NEO Pit of Pits
- "You won't be counting sheep in these 100 levels!"
- ―Travel brochure description, Make a Good Mega Man Level 3
The NEO Pit of Pits is a bonus area in Make a Good Mega Man Level 3, and an evolution of The Pit of Pits from Make a Good Mega Man Level 2. Like the aforementioned Pit of Pits, it is a pseudo-endless mode comprised of over 250 mini-stages created by multiple contributors, hosted by Sheep Man. Submissions for the NEO Pit of Pits were held from February 1, 2019 to March 17, 2019. The NEO Pit of Pits is inaccessible until clearing the Wily Stadium, at which point it can be accessed using the travel brochure.
As with the original Pit of Pits, hazards that would normally result in instant death have been toned down: all Quick Lasers are the continuous damage-dealing "drain" variant, spikes deal 5-7 damage on contact, and falling into a pit or being crushed deals 4 damage and sends Mega Man back to the start of the current mini-stage.
Mega Man's current amount of E-Tanks, W-Tanks, M-Tanks, and bolts are set to zero while inside the Pit; a separate count for each is used instead. However, his current amount will be returned again when he wins, fails, or quits. Every 10 sublevels, Mega Man will come across a shop run by Sheep Man, where he can buy energy refills, Tanks, and unique upgrades to make traversing the rest of the Pit easier. Upon clearing 100 sublevels, Sheep Man will challenge Mega Man to a battle.
Although defeating Sheep Man once is enough to "clear" the Pit, Mega Man can keep going past 100 if he so wishes, with the aim being to clear as many mini-stages as possible before dying. Sheep Man will reappear per every 100 floors; and the more floors cleared, the more difficult the fight becomes. After clearing the Pit at least once, Mega Man can visit any of the sub-levels independently at his own whim; however, if he wishes to rematch Sheep Man, he must go through the Pit again, or otherwise use the Boss Gallery in the Limestone Pagoda.
List of mini-stages[edit]
Due to the relatively small length of these mini-stages, all description and strategy for them shall be documented here.
Creator | Room | Summary | Enemies | Gimmicks | (Mini-) Bosses |
---|---|---|---|---|---|
02gn | Cryogenic Lab | A long, snowy straightaway with several precarious jumps between Ice Platforms | Dada, Hirarian 427, Kaona Geeno | Cossack Snow, Ice Platform | Stompy |
02gn | Jungle Wrecker | An autoscrolling escape through the forest, while being chased by an invincible Truck Joe. | Bombomboy, Monkikki | Auto Scroller | Truck Joe |
02gn | The Dachone Hangar | A Pit room featuring both types of Dachone. | Boostun, Dachone, Dachone Ltd. Ed., Fatool, Teck | Cossack Platform | N/A |
8SomaCruz | Waiting and Wading | A wide open, partially flooded area with the appearance of Labyrinth Zone from Sonic the Hedgehog. A key can be found to obtain an E-tank. | Gabgyo | Key Barrier, Spark Man Platform, Super Cutter Revenge | N/A |
ACESpark | Drive Sir Clive's C5 | A back and forth obstacle course, traversed with two reskinned Wave Man Jetskis. | Fire Boy, Kouker Q, Mousubeil | Wanaan, Wave Man Jetski | N/A |
ACESpark | In the Retail Version, I'm Much Funnier | A sunset area, requiring the Mega Man to traverse under a rising and falling spiked ceiling with a Sideways Elevator. | N/A | Shift, Sideway Elevator | N/A |
ACESpark | Mamma Mia That's a Spicy Spikeball | A tightly-packed obstacle course with no enemies. | N/A | Drop Platform, Tackle Fire Dispenser, Teckyun | N/A |
ACESpark | Revenge of (Annoyed Grunt) | A survival room themed after Arkanoid: Revenge of Doh, requiring Mega Man to avoid a reskinned Wandering Head as it destroys the bricks blocking the exit. Yellow bricks will drop various types of Metall. After leaving the survival room, DOH himself (as an invisible Tondeall) will shoot at Mega Man as he makes his way to the exit. | Metall DX, Metall EX, Morning Joe, Screw Bomber, Space Metall, Tondeall, Wandering Head | Dustman Block | N/A |
ACESpark | Son of a Biscuit Eater | A partially flooded boat area where the main challenge is avoiding Arigock G shots while platforming on Hornet Rolls. | Arigock G, Batton, Gabgyo | Hornet Roll | N/A |
ACESpark | Too Cheap To Pay Brendan Fraser | A jungle ruin with various fire-themed hazards. | Biribaree, Jump Roller, Merserker | Fire Block, Reflect Block, Uranus Platform | N/A |
ACESpark | Wise From Your Gwave | An autoscrolling room set in a graveyard, with Strike Man Soccer Balls (reskinned into headstones) in a variety of setups. | Molier, Returning Sniper Joe, Twin Cannon | Strike Man Soccer Ball | N/A |
