Control Man
Control Man | |||||||||||||||||||||||||||||||||||||||||
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- "I can directly interface with all the machines here, so I don't need to lift a finger to sort things out. Makes up for not having weapons, if you can believe it."
- ―Control Man, Make a Good Mega Man Level 3
Control Man is a Robot Master from the fangame Ring Man in the Castle. Allegedly one of Dr. Wily's highest-ranking robots, he has no inherent combat power, but can remotely control and manipulate external machinery to fight on his behalf.
Control Man appears in Make a Good Mega Man Level 3 as a Tier Boss. Instead of a direct battle based on his original fight, he instead pilots the MaGMMLtron, a giant machine made of fortress bosses from previous MaGMML games.
Contents
Game Appearances[edit]
Ring Man in the Castle[edit]
Control Man appears as the boss of the second stage, transporting equipment out of the abandoned Wily Castle when he comes into conflict with Ring Man. In battle, he flies around the top of the screen on a Mechazaurus platform while controlling a series of wall turrets and crusher traps. After his defeat, he retreats, but not without signalling Dr. Wily about Ring Man's efforts to take the castle's power core. Control Man reappears as an NPC in the fourth and final stage, where he admits he can't hurt Ring Man due to a lack of weaponry, and is instead transporting the remaining equipment all at once.
Make a Good Mega Man Level 3[edit]
Control Man appears as the boss of Tier 12, the Power Factory. After using his abilities to solve a power outage caused by Mega Man destroying a power conduit on his way in, he reveals that he's learned how extensive his control over machinery is after his appointment as a Tier Boss. As a demonstration, he forms the MaGMMLtron out of salvaged machinery from an abandoned bunker, using Wily Machine TROPHY as a primary body.
The MaGMMLtron will always perform the following attacks in order, returning to the start once complete:
- Vanguard will charge up before firing a volley of four energy blasts aimed at Mega Man, followed closely by two arrow-shaped homing projectiles. It then repeats this attack after a short delay.
- The MaGMMLtron lands on the ground, letting Neon Glass Birdo on a Guts Lift fire two bouncing glass eggs. Once both eggs have exploded, it rises back into the air.
- Vanguard will again charge up before firing a volley of energy blasts, this time spread out to cover a wide area.
- Shadow Gacha spits two capsules, creating two shadow Gabgyos that swim erratically down towards Mega Man, leaving damaging afterimage trails.
- Shadow Gacha spits another two capsules, creating two shadow Riplings. One detaches its blades and spins while the other teleports to the bottom-left corner of the screen and moves to the bottom-right. As it does this, the MaGMMLtron rises into the air, giving Mega Man space to jump over the Ripling.
- The MaGMMLtron swoops to the left side of the screen.
- The Cloud Devil launches two small cloud enemies. These enemies move to the right, each firing a lightning bolt downward that explode into small sparks. Upon reaching the right side of the screen, the clouds of these enemies dissipate and their remaining eyes bound off to the left.
- The MaGMMLtron lands on the ground, letting Changkey Master fire a Tackle Fire projectile that trails across the ground and heats the ground beneath the MaGMMLtron, rendering it a hazard for this attack. Meanwhile, the hand from Sea King: The Aftermath will extend and attempt to crush Mega Man, and Seven Force will launch three destructible ground-trailing urchins and fire energy projectiles at Mega Man from its eye.
- The MaGMMLtron rises up into the air, firing a string of tornadoes from Air Capsule and an additional sawblade from Seven Force.
- The MaGMMLtron swoops back to the right side of the screen.
Upon being reduced to 14 health, the MaGMMLtron is heavily damaged, with the majority of machines falling off of it; the now-inactive Shadow Gacha and Cloud Devil remain in the arena as platforms. Junk Platforms pile up on either side of the arena to form walls, and Quick Lighting dims the lights to a red hue. Now in a smaller form reminiscent of a Wily Capsule, it heals to 16 health and begins to move in a manner similar to Autobounce, ricocheting around the room in a specialised form and occasionally launching an attack at Mega Man. In this state, it is rendered invincible by Shinkhangel Where! via an energy tether; Mega Man must damage Shinkhangel Where! until it turns red, rendering the MaGMMLtron vulnerable.
