Toxic Trouble

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162nd: Toxic Trouble

Make a Good Mega Man Level 3

MaGMML3-162-ToxicTrouble.png
Smogulous Smoke! Schloppity Slop!

Toxic Trouble is the 162nd place entry in Make a Good Mega Man Level 3. It takes place in a polluted cavern and primarily utilizes graphics and enemies from Rockman & Forte: Mirai Kara no Chousensha.

Strategy[edit]

The first half is fairly straightforward, avoiding enemies, spikes, and Acid Drops. The level then bends around to a section containing Uranus Platforms, followed by a miniboss fight against T. Smasher. Beating T. Smasher will drop Mega Man into the second half of the level, marked by a change in music. The enemies in this half primarily consist of C Mines. The only Gyoraibo in the entire game appears before a miniboss fight against Gundrill. After this, a number of Acid Drops are hidden in a sliding section. To allow the drops to actually hit Mega Man, invisible openings in the tunnel are placed, which have the side effect of prematurely ending Mega Man's slide. At the end is a boss fight against the Red Devil: a Gray Devil with slightly more health and blobs that never despawn. There is no checkpoint before the boss, so dying will put Mega Man at the beginning of the second half of the level.

Judge Comments[edit]

Judge Comments
Mick Galbani Mick Galbani Mick Galbani : 18 / 100
Design Fun Creativity Aesthetics Functionality
5 / 35 1 / 25 1 / 15 4 / 15 7 / 10



Well... this wasn't a pleasant experience. At first, it was just kind of nothing, CFTF visuals and nigh-harmless enemies-save for that trio of Fatool, Ace Manbow, and the butterfly. There was a neat aesthetic detail with leaking acid pipes, but that's the only bit that ended up noteworthy.

Then we fight this weird... top hat spider Stompy, and everything goes downhill. The emoji bombs are out of place, and at least one of them tends to teleport for no real reason. Multiple broken solids pop up (and if these aren't a glitch, that's a *significant* aesthetics error). The enemies continue to be nigh-harmless. There's water that randomly disappears. And it culminates in one of the most frustrating Grey Devils I've ever seen-owed to the fact the slime doesn't despawn on its own, and if you die? It's back to just after the spider Stompy.

I like to talk about things that I found enjoyable as well, but... there's not much of anything positive going for this place. It's all a bunch of bleh, and the most fun I derived from it was the neat aesthetics early in the level.

Shinryu Shinryu Shinryu : 20 / 100
Design Fun Creativity Aesthetics Functionality
4 / 35 2 / 25 2 / 15 4 / 15 8 / 10



Level design-wise, there's not a whole lot to go over here. This is a very short stage consisting of simple room layouts, along with mostly non-threatening enemy and hazard placements. If it weren't for a few functionality issues (along with some grievances I have with the end boss), there wouldn't be much else to discuss with this one.

As far as technical problems go, there's the fact that both the first and second-half level themes don't loop properly (although you'd have to intentionally go idle for a while to even notice this, I can't exactly overlook it either). More glaring, however, is the lack of collision on what should be solid tiles. I get the feeling they're supposed to be background details, but it just comes across as visually inconsistent. It's especially confusing during the lead-up to the boss, where you're basically phasing through what looks like solid ground (not to mention one of the enemies in this area snaps between being inside and above the floor).

Speaking of the boss, why is there no checkpoint right before him? Granted, the trek back to his room doesn't take that long, but it's certainly annoying to have to go through it again if you happen to die. It's not that unlikely of a scenario, either, seeing as the boss is the Grey Devil, but now his projectiles never despawn. While it's definitely possible to manage this fight with weapons, it's a whole other story if you're going buster only. Trying to keep it so that the globs don't overtake the floor while also trying to sneak in hits on the boss is nothing short of annoying. While I can at least appreciate the thought of wanting to make a vanilla devkit boss more interesting, this definitely wasn't the right approach. All in all, this stage (and the "Red Devil") could have used a lot more fine-tuning.

Pachy Pachy Pachy : 55 / 100
Design Fun Creativity Aesthetics Functionality
16 / 35 13 / 25 8 / 15 12 / 15 6 / 10



Trouble in Toxicity Town!

A very very short level with somewhat basic level design put into it, simplistic platforming with also simplistic enemy placements. Pretty jamming tunes, at least.

Pretty clever repurposing the boss door graphics as pipes, and having the acid drip from them to make it look like a pipe leakage.

Some of the reskins are cute, even if a little amateurish, like the sea mines and the skull miniboss. It's charming in a way.

The final section is a bit wonky with how Mega Man keeps randomly standing up in a one-wide sliding tunnel. I think you wanted some Generic Stoppers on where the acid drops drop.

