Spiky Situation

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28th : Spiky Situation

Make a Good Mega Man Level 2

Spiky Situation.png
Oh dear.
""Welcome to Needle Castle! Enjoy your stay! We are not responsible for any casualties from impaling.""
―The sign, before the Needle Castle segment.

Spiky Situation is the 28th place level in Make a Good Mega Man Level 2, made by 128-Up. It is mostly known for I Wanna Be the Guy theme with its abundance of Needle Presses and instant death spikes, and for its bonus boss, Avoidance Cherry.

Strategy[edit]

Judge Comments
snoruntpyro snoruntpyro snoruntpyro : 35 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
12 / 15 4 / 10 11 / 15 3 / 5 5 / 5 No



GEE, I WONDER WHO MADE THIS LEVEL...I CAN'T TELL!!!!! I really like the setups in general here, and the usage of the needles and your custom platforms were pretty clever, but I think the level was just too instant death happy. I understand that that's the point of the stage, but it doesn't stop the latter half of the level from being frustrating. Once the more dangerous setups with the platforms came in it felt like I just kept dying to the spikes over and over just because I hadn't really learned the setup yet, and that lead to me redoing the previous setups over and over, and it was just bleh. The first half of the level is really good though, again, I really like your usage of the needles. The boss fight with The Kid is pretty fun, if a bit basic, and the extra challenge with the white fruit thing is really really neat. I haven't seen true bullet hell in Mega Man ever before. Overall I still like the level, I just really think the second half could have used some more room for error.

JupiHornet JupiHornet JupiHornet : 24 / 50
Design Fun Creativity Aesthetics Functionality
5 / 15 4 / 10 10 / 15 2 / 5 3 / 5



Very inconsistent level. The first section was a fairly easy and fun stroll with some enemies and spikes, but the castle was a ridiculously hard platforming challenge that wasn't fun at all. I kind of enjoyed the first boss, but that secret boss was awesome! It was very creative for this contest and it felt like something straight out of Soundodger. However...that boss was pretty extreme without access to E-Tanks.

Enjl Enjl Enjl : 34 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
7 / 15 5 / 10 13 / 15 4 / 5 5 / 5 No



Pretty cool iwbtg aesthetic. While I'm... really not a fan of the spritework and think adhering to the source material solely through the needle theming and cherry references would've been enough, I enjoy the platforming this level has to offer. Having never played the source material myself I can hardly judge how closely the challenges presented here adhere to a proper curve from said source. However, what I can say is that the level provided fair and exciting platforming challenges throughout, until it got to the segment with Crash Man platfroms, which put a spike (ha) in the difficulty to the point where it's really easy to mistime a jump and be forced to redo the entire section over. Two sections, if you're not smart enough to actually activate the save station (a feature which I think wasn't a needed addition, since placing them in a way where they're unavoidable would've made idiots like me less likely to miss out on a checkpoint). The first boss of this stage is rather boring, but I found the optional touhou boss to be pretty fun to fight, probably due to the music. I wish it had less rng-based unavoidable sudden hits, though. Overall, fun stage for the most part! I just wish it had a more slope-y difficulty curve and stuck to its platforming roots.

Garirry Garirry Garirry : 38 / 50
Design Fun Creativity Aesthetics Functionality
9 / 15 8 / 10 13 / 15 4 / 5 4 / 5
Better than I expected for a spike-based stage and to some extent IWBTG-wanna-be, but some parts, especially the rail platform and synced obstacles just require too much precision. Good abundance of checkpoints though. It was actually very enjoyable. You can die in this level but it doesn't get that frustrating, especially considering the checkpoints. I LOVED the secret boss. Well the IWBTG theme is pretty interesting, and the two bosses are insanely creative. Really, really good on this scale. I don't think the tiles look as great but the music is good though. Works just fine, but has a few bugs.



I've gotta be honest. The extra boss is the primary reason why this level gets such a high score. It's done in such a creative and interesting manner, and the way it's synched to the music is just impressive. Anyway, regarding the level itself, it surprisingly manages to remain fair and fun despite the abundance of spikes and other damaging obstacles. However, some parts still remain quite cheap and require high levels of precision. But even with that in the way, there are enough checkpoints to make the experience fun and not tedious.

ACESpark ACESpark ACESpark : 28 / 50
Design Fun Creativity Aesthetics Functionality Skip Teleporter?
7 / 15 7 / 10 9 / 15 2 / 5 3 / 5 No idea



... I was expecting to hate this, if only due to it's clear inspiration. I mean, it's not exactly GOOD, but the challenge is.. interesting to play. You actually introduce mechanics well, conveyance was good, there is some interesting setups, if a bit finicky, and your checkpoint placement is pretty good overall... (well I think one more in the final stretch would help lessen the frustration.) I was expecting spikes to be flying everywhere, and am thankful they weren't - for the most part this level just requires timing and precision, and neither to overly fine degrees. I only really take exception to a single room, actually: The second Crash Platform room. What-ever it's requirements are - they're insane. Either a pixel perfect jump or sliding underneath the spikes atop the moving platform, which is weird, because the rest of the segments give a very clear idea of what they expect from the player. I cannot under any circumstances get through the second Crash Platform room properly, because of either the glitchy nature of the platforms, being unable to time it, or my own loathing for pixel perfect jumps.

The bosses were.. interesting? I get the reference, sure, but they are pretty odd, and very luck based. The first one does seem to get easier the longer the fight lasts... and the second one throws maybe a few too many projectiles your way, which if the RNG gods decided to not be in your favour, will lead to deaths, more so than just a lack of skill. I beat it the first time I fought it, took a few attempts the second time. As an aside... getting it to sync with the music? Brilliant.