For each four bars of health the MaGMMLtron loses, it will switch to a new attack it has not yet used, indicated by the images of the boss coalescing around it and the form it takes. Each transformation also reactivates the energy tether Shinkhangel Where! generates.
- Autobounce: Launches the boomerang handle of Wily Machine TROPHY at Mega Man. The MaGMMLtron will always use this attack first.
- Doc Robot and Hard Man (as seen in Ghost of Mega Man 3): Launches a Hard Knuckle straight down that bursts into a ground-trailing projectile on impact with the ground.
- Giga Count: Launches a string of explosions in the four cardinal directions, telegraphed by lines coming from the MaGMMLtron.
- Psycho Golem: Lobs a spread of five energy projectiles that arc into the air before falling down.
After the MaGMMLtron's destruction, Control Man escapes and lets Mega Man claim the Tier Rank. He then appears on the bottom floor of the Magic Card Casino alongside most of the other defeated Tier Bosses.
Pre-Battle Dialogue[edit]
Character | Dialogue |
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WARNING! POWER CONDUIT B OFFLINE! TOTAL GENERATOR POWER LOSS IN T-MINUS 15 MINUTES! | |
??? | Yeah yeah, that's plenty of time... I'll deal with it in a bit... |
The Robot Master turns around to face Mega Man. | |
Control Man | Oh, hey. You must be that Mega Man guy I've heard so much about. Don't believe we've met. The name's Control Man. I'm in charge of this whole Power Plant. But you probably just want to get on with the fight, right? |
Mega Man | Wait, but what about that warning? ...Oh no, did I destroy that power counduit on the way here? I-I'm really sorry. It was in the way and I cou- |
Immediately, the power turns back on. | |
Control Man | You worry too much. I can directly interface with all the machines here, so I don't need to lift a finger to sort things out. Makes up for not having weapons, if you can believe it. |
Mega Man | You don't have a built-in weapon system? Then why were you assigned as Tier Boss? |
Control Man | I'm glad you asked. You see, I'm actually one of Dr. Wily's highest ranking robots... probably. I'm normally more of a backstage worker, but when Ernest Will gave me a job offer I realized something... |
Control Man goes off-screen. | |
Control Man | The range of machines I can interface with is a lot more broad than I thought. And combine that with an abandoned Wily bunker full of them... |
Control Man returns, piloting Wily Machine TROPHY. | |
Control Man | Are you ready? |
Mega Man | I've fought this Wily Machine before. I can handle this no problem! |
Control Man | I said machines, plural. |
Control Man puts a visor on. | |
Control Man | MaGMMLTRON, ASSEMBLE! |
Pre-Battle Dialogue (Proto Man Mode)[edit]
Character | Dialogue |
---|---|
WARNING! POWER CONDUIT D OFFLINE! TOTAL GENERATOR POWER LOSS IN T-MINUS 5 MINUTES! | |
??? | Yeah yeah, that's plenty of time... I'll deal with it in a bit... |
The Robot Master turns around to face Proto Man. | |
Control Man | Oh, hey. You must be that Proto Man guy I've heard so much about. Don't believe we've met. The name's Control Man. I'm in charge of this whole Power Plant. But you probably just want to get on with the fight, right? |
Proto Man | I hope I do, too, because it sounds like we don't have much time for it. Guess that conduit I blasted was more important that I thought... Don't worry, this will be over soo- |
Immediately, the power turns back on. | |
Control Man | There, fixed it for you. I can directly interface with all the machines here, so I don't need to lift a finger to sort things out. Makes up for not having weapons, if you can believe it. |
Proto Man | But if you can't fight, what business do you have being a Tier Boss? |
Control Man | I'm glad you asked. You see, I'm actually one of Dr. Wily's highest ranking robots... probably. I'm normally more of a backstage worker, but when Ernest Will gave me a job offer I realized something... |
Control Man goes off-screen. | |
