Pharaoh Man
Pharaoh Man | |||||||||||||||||||||||||||||||||||||||||||||
Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||||||
DWN-028 | |||||||||||||||||||||||||||||||||||||||||||||
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Pharaoh Man is a boss from Mega Man 4. Originally designed by Dr. Cossack to explore ancient ruins, he was later modified for combat when Dr. Wily forced Cossack to work for him.
Pharaoh Man was made available as a boss in the devkit for Make a Good Mega Man Level 2, but he doesn't appear in any stages, and only appears as a boss in The Arena. He also appears as an NPC in Tier 9.
Like all MaGMML2 devkit bosses, Pharaoh Man returns in the Megamix Engine, and appears a devkit boss for Make a Good Mega Man Level 3. He also appears as one of the bosses in the Megamix Engine's Example Game. He also appears in Make a Good Mega Man Level Remastered as an NPC in Tier 4, and in Make a Good 48 Hour Mega Man Level as the boss of Deep Dark Temple.
Contents
Battle[edit]
Pharaoh Man will randomly pick between one of three moves:
- Jump to Mega Man's position.
- Jump forward twice, shooting a small projectile each time.
- Charge up and release a large wave of energy.
In the Megamix Engine's Example Game, on Hard Mode Pharaoh Man can not only aim his energy wave, but also use a variation of the Pharaoh Shot similar to how Mega Man can use it.
Variants[edit]
Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
---|---|---|---|---|---|---|---|
Bakery Man Theta | MaGMML3 | Bakery Man | A baker-themed robot that shoots sweet stuff. Can also spawn a donut above Mega Man. | Darkohexar, Lynnetendo | 28 | 4 (contact) 2 (Small Donut) 6 (Pie Slice) 5 (Falling Donut) | |
Vanguardroid | MaGMML3 | Lost Caverns of Jungata | A guardian droid of jungle base. Behaves like Pharaoh Man, but shoots stronger plasma bullets. | Lizardcommando | 28 | 4 (contact) 3 (Plasma Shot) 8 (Power Plasma Shot) |
Damage Table[edit]
Make a Good Mega Man LevelMegamix Only[edit]
1/1/3 | 2 | 4 | 2 | 1 | 1 | 1 | 1/3 | 2 | |
Other Notes |
Make a Good Mega Man Level 2[edit]
1/2/3 1/1/3 |
2 2 |
1 1 |
1 1 |
2 2 |
Y Y |
1 1 |
2 2 |
3 3 |
1 1 |
2 2 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. |
Make a Good Mega Man Level 3[edit]
Devkit[edit]
1/1/3 | 4 | 2 | 2 | 1 | 2 | 1 | 1 | 1 | ||||||||||||
3/4/Y | 1 | 0/0/0 | 1 | 1/1 | 1 | 1 | 2 | 1 | 1 | 1 | 2 | |||||||||
Other Notes |
Bakery Man Theta[edit]
1/1/3 | 2 | 1 | 1 | 1 | 2 | 1 | 4 | 1 | ||||||||||||
3/4/Y | 1 | 1/2/3 | 0 | 0/0 | 1 | 1 | 2 | 2 | 1 | 1/1 | 2 | |||||||||
Other Notes |
Vanguardroid[edit]
1/1/3 | 1 | 2 | 0 | 0 | 2 | 1 | 1 | 2 | ||||||||||||
2/2/Y | 1 | 1/2/3 | 1 | 2/2 | 1 | 0 | 0 | 1 | 1 | 1/1 | 1 | |||||||||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only[edit]
1/1/3 | 1/1 | 1/2 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level[edit]
1/1/3 | 2 | 1 | 4 | 2 | 2/2/3 | 2 | 1 | 1 | 1 | |
Other Notes |
Megamix Engine[edit]
1/1/3 | Y | 1 | 1 | 1 | 1 | |||||
Other Notes |
Gallery[edit]
Trivia[edit]
- In MaGMML2 and the current version of the Megamix Engine, Pharaoh Man's standing sprite has erroneous white pixels near his arm. This error is fixed in MaGMML1R and all future MaGMML games.
- The energy wave version of Pharaoh Shot that Pharaoh Man uses appears independently of him as a stage hazard in Make a Good Mega Man Level: Episode Zero, found in SnoruntPyro's room on Floor 1 of Null and Void. Frozen inside of Chill Man Blocks (somehow), they fly forward when said blocks are shattered.
Make a Good 48 Hour Mega Man Level - Tier 3 | |
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Entry Stages | |
The Bouncy Octa Boom • The Abyss • Obligatory Enemy Spam Level • Tower • Hopping High Above Danger • Forest Castle • Megatroid • The Tiki Tiki Tiki Tiki Tiki Room • Down the Drain • Deep Dark Temple | |
List of Bosses | |
Spark Man • Komuso Man • Punk • Bomb Man • Rounder II • Mother Brain • Toad Man • Pharaoh Man |