Alcarl | BubbleBop | A vertical area utilizing Splash Woman's tileset, requiring Mega Man to shoot Swim Balls and avoid spiky ceilings while jumping between Bubble Platforms. | Swim Ball | Bubble Platform | N/A |
Alcarl | Burning Desire | A Solar Man-themed room with various fire enemies and hazards. | Fire Boy, Fire Totem, Sola 0 | Tackle Fire Dispenser | N/A |
Alcarl | Cemented in Stones | A Bokazurah shaft utilizing Concrete Man's tileset. Mega Man must descend while being intermittently harassed by an invincible Tamp. | Tamp | Bokazurah | N/A |
Alcarl | Chilly and Tubed | An icy tunnel with several vertical pipe structures, some of which are blockaded by Haiker Ns. | Haiker N, Shaboan, Tatebo | N/A | N/A |
Alcarl | Met a Twirler Tonight | A fortress area that makes Mega Man fight several varieties of Metall above small, fast conveyor belts. | Metall Dance, Metall EX, Metall Mommy, Neo Heli Metall | Conveyor (MM6) | N/A |
Autofire | Powerless Plant | A dark room using Elec Man's tileset. Mega Man, his buster shots, pickups and Hotheads emit light in a small radius around them. | Darspider, Hothead, Spine | Revealing Tiles | N/A |
BBLIR | A Day at the Piano Gym | A room built around rising platforms that play various notes when spawning. Features The Lick in the last room. | Pointan, Yonbain | Custom Spawner | Paozo |
BBLIR | Forgotten Fortress MK.II - Entrance | A zigzagging area using Forgotten Fortress: The Lab's tileset, recolored orange. | Arigock G, Hothead, Fire Totem | Tackle Fire Dispenser | N/A |
BBLIR | Forgotten Fortress MK.II - Highway | A sunset highway area reminiscent of Forgotten Fortress' outside sections. The streetlights can be stood on. | Docron, Hoohoo | Fire Spike | N/A |
BBLIR | Room Eater | An escape from a gigantic, invincible Rolling Drill as it destroys Solar Man's tileset. | Arigock G, Mecha Pitchan (red), Mizzile | Rolling Drill | N/A |
BBLIR | Running Out of Time | A multicolored room centered around turning Hanabiran's "clock arm" into a level obstacle. | Telly X | Conveyor (MM10), Wanaan | N/A |
BBLIR | Swingin' Jumper | A simple room based around Jewel Platforms. | Choker Oh, Spine, Toss Machine | Jewel Platform | TBA |
BBLIR | The Gray Trail | A fully-grayscale room set atop a moving train. | Shadow Clone, Shotom, Spring Head | N/A | N/A |
Beed28 | Bouncy Castle? | A mini-recreation of Bouncy Castle, with hidden Bubble Floors to account for the titular bounciness. | Batabattan, Bikky, Metall Dance, Peterchy, Returning Sniper Joe, Tadahou | Bubble Floor, Reflect Block, Spring | N/A |
Beed28 | Find Your Land Legs | A rocky quarry that inexplicably waves up and down in chunks. | Cannon, Fire Totem, Hammer Joe, Komasaburo, Metall Cannon, Screw Bomber, Wall Blaster II | Drop Platform, Shift | N/A |
Beed28 | Quick, Think Fast! | A chaotic room that reskins Bouncy Tiles to look like spikes for a quick jumpscare. | Big Stomper, Cannopeller, Cutting Wheel, Cyber Gabyoall, Telly | Bouncy Tile | N/A |
Big Fish | Beezinga! | A very green area featuring Chibees spawning from holes in the walls, as well as defeated Brain Breaks. | Brain Break, Chibee | N/A | N/A |
Big Fish | Boobeam's Revenge | A puzzle room built around baiting Boobeam Traps into activating Junk Machines so they can be shot. | N/A | Junk Machine, Junk Platform (invincible), Switch Block | Boobeam Trap |
Big Fish | In Good Hands | A series of avoidance challenges centered around unusual enemy setups, while a Knuckle Duster breaks blocks. Mega Man can't leave the screen until Knuckle Duster finishes breaking all the blocks. | Boostun, Copipi, Flying Shell, Nibul | Reflect Block | Knuckle Duster |
Big Fish | Not An Ice Level | A cave level where Mega Man causes icy spikes (really Astro Doors with creation code) to move using switches. | N/A | Astro Door, Astro Switch | Shirokumachine GTV |
Big Fish | Rock and Ball Torture | A cave featuring T. Khamen's falling rocks being used as platforming obstacles. First of three thematically-named Pit rooms. | Shigaraky | T. Khamen rock spawners | N/A |
Big Fish | Scorpionssssss | A level exploring Sasoreenu's interactions with various shapes of quicksand. Inexplicably set in a sewer. | Sasoreenu | Quicksand | N/A |
Big Fish | Sea Mines (Get It?) | A flooded mine with mines, and Vs endlessly spawning from below. | Sea Mine, V | N/A | N/A |
Big Fish | Shin I'm Hungry | An oddly-named tower level centered around Illusian, with a unique red variant that reveals hidden tiles instead. | Illusian | Revealing Tiles | N/A |