Grey Devil except now he's red, so he's the Red Devil, how diabolic. He also has a smile that reminds me of the Kool Aid Man.

Flashman85 Flashman85 Flashman85 : 36 / 100
Design Fun Creativity Aesthetics Functionality
14 / 35 10 / 25 4 / 15 5 / 15 3 / 10



I feel like we're back in MaGMML1, before the community had a good handle on theming, logical architecture, and the importance of playtesting. With assets smashed together all helter-skelter, pits that look like screen transitions, screen transitions that might as well be pits, and wildly inconsistent collision object use (allowing for player confusion and disastrous out-of-bounds shenanigans), it's like all the wisdom from the previous contests has yet to be gleaned.

Dangers are forgotten as suddenly as they're introduced, and there isn't much we haven't seen elsewhere. There's no real learning curve aside from a few mild increases in difficulty, and no clear rationale for modifying or respriting any enemy other than the boss. Checkpoints are frequent enough, but one before the boss would be nice, as would a power-up or two.

The foreground/background graphics are fine enough, but they lack finesse and variety. All the custom sprites (except maybe the boss) look out of place. I don't understand the change in music at the halfway mark; the second half is slightly more distinctive and focused, but not so appreciably different in feel that it needs completely different music.

There are a few things I like. I appreciate the idea of an acid pipe that runs the entire length of the level and ultimately feeds into the boss. Cracks where the pipe leaks acid are a nice detail. Acid pairs well with Uranus platforms, even if the introduction is too rough for new players. The crude skull in the background of the first miniboss fight adds some character. Using a Sea Mine as a shield for Totem Polen is smart. The second miniboss works well underwater.

I could recommend this level as practice for aspiring playtesters, but not as much else without major revision.

ACESpark ACESpark ACESpark : 38 / 100
Design Fun Creativity Aesthetics Functionality
12 / 35 7 / 25 5 / 15 8 / 15 6 / 10



Why on God's green earth did you give the Mets more health.

Why!?

Ok, this is just, a rather dull, nothing level. Its focus is all over the place, but new assets seem to either just irritate or waste time.

That's when you aren't encountering softlocks via going through a screen transition wrong, which is not helped by just how few checkpoints are scattered about.

I'd say the graphics are just super inconsistent - obviously - many of the redesigns are rather crude, and frankly, just go whole hog if you're going to replace many of the enemies anyway - it'd at least gel better. And the tileset is.. A bit odd. Several of the tiles that are meant to be solid, just... aren't.

That said, at first there is still a fairly good ambience in this level. Dripping pipes, crates containing what I assume is toxic gunk, walled off areas and weird mutants.

You know, the level actually has an identity in spite of itself.

And that ambience was working, up until the music track changes annndddd.. You lose it. Wham, straight into a wall.

Oh, I actually really like both songs quite a lot. The 2nd song is a right bop. But just ... kind of says it all really. I like it! And it's a detriment to what the level was going for initially.

And let's talk about the Kool-Aid Devil? Not only does he not get a boss checkpoint, good grief, you took what is already a rather tedious dev-kit boss and made it way more irritating. Flick up those turbo switches kids, y'gonna need it.

I feel bad for the Grey Devil, so many people are making him so much worse to fight, I almost regret coding the fella. That's on me, I guess.

OH YEEEAAHH! The boss sucks.



Trivia[edit]


