Fortified Lab

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29th: Fortified Lab

Make a Good Mega Man Level 2

MaGMML2-29-FortifiedLab.png
Can't a guy ride a cloud in peace?!
"Apache Joes, Bladers, and the cloud things from Flame Man's stage is a bad combo."
―JupiHornet, excerpt from judge comment.

Fortified Lab is the 29th place level in Make a Good Mega Man Level 2. It is a level reminiscent of a Wily Castle stage, with Komuso Mines serving as a major gimmick.

Strategy

The level starts with the entrance to the titular lab, with a Returning Sniper Joe, a Metall, and three Lyrics blocking it. Dropping down leads to a room where Mega Man can grab a large health capsule with a utility or Hornet Chaser. Dropping down again leads to a series of structures with Komuso Mines and Sparkman Platforms making the path more dangerous, as well as more Lyrics, a Metall, a Metall Cannon, and an Apache Joe. After climbing up at the end of this room and going up past a room with a pair of Wall Blaster IIs, Mega Man must make several careful jumps across narrow platforms, with Bladers, Girees, Komuso Mines, and an Apache Joe appearing as additional obstacles.

Dropping down at the end of the room leads to a mostly empty room, with an E-Tank that can be obtained using utilities. Dropping down again leads to a room with three New Shield Attackers, followed by another with a Fan Fiend placed in front of a spike wall. Below it is a room with a Dachone, with a line of Komuso Mines in front of it. Getting around or through it, then dropping down and heading to the right, Mega Man confronts a large pit he must cross on water using a Pooker. Several obstacles stand in the way of Mega Man and the exit; specifically Lyrics, Junk Blocks, Bladers, and an Apache Joe. Making it to the end leads to an upwards climb where Mega Man must face Wall Blaster IIs, Returning Sniper Joes, Lyrics, Piriparees, and Elec Blocks. Reaching the top, Mega Man is greeted with another Dachone. Getting past it and going through the boss corridor leads to an empty room housing the Energy Element.

Judge Comments

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 29 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
8 / 15 5 / 10 6 / 15 5 / 5 5 / 5 No



If a Wily fortress was compressed into one stage. Most of the level I like, and it really does feel like something you'd see in like, a late NES-era Wily Fortress, but there are two sections that really bring the level down for me. You can tell which ones I don't like because they both have Bladers and Apache Joes in them! It's very easy to get unfairly killed just because you didn't see the enemy coming and either have the Bladers swoop down at hyperspeed and kill you or have the Apache Joe bump into you with its building-sized hitbox. The Pooker section is especially bad with this because it's over a bottomless bit so you don't have an opportunity to rescue yourself with Super Arrow or something. The rest of the level is fine, though, but the Shield Attacker room made me cry because it's like the literal worst usage of shield attackers ever and it gives me nightmares from bad fangames. The rest of the level is fine, though I don't think it's terribly interesting. Besides maybe the Sparkman platform setups at the beginning. It's an okay level. Oh btw this level looks amazing, especially because this has no custom assets, so serious props for that.

JupiHornet JupiHornet JupiHornet : 35 / 50
Design Fun Creativity Aesthetics Functionality
12 / 15 5 / 10 13 / 15 2 / 5 3 / 5



The first half of the stage was fine, but the second half...oh man, that part was difficult without weapons. Apache Joes, Bladers, and the cloud things from Flame Man's stage is a bad combo. The vertical section has some really tight jumps and it's hard to get through without falling down, especially with all the enemies around.

Enjl Enjl Enjl : 33 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
9 / 15 7 / 10 8 / 15 4 / 5 5 / 5 No



It's like a meeting of many of my least favourite enemies! Joy! Bustering this level is absolute hell but going at it with special weapons is pretty fun. I kinda wish the requirement of using weapons was indicated in any way, such as a jewel satellite block before the water section (that section with only a buster is a spaghettifest), but it's very much fine as is. Some enemies and jumps I don't really agree with in this stage, but otherwise this stage is pretty well-made... and then it ends. I wish it utilised the exploding blocks that it introduced early on in more scenarios. I'm sure there's a lot of stuff that could've been done here with them. As it stands though, nice level that requires some thinking.

Garirry Garirry Garirry : 35 / 50
Design Fun Creativity Aesthetics Functionality
9 / 15 7 / 10 9 / 15 5 / 5 5 / 5
Nothing particularly bad here, I think it's actually pretty solid, but the sections where you have to avoid enemies while on the movement-specific sections are pretty bad. Nothing was particularly interesting here, but it was still kinda enjoyable. It did get boring sometimes. Not sure? Nothing seemed to really grab my attention here, level is pretty generic, but I did like the assets used. Looks good and sounds good. Works just fine.



This level is just OK for me. I don't think there's much here that is particularly offensive to game design, except maybe the placement of the Bladers in the level, but there's nothing that makes me want to have a lot of fun here. I think the choice of assets was pretty cool, but aside from that, there's little interesting here.

ACESpark ACESpark ACESpark : 26 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
6 / 15 4 / 10 7 / 15 4 / 5 5 / 5 No



Boss corridor. No boss. No nothing. Complete anti-climax. Why.

This is a level with more style than substance, and most of that style was pre-made assets.. but that's fine, the assets chosen work well together, you have a very good eye for making the stage visually interesting.

I like that there was variety in gimmicks, but.. it does have issues.

The segment with the Pooker is infuriating because it's combined with enemies that should never be combined with small moving platforms. Combining it with Junk Drop? Pretty cool idea. With Lyrics? Also good. With Bladers? Uh... And with Apache Joe? What. ARGH.

Specific mention goes to that one Blader which is too high for you to hit with most weapons, so you are almost always going to have it ram headfirst into you and knock you to your doom.

This bit needed re-thinking.

The rest of the level is fine. You DO have a good eye for graphics though, so hopefully you can get original assets to work with in the future.



Make a Good Mega Man Level 2 - Tier 7
Entry Stages
Biplane Bay • Blaze Man • Gunpowder Cellar • Cursor Curse • Cossack's Other Citadel • Fortified Lab • Spiky Situation • Ruined Lab
List of Bosses
Toad Man • Match Man • Volt Man • Cursor • The Kid • Avoidance Cherry • Healthy Giant Metool • Doc Robot MK2 • Wishing Star
Tier Boss
Ghost of Christmas Future
Other Goodies
Twilight Lodge
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man