Fatool

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"Fatool"
Information
In-Game Information
HP: 2
Attack Damage: 4 (contact)
2 (projectile)
Weakness(es): Hornet Chaser, Wheel Cutter, Sakugarne2
Tornado Blow3
Concrete Shot48H
Z-Saber (No Chip), Cutter Chip (Z-Saber, Blank Drive)EZ
Slash Claw, Plant BarrierMegamix Only
Category: Mets
Location(s): MaGMML2:
Cardinal Man
Forgotten Fortress
Poorly Named Level
Smed's Big Annoying Mess of a Level
Lever Oriental Enchanted
Unobtainium Mine
Reality Core
The Pit of Pits
Null and Void
MaGMML: Episode Zero:
Null and Void
Misc. Information
Script: "ファットール"
Romaji: "Fattōru"
Programmer(s): ACESpark
Artist(s): ACESpark3
Series Information
Official Game Appearances: Rockman & Forte: Mirai Kara no Chousensha
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Rockman & Forte: Mirai Kara no Chousensha, MaGMML2 Megamix Engine

"Fatool" is an enemy from Rockman & Forte: Mirai Kara no Chousensha. It is a large, somewhat portly Metall.

Fatool was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, Forgotten Fortress, Poorly Named Level, and Smed's Big Annoying Mess of a Level, as well as the Wily stages Lever Oriental Enchanted, Unobtainium Mine, and Reality Core, the Pit of Pits sub-levels "Forgotten Fortress" and "Mega Lift", and in Null and Void. In this game, Fatool uses colored versions of its Mirai Kara no Chousensha sprites.

Fatool returns in the Megamix Engine, and reappears as a devkit enemy for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. In the engine, Fatool uses new, custom-made sprites in place of its old sprites, to let it more closely match the style of the NES Mega Man games. The first game to use these was Make a Good Mega Man Level: Episode Zero, where Fatools appeared in Null and Void.

Behavior[edit]

Fatools will initially hide its eyes under its helmet (making it hidden enough to be invulnerable as if it were completely covered by the helmet). When Mega Man gets close, it will jump up and fire a projectile straight forward, briefly hiding again even if Mega Man is still next to it.

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
4
3
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 0 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2 2
Other Notes With the Smite upgrade, all weapons do 999 damage.

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 4 2 99
Cutter Chip 2 4 3 4
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1* 2 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 0 2
Other Notes

Trivia[edit]

  • Fatool was one of two Mirai Kara no Chousensha enemies to get a sprite edit or new set of sprites in the transition from the MaGMML2 devkit to the Megamix Engine, the other being Butterdroid.

Related Enemies[edit]