Make a Good Mega Man Level 3 - Tier 2
Entry Stages
Damp RuinsTemple of Light and DarkGrand Fire PalaceToxic TroubleThe Haymay TrialsTrouble in the FortressWilys RedemptionCall Me IshmaelGrassy PlainsQuintsMetFactoryBallade's Square of DoomGravaqua2o
Bonus Stages
Space Crusade
List of Bosses
Mega Mech SharkPerfect Solar ManDarker ManDark EnkerDark Man 4Red DevilBalladeHoney WomanSplash WomanMiner ManQuint's Met MachineGravity ManDreadnought
Tier Boss
Repair Man
Miscellaneous
Tako Trash
Make a Good Mega Man Level 3
Characters
Mega ManDr. LightErnest Will/Dr. WilyDr. RegalHunter WomanForge WomanPrestoElement ManCerberus ManBassProto ManMagic ManSheep Man
Special Weapons
Spark ChaserLaser TridentWater ShieldTornado BlowThunder BeamMagnetic ShockwaveIce WallBreak DashRush CoilRush JetRush BikeMagnet Beam
Contest Weapons
Mix TapeLantern FlarePrismatic LaserBeet TillerRec CanBanshee WailPropeller VortexElectro CableTrack ShoesRoyal GuardBait BobberPower Line
Entries
A piece of cake, but with aestheticsAbandoned MineAccess Corridor AlphaAir man's ultimate weaponAkudama Empire MothershipAlpine Weather InstituteAlraune WomanAn Ice Cave in RussiaAn Underwater Adventure? Wow!Arcade ArchivesArcane Man -Chaos Tower- (CERN HQ Remains)Assault HuntBakery ManBallade's Square of DoomBanshee WomanBeat the Security SystemBeet ManBlizzard ResortBold and TrashBoost ManBright Man RemixCable WomanCall Me IshmaelCassette ManChaos Light CityCheckmateChemical IndustryCloud NineCrashMan SimulatorCreatively Named LevelCrest ManCrosshair AwareCrystal TowerCursed DarknessCutman's New WarehouseCycle FacilityDamp RuinsDangan FactoryDark CastleDecoy ManDevil FactoryDISCHARGEEEEDisobedience of Superior MachinesDoorkmanDunes of DischargeEscape From the Wily CityEvil Energy FacilityExplosives FactoryFairly Unfocused Newcomer's Bosses And Gimmicks StageFalling System CoreFight, Kikkoman! For Everlasting Sauce!Flamboyant CastleFoo ManForgotten FactoryFrenzy ReactorFroggy GravityFruit ForestGeek ManGet Wild, Get WetGilded ManGirder Man StageGlass FactoryGlitched up BetaGlitz WomanGrand Fire PalaceGrassy PlainsGravaqua2oGravity WumboGross IncandescenceGuitar ManHazard HydroHit the Jackpot!Hornet Man got a new StageHouse of FunHunter TowerI Hope I Lose: A Grand TaleIdentity ManInterspatial CompressionIrrigation IrritationIt Was Rated ArrJudgement ManJust a Water LevelLost Caverns of JungataLuminous Tower AscentMafia Man's Gambling PalaceMalware ManMagmatic Panicmechanical factoryMediocre Oil LevelMega Man DEVMetal Man Steals Other People's ConveyorsMetall Man's Metall FactoryMilitary Training GroundsMine explorationMint Candy MatrixMirror WomanMy First Megamix Level uwu xd lmao (dab)Ninja of the NightNot Delivering On PromisesNowhere yet everywhere: When the world may loopOperation: Narcissistic StratosphereOuter ReachesPick Your PoisonPipe ManPlataform HijinksPoudrin ManPropeller Woman in the City in the CloudsPumpkin PatchesQuintsMetFactoryRadium ManRec ManRed MountainRevenge of TricastleRobogardenRockbound FacilityRock FortressRuins of a Forbidden KingdomSecluded TerminalShape WomanSkull Sans Megatale 4Skull Secret ZoneSludge ManSolar InfernoSomewhere UndergroundSparks and SocketsSpectrum ScienceStalks, Shoots, and LeavesStalling for timeStep on the GasStolen CitadelSulfurific AbyssSuperheavy Samurai Big BenKSuzy LoveTechnical SupportTeetering Over the EdgeTemple of Light and DarkThe Actual Rock ManThe Cave Level That ExistsThe Haymay TrialsThe HeistThe hero as remixedThe Invincible Robot Army! Featuring Shoe Man!The King's LairThe Level Equivalent of An Old Man Rambling at YouThe Return Of Veteran ZThe StormscraperThe Warped VoidThermal TundraTop Man 2: Spin or Go HomeTower of DimentionsToxic TroubleTrailblazerTreading The Wily Sewer SystemTrouble in the FortressUndead FortressUltimate LevelUnderground RunaroundUnguarded TreasureUp Down All AroundWalk-In FreezerWater Level? Ice Level?Weapon Data CenterWestern RailwaywetWide JoepenWily in space (Roll's rescue)Wily Rooms of WeaponsWily's Haunted CastleWilys RedemptionWily's Well-fortified RoomWhere no met has gone beforeWorking in the RainWorthless ManX6MemeY.M.C.A.You Don't Know the Drill