Control Man | The range of machines I can interface with is a lot more broad than I thought. And combine that with an abandoned Wily bunker full of them... |
Control Man returns, piloting Wily Machine TROPHY. | |
Control Man | Are you ready? |
Proto Man | A Wily Machine? Nothing I haven't seen before, I'm afraid. |
Control Man | I said machines, plural. |
Control Man puts a visor on. | |
Control Man | MaGMMLTRON, ASSEMBLE! |
Pre-Battle Dialogue (Bass Mode)[edit]
Character | Dialogue |
---|---|
WARNING! POWER CONDUIT D OFFLINE! TOTAL GENERATOR POWER LOSS IN T-MINUS 5 MINUTES! | |
??? | Yeah yeah, that's plenty of time... I'll deal with it in a bit... |
The Robot Master turns around to face Bass. | |
Control Man | Oh, hey. You must be that Bass guy I've heard so much about. Don't believe we've met. The name's Control Man. I'm in charge of this whole Power Plant. But you probably just want to get on with the fight, right? |
Bass | You got that right. And we have a countdown, too! Perfect. Five minutes is all I need to blow you to obliv- |
Control Man | Upahpahpah, a moment, please... |
Immediately, the power turns back on. | |
Control Man | There. Problem solved. I can directly interface with all the machines here, so I don't need to lift a finger to sort things out. Makes up for not having weapons, if you can believe it. |
Bass | You mean you're not a combat robot? Then why am I wasting my time on you?! |
Control Man | I'm glad you asked. You see, I'm actually one of Dr. Wily's highest ranking robots... probably. I'm normally more of a backstage worker, so I rarely get to see you in person, Bass. But when Ernest Will offered me this job, I realized something... |
Control Man goes off-screen. | |
Control Man | The range of machines I can interface with is a lot more broad than I thought. And combine that with an abandoned Wily bunker full of them... |
Control Man returns, piloting Wily Machine TROPHY. | |
Control Man | Are you ready? |
Bass | Tch! What good are you if you can't rely on your own power in a fight?! Besides, Mega Man tore this bag of bolts ages ago. I'll do it in even less time! |
Control Man | I said machines, plural. |
Control Man puts a visor on. | |
Control Man | MaGMMLTRON, ASSEMBLE! |
Damage Table[edit]
1/1/2 | 1 | 3 | 1 | 1 | 0 | 2 | 1 | 1 | ||||||||||||
1/1/N | 1 | 3/4/5 | 1 | 1/1 | 1 | 2 | 0 | 1 | 1 | 1/1 | 0 | |||||||||
Other Notes | Shinkhangel Where! receives 1 damage from all weapons. |
Gallery[edit]
Trivia[edit]
- Between Ring Man in the Castle and MaGMML3, Control Man appeared in another Spade_Magnes fangame, Eddie's World, as the endboss of the Tower. The MaGMMLtron's shadow Gabgyo attack homages a similar attack Control Man uses with regular Gabgyos.
- Not counting bosses found in the final level of their respective game, Scuttle Cannon, Mecha Bubble Man, and Btd'nhan (save for an unused form sprite for Phase 2) are the only fortress bosses not represented by the MaGMMLtron. Wily Machine TROPHY is the only "endgame" boss to be represented, and the Psycho Golem is the only included boss that wasn't a fortress boss.
- If the teleporter to Control Man is entered without destroying the power conduit in Tier 12 (e.g. if the Magnet Beam is used to bypass it), another impassable conduit will appear in the room to the boss, preserving the pre-fight setup.
Make a Good Mega Man Level 3 - Tier 12 | |
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Entry Stages | |
Sludge Man • Undead Fortress • Geek Man • Somewhere Underground • Nowhere yet everywhere: When the world may loop • Guitar Man • Explosives Factory • Western Railway • Secluded Terminal • It Was Rated Arr • Metall Man's Metall Factory • Gravity Wumbo | |
Bonus Stages | |
Static Man | |
List of Bosses | |
Sludge Man • Zombie Devil • Spark Man Flip • Geek Man • Hard Man • Stone Man • Sovereign Machine • Hunter Type A • Guitar Man • Blue Bomber Man • Pipi Condor • Bucky • Train Trio • Magnet Man SF • Railway Team • Treasure Man • Dennis Returns • Metall Man • Secret Melon • Gravity Man Supreme • Static Man | |
Tier Boss | |
Control Man |