 | 3 | 4 | 3 |
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2 | 3 | 3 | 3 | 3 | 3 |
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3 | 3 | 4 | 3 | 3 |
Custom Bosses[edit]
- N/A indicates a boss where the Sakugarne cannot be used.
Make a Good 24 Hour Mega Man Level[edit]
The Sakugarne appears as an alternate weapon in Make a Good 24 Hour Mega Man Level, unlocked after completing the game once. It functions identically to its appearance in Make a Good Mega Man Level 2, though no bosses are weak to it.
Damage Table[edit]
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1 | 1 | 1 | 1 | 1 | 1 |
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1 | 0 | 0 | 0 | 0 |
Megamix Engine[edit]
The Sakugarne is present in the Megamix Engine, alongside almost every other Make a Good Mega Man Level weapon up through Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Functionally unchanged from its Make a Good Mega Man Level 2 iteration, it deals 4 points of damage to the majority of enemies. Enemies in the "Rocky" category take 8 points of damage from it, however.
Unlike in Make a Good Mega Man Level 2, the Sakugarne doesn't change the user's colours, in keeping with the weapon's official artwork.
Damage Table[edit]
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3 | 3 | 4 | 1 | 1 | 3 | 3 | 2 | 0 | 1 |
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3 | 2 | 4 | 3 | 0 | 2 | 0 | 3 | 4 | 2 |
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1 | 1 | 2 | 3 | 3 | 0 | 3 | 4 | 2 | 3 |
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2 | 1 | 2 | 1 | 2 | 1 | 3 | 1 | 1 | 1 |
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2 | 3 | 0 | 4 | 4 | 2 | 1 | 2 | 2 | 2 |
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1 | 1 | 3 | 0 | 3 | 1 | 3 | 2 | 3 | 2 |
Make a Good 24 Hour Mega Man Level | |
---|---|
Characters | |
Mega Man • Dr. Wily | |
Special Weapons | |
Water Wave • Time Slow • Super Arm • Chill Spike • Rush Coil • Rush Jet | |
Alternative Weapons | |
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Wire Adaptor • Super Arrow • Match Blast • Skeletup N' Pakkajoe | |
Entries | |
Air Trick • Breaking Ground • Flooded Temple • Nauseous Greenhouse • Pollution Park • X Factory | |
Wily Castle | |
Abyss Balcony • Up 'n' Duck • Wily 3 | |
Robot Masters | |
Centaur Man • Metal Man • Quick Man • Toad Man • Top Man | |
Fortress Guardians | |
Giga Count • Cloud Devil • Wily Machine Arc |