That room I mentioned bothered me a fair bit, but this stage wasn't as bad as first appearances suggest. I'm sure you're well aware of the ugly nature of the artwork, given what you're referencing, but even if it is a reference, it IS still ugly to look at.



Trivia[edit]

  • This is the only entry level that has checkpoints that function differently from other levels.
  • The bonus boss is an easier, less insane version of its namesake from "I Wanna Touch The Entrance", an avoidance fangame.
  • When RoahmMythril uploaded his playthrough of the stage, 128-Up provided his dev commentary of it, which can be viewed here.
Make a Good Mega Man Level 2 - Tier 7
Entry Stages
Biplane BayBlaze ManGunpowder CellarCursor CurseCossack's Other CitadelFortified LabSpiky SituationRuined Lab
List of Bosses
Toad ManMatch ManVolt ManCursorThe KidAvoidance CherryHealthy Giant MetoolDoc Robot MK2Wishing Star
Tier Boss
Ghost of Christmas Future
Other Goodies
Twilight Lodge
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. LightDr. WilyZeroRollEddieKnight ManGalaxy Man
Special Weapons
Hornet ChaserJewel SatelliteGrab BusterTriple BladeFlash StopperSlash ClawWheel CutterSakugarneRush CoilRush JetWire AdaptorSuper Arrow
Alter Weapons
Haunt PumpkinBadge BarrierNeapolitan BombTruffle ClusterCyber DistorterForce BeamHazard TrapperMatch BlastLaunch RocketShuttle JetChomp ClawCarry
Entries
A Mega Man for All SeasonsAD 2101Airflow HubbleAlien TempleAncient TombAurora ManBeneath Sand and RockBiplane BayBlaze ManBoil ManBond ManBouncy CastleBut it Lacked the Depth to Convince Me That This Was Really HellCandy PanicCardinal ManChangeable CavernsChomp ManCity Under SiegeColorful HallCombust ManConveyor MayhemCossack's Other CitadelCrystal LabCursor CurseCyber ManDonut Observation CenterDragon Lab LairDuwangElec DamEnhanced MobilityEscape SequenceForce ManForgotten FortressFortified LabGigavolt ManGunpowder CellarGuts Man's AsteroidHaunt ManHoly Crap, Mega Man Can Airslide?Identity CrisisJoe Destruction Co.Joe ManJungle BaseJust an Ice LevelKomuso TempleLaunch Man & Shuttle ManLava FactoryMaze of Significantly Less DeathMegaLondoMisty LakeMix & MatchMount SabreNeopolitan ManNeon ManNitrogen ManOrbital StationPoorly Named LevelQuarantine WomanQuint StageQuirky Unconsistent Incomprehensible Nonsensical TrackRad GravityRuined LabRush CitySector Upsilon 6Sheriff ManShovel KnightSMB3Smed's Big Annoying Mess of a LevelSnow ManSomething OriginalSpiky SituationStarman RecreationTaco ManThe DampeningThe FallThe Stage Nobody Asked ForTruffle ManVolcanic FurnaceWily CoasterWily TowerYggdrasil
Wily Star II
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
Tier X
Goblins n' GhastsNightwalk CastleMetallic OceanWily Fortress VRSo GoodMario LandCoyote ManHardcore ParkourDeep ThoughtsThe Quickening 2Swiss HotelStar RoadNull and Void
Secret Levels
City WarTwilight Lodge
Locations
Tier 1 - Ruined SimulationTier 2 - SewersTier 3 - ForestTier 4 - Train StationTier 5 - ArcadeTier 6 - Battle NetworkTier 7 - McWily'sTier 8 - Grand TowerTier 9 - Festival GroundsTier 10 - Rainbow RoadWily Star IITier XDr. Light's LabEddie's ShopCostume ShopDojoChallenge TentChateau ChevaleresqueThe Pit of Pits
Tier Bosses
MilkOmbuds ManDoor ManThe Scorching DuoLord ElewoofroCheat ManGhost of Christmas FutureJet ManButter Nezumi
Robot Masters
Alter ManBoil ManBond ManChomp ManColor ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Other Entry Bosses
Air DevilBig Fire TellyDisco BallGiant MetallGreen Hot DogHall MasterKomuso Man?MixerlydiaMush KingJoe MobRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly8 Centipeder TowerBoss WhopperBoundin' Crash ManBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XGuts Man DuoFinal ToadGroovity ManKelbesqueKichonaNapalm ManPharaoh Man's RevengeAlienThe KidRomhack Top ManAir CapsuleAvoidance CherryDennisGangly Crash ManJoe Man R
Fortress Guardians
VanguardMecha Bubble ManBtd'nhanRiplingsAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite gameWily Core
Devkit Bosses
Cut ManGuts ManMetal ManCrash ManTop ManGemini ManPharaoh ManToad ManGravity ManPlant ManCentaur ManSplash WomanChill ManVolt ManKomuso ManMecha DragonQuint
Tier X Bosses
SkullderSkullder's RevengeExcalibur ManAir ManUnbeatable Air ManHolo WilyRonrezToad Man's RevengeCoyote ManGigabgyoVolt Man MK2Twin CannonsFire ManCopy HologramDie SignLiterally Just a BeeStone Butterfly
Secret Bosses
Quick ManGammaVolt Man the AssimilatorWishing StarThe MoonBirdoGlass Man
Super Bosses
Absolute ZEROKnight ManGalaxy Man