Volt Man MK2
From Make a Good Mega Man Level Contest
Volt Man MK2 | |||||||||||||||||||||||||||||||
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Volt Man MK2 is a boss from Make a Good Mega Man Level 2. As his name suggests, he is an upgraded version of Volt Man. He appears as the boss of Nightwalk Castle.
Battle[edit]
Volt Man MK2 starts his pattern by jumping twice, creating sparks that crawl along the ground to the left and right each time he lands. He then charges up and releases six small, slow-moving electric orbs that move outwards, and his pattern repeats. If there are enough electric orbs on the screen after he releases a group of them, he will use all the small orbs on the screen to create larger electric orbs that bounce along the edges of the screen and don't disappear.
Damage Table[edit]
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1/1/3 | 0 | 0 | 3 | 1 | N | 2 | 1 | 3 | 8 | 1 |
Other Notes |
Make a Good Mega Man Level 2 - Tier X | |
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Stages | |
Coyote Man • Deep Thoughts • Goblins n' Ghasts • Hardcore Parkour • Mario Land • Metallic Ocean • Nightwalk Castle • So Good • Star Road • Swiss Hotel • The Quickening 2 • Wily Fortress VR • Null and Void | |
List of Bosses | |
Coyote Man • Alter Man • Air Capsule • Chomp Man • Sheriff Man • Cheat Man • Skullder • Skullder's Revenge • Excalibur Man • Holo Wily • Air Man • Unbeatable Air Man • Toad Man • Toad Man's Revenge • Gigabgyo • Volt Man MK2 • Ronrez • 8 Centipeder Tower | |
Null and Void Bosses | |
Boundin' Crash Man • Napalm Man Mk2 • Disco Ball • Copy Hologram • Die Sign • Fire Man • Literally Just a Bee • Twin Cannons • Stone Butterfly | |
True Final Boss | |
Absolute ZERO |