| 37th : Duwang|
|Get a feeling so complicated|
- "What a beautiful Duwang! chew"
- ―Yoshikage Kira, hidden room.
Duwang is the 37th place level in Make A Good Mega Man Level 2. The stage is one giant reference to JoJo's Bizarre Adventure; specifically the fourth part, Diamond Is Unbreakable.
The stage can be accurately divided into three sections: the streets, the sky, and the alley. The streets are populated with enemies, especially Spines. It also contains a few pits with Bombombs. The sky section is full of Plant Man platforms, as well as Cannopellers and Bomb Fliers. The final section in this is the alley, where you will die if you look to the left.
The first part of this stage, the streets, can be almost entirely passed through with the use of the Jewel Satellite. The only thing you'll need to watch out for is the Tatepakkans. However, before you reach the first Tatepakkan, the level goes up a bit, and there is a drop to the area with the Tatepakkans. Instead of jumping down and completing this part of the level normally, you can use a Super Arrow to pass over the rest of the street segment.
In the sky, you have to get across large pits using plant man platforms whilst avoiding enemies. The level requires you at points to shoot multiple Plant Man platforms from one platform, and also requires you to backtrack a bit to shoot some other platforms.
Once you finish that, you enter the alleyway. The sign on the wall attempts to warn the player: you are not to face left at any point while going through this section. If you do look left, you will hear a sound, then a set of ghost hands will appear from the left and kill the player. This can make certain enemies hard or impossible to kill if you aren't using certain special weapons.
The boss is not mandatory, and you receive no reward for beating him. There is no reason to fight the boss anyway, as the energy element is right in front of the boss, and the boss does absolutely nothing apart from look left and right on the spot.
|SnoruntPyro : 34 / 50|
|JupiHornet : 29 / 50|
|Enjl : 27 / 50|
|Garirry : 40 / 50|
|ACESpark : 19 / 50|
- "Holy crap, is that a motherfrickin' JoJo reference?!":
- The level is set in Morioh, the town that Diamond is Unbreakable takes place in. The bright colour pallete is derived from the equally psychedelic artstyle used for the 2016 anime adaptation.
- The level's name comes from the 'Duwang' scanlation of Diamond is Unbreakable, infamous among the JoJo fandom for its poor English and low-quality scans. 'Duwang' is the mistranslated name of Morioh used in those scanlations.
- The level's theme is an 8-bit remix of the third opening theme for the anime adaption of Diamond is Unbreakable, 'Great Days'.
- The lighthouse is a reference to the ending credits of the season.
- The tower that one has to jump down in order to get to the Noble Nickel room is a reference to "Superfly", an enemy Stand in that part which is also a telephone tower.
- The Noble Nickel room contains a picture of the main antagonist of Diamond is Unbreakable, Yoshikage Kira, from the previously mentioned scanlation.
- The Walking Bomb is a reference to Sheer Heart Attack, one of Kira's bombs (essentially a heatseeking indestructable bomb).
- The Pepsi sign is a reference to the Pepsi sign that gets struck by lightning at the beginning of the penultimate arc.
- The alley section is a reference to the Ghost Alley, a location in Diamond is Unbreakable. It loops infinitely until you proceed a certain way, and if one looks back while leaving, many ghost hands will appear from the alley and drag them away.
- The boss room is a reference to the villain of that part, Yoshikage Kira (pictured in the Noble Nickel room). Crash Man has similar powers to Kira, creating bombs.
- The ambulance at the end reflects Kira's ultimate fate, being run over by an ambulance.
- The location of the boss room, at the end of the ghost alley, also references Kira's fate.
- The 'To Be Continued...' arrow under the floor in the boss room is a reference to when a chapter or episode ends in a cliffhanger for the next episode.
- The boss room contains a character named Takumi and an 8-bit remix of 'Running in the 90s', which are references to the anime Initial D.
- The Ghost Alley portion of the stage features a graffiti image of Shantae's head in homage to Entity1037, who provided coding assistance for the stage.
|Make a Good Mega Man Level 2 - Tier 6|
|Wily Coaster • Changeable Caverns • Joe Man (stage) • Crystal Lab • Nitrogen Man • Duwang • Lava Factory • Just an Ice Level|
|List of Bosses|
|Joe Man • Joe Man R • Chill Man • Crash Man|