Pharaoh Man
Pharaoh Man | |||||||||||||||||||||||||||||||||||||||||||
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Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||||
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Pharaoh Man is a boss from Mega Man 4. Originally designed by Dr. Cossack to explore ancient ruins, he was later modified for combat when Dr. Wily forced Cossack to work for him.
Pharaoh Man was made available as a boss in the devkit for Make a Good Mega Man Level 2, but he doesn't appear in any stages, and only appears as a boss in The Arena. He also appears as an NPC in Tier 9.
Like all MaGMML2 devkit bosses, Pharaoh Man returns in the Megamix Engine, and appears a devkit boss for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. He also appears as one of the bosses in the Megamix Engine's Example Game. He also appears in Make a Good Mega Man Level Remastered as an NPC in Tier 4.
Contents
Battle[edit]
Pharaoh Man will randomly pick between one of three moves:
- Jump to Mega Man's position.
- Jump forward twice, shooting a small projectile each time.
- Charge up and release a large wave of energy.
In the Megamix Engine's Example Game, on Hard Mode Pharaoh Man can not only aim his energy wave, but also use a variation of the Pharaoh Shot similar to how Mega Man can use it.
Damage Table[edit]
Make a Good Mega Man LevelMegamix Only[edit]
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1/1/3 | 2 | 4 | 2 | 1 | 1 | 1 | 1/3 | 2 |
Other Notes |
Make a Good Mega Man Level 2[edit]
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1/2/3 1/1/3 |
2 2 |
1 1 |
1 1 |
2 2 |
Y Y |
1 1 |
2 2 |
3 3 |
1 1 |
2 2 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine |
Make a Good Mega Man Level 3[edit]
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1/1/3 | 4 | 2 | 2 | 1 | 2 | 1 | 1 | 1 | ||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only[edit]
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1/1/3 | 1/1 | 1/2 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level[edit]
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1/1/3 | 2 | 1 | 4 | 2 | 2/2/3 | 2 | 1 | 1 | ||
Other Notes |
Megamix Engine[edit]
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1/1/3 | Y | 1 | 1 | 1 | 1 | |||||
Other Notes |
Trivia[edit]
- Pharaoh Man is currently the only devkit boss in MaGMML2 who doesn't appear unaltered as a boss in any MaGMML contest entries or judge application levels.
- In MaGMML2 and the current version of the Megamix Engine, Pharaoh Man's standing sprite has erroneous white pixels near his arm. This error is fixed in his MaGMML1R appearance.