Bonus Levels
Space CrusadeJust a Judge LevelMagnum ManReel ManKing ManStatic Man
Wily Stadium
Chaos AssaultCross ArmadaThe Bronze YardBe the Smaller PersonThe Level With a Met PunArmory CatastropheThe Greatest Show of All Time
Tier X
Ancient Wastelands GateErm... Watt the Shock!Smashed Into PiecesSparkling Shrimp StewOlive BomberHI-R@SE BOTANIXMega Man in WonderlandNote WomanGenie's AlleySecret to No OneThermae ManDetergent DeterminationThe Quickening 3DDeserted Sector G-009Big Ugly Mess 2: Acting UnwiseHollow ElysiumReturn to Universe City VShrine of Nebula
Locations
Victor HeightsMagic Card CasinoLimestone PagodaTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7Tier 8Tier 9Tier 10Tier 11Tier 12Tier 13Tier 14Tier 15Wily StadiumTier XNEO Pit of Pits
Tier Bosses
Regular JoeRepair ManMuscle JugglerMad ManPuzzle ManIce BusterBoki LamiraMirage ManPyre DuoSound ManWizard ManControl ManDeath ManPunch Donkey
Robot Masters
Aether ManAlraune WomanArcane ManAssault ManBanshee WomanBattery ManBeet ManBoost ManCable WomanCassette ManCelestial WomanDecoy ManDischarge ManFoo ManGeek ManGirder ManGlitch WomanGlitz WomanGuitar ManHex ManHodenkiIdentity ManLantern ManLunar WomanMafia ManMagnet Man SFMetall ManMirror WomanMooger ManOld ManPipe ManPoudrin ManPrism WomanPropeller WomanRadium ManRailway TeamRec ManRock ManRook ManRoyal ManSecret MelonShape WomanShoe ManSkull SansSludge ManSniper ManSolaire ManStall WomanThermal ManToken WomanTreasure ManWood Man NiceYamato Man W
Modified Devkit Robot Masters
Air Dab ManBakery Man DeltaBakery Man OmegaBakery Man ThetaBarrage ManBee ManBlackout ManBlue Bomber ManBlue Crash Man, But With 29 HealthBomber JoeCaptain N Guts ManCrest ManDRKMAN4.BATDark EnkerDarker ManDolt ManFake CycleGilded ManGlass Man CGravity JoeGravity Man SupremeHoney JoanJudgement ManMetal Man OverdriveMetool WomanMicro Quick ManMiner ManNeon Quick ManNight Air ManPerfect Solar ManPharaoh Man in the DarkPotted Plant ManQuick MontageRockman No Constancy QuickmanScorch Man V1Spark Man FlipSplash Woman OverdriveSuperheavy Samurai Big Ben KTemporal ManTempura ManTop Man GreenUranus MetVeteran Z
Entry Bosses
28 Devil CoresAdult WishAtlantisAtlasBaby WishBattle WindowsBeam StackBeam Stack MK2Blizzard BrigadiersBlizzard BehemothBlue Power PistonBubble CrabBuckyChangkeylierChoker OhmegaCompress JoeCopy RobotCrystal CoreDark Matter CapsuleDark WyvernDennis ReturnsD.E.VDigitigerDust DevilEgg CarrierFloating PointFractureGhost LightGrand TellowGuts Dozer NeoGwyndolinHeavyheintsThe InDestructiBallJoJo JoeJunk HunkKineMaster HandMecha SonicNamonaki RoboNecrozmaOrnstein & SmoughPipi CondorPrism DevilQuint's Met MachineRed DevilSovereign MachineSuper BlockSuper Lightning LordSYSTEMCORE.EXETrain TrioVanguardroidZombie DevilZ-Tank
Fortress Guardians
Regal MachineFalcon RockTengen TophammerKouker QugeMetilda McBossfaceNeko ManBassCerberus ManElement ManForge WomanHunter WomanPrestoWily Machine SPIREWily Jet
Devkit Bosses
Ice ManBomb ManFire ManAir ManBubble ManQuick ManFlash ManHeat ManWood ManPicopico-kunGuts DozerBoobeam TrapEnkerHard ManSpark ManKamegoro MakerDyna ManSonic ManDust ManMetall DaddyGiant SuzyPunkIron BallGyro ManStone ManDark Man 4BalladeHunter Type AHunter Type BBlizzard ManYamato ManRounder IIPower PistonMercurySaturnUranusGrey DevilDangan ManOil ManHornet ManMega Mech SharkHoney WomanCommando ManSolar Man
Grey Isles Bosses
Lava Stone ManKing LeonisStrongerGEORGESmall Fry SwarmEye of Btd'nhanDiabolicoQueen of HeartsNote WomanMist Man & Bowl ManAngler FishOnoxThermae ManSwaduronImpresariaVolt Man the AnnihilatorHard SplashShade SpamNadir DevilTop DummyGharial ManReturning Flash ArmorGreat CorePillar of Nebula
Bonus Bosses
DreadnoughtUsagi WomanHyper Plant ManMagnum ManReel ManKing ManNamahage ManStatic ManSlush Man
Arena Bosses
Break ManFake ManTerraCWU-01PYellow DevilGammaAlter ManVacant Avatar
Super Bosses
Returning Regular JoeNebula GreyMagic ManSheep ManErnest Will