Big Fish | Watch Moominvalley 2018 | A blue and green fortress featuring no watches, Moomins, valleys, nor the number 2018. | Giree, Kakinbatank | N/A | N/A |
CapedLuigisYoshi | Acorn Shrine | A rather simple forest with "Acorn Metalls" falling from above. Features a guest appearance by Ham-Swap Ham from Hamtaro: Ham Ham Heartbreak. | Butterdroid, Hoohoo, Neo Metall | N/A | N/A |
CapedLuigisYoshi | Wizardly Trap | A level centered around fighting enemies with the aid of "Koopa Shells". | Bombomboy, Curlinger (reskinned into a Koopa Shell) | Destroyable Block (Mega Buster), Spring | Hanabiran (wizard) |
Chauckles | Fly Into Free | An obstacle course with wind perpetually blowing from behind. | Cannopeller, Shotom | Boubou (small and large), Tengu Wind | N/A |
Chauckles | Go Flush Yourself | A sewer area combining Pump Man's tileset, Toad Man's water currents, and Haiker Ns in awkward positions, requiring Mega Man to step on Wanaans to fight them. | Haiker N, Ratton | Wanaan, Wind (as water currents) | N/A |
Chauckles | Lost Ruins of Rolmisl | A precarious room with unsteady ground, requiring Mega Man to jump over and slide under spikes while trying to stay on Uranus Platforms. | Jet Bomb | Uranus Platform | N/A |
Chauckles | The Science of Dropping | A level featuring various hazards dropping from the ceiling and landing on top of various moving platforms. | Darspider, Metall | Acid Drop, Building Platform, Crash Lift | N/A |
Cheez | Extreme Spring Cleaning | A level where various spring-themed enemies are run over by trucks. La Jaba is the strongest, being able to resist one truck before dying. | La Jaba, Spring Face Bomb, Tom Boy | Nitro Truck | N/A |
Cheez | Four Steps | A falling tower full of enemies, set in Napalm Man's jungle. | Beak, Birdy, Chunco, Monkikki, Sakrets | Falling Tower | N/A |
Chiko | Megaman Crushes the Competition! | A Joe torturing chamber that incidentally also functions as a Pit room. Features a unique horizontal, solid variant of Press than can be stood on. | Crystal Joe, Machine Gun Joe, Morning Joe, Returning Sniper Joe, Sniper Joe | Press | N/A |
Cresh | A Corrupt Government Puppeteered by Bees | An escape from hundreds of endlessly spawning, exploding bees. | Chibee | Falling Platform, Junk Block | N/A |
CSketch | (Don't) Crush Me Between Your Pecs | A room where Mega Man must stop Compactors using Move Hovers to clear a path. A W-Tank can be obtained at the start by shooting the Move Hover in the opposite direction, and an M-Tank can be obtained at the end by slipping between two Compactors. | N/A | Compactor, Move Hover | N/A |
CSketch | Lock and 'Fall Torture | A nonlinear room about gathering three keys while fighting Bubble Man's enemy roster. The room's architecture will naturally lead Mega Man in a circle, back to the beginning. Second of three thematically-named Pit rooms. | Claw, Crabbot, Croaker | Key Barrier, Wind (as waterfalls) | N/A |
CSketch | Ballz 2D | A room where Toss Machines throw Bokazurah's projectiles instead of their own, granting them the ability to break blocks. | Kaona Geeno, Toss Machine | Bokazurah's blocks | N/A |
CSketch | Walking on Sunshine | An autoscrolling room with Solar Man's projectiles raining down endlessly from above. Solar Man himself is nowhere to be seen. | Au-Au | Auto Scroller, Solar Man's Solar Flare projectiles. | N/A |
CWU01P | Minor Circuit Breaker | A room loosely based on "Circuit Breaker", CWU01P's tutorial on Switch Handler gimmicks in Megamix Engine. It utilizes Junk Man's various gimmicks. | Elec'n, Piriparee, Watcher | Junk Machine, Junk Magnet's debris, Junk Platform, Quicksand (reskinned into junk), Switch Block | N/A |
CWU01P | Hard Example | A room combining Stone Man and Honey Woman's Hard Mode stages from Megamix Engine's Example Game. A W-Tank can be obtained by jumping down after the first Hornet Roll. | Bombomboy, Caricarry, Flower Presenter (all three types), Scissascissor | Falling Platform, Hornet Roll, Key Barrier, Reflect Block | Stone Head (drops Kintots instead of boulders) |
CWU01P | #MERSERKERRISK | An escape from a very fast, invincible Merserker. | Merserker | Chill Man Block, Conveyor (MM10), Slide Sign | N/A |
CWU01P | Wood Man's Doomed Space Program | A forest level that exploits Returning Monking's behavior to transform it into a respawning pit enemy. | Returning Monking, Ratton | Galaxy Man Portal | Hot Dog |
Darkness | Two Sided Facility | A gimmick-heavy room featuring reverse-gravity Mercury Blocks, among other gravity-based interactions. | N/A | Conveyor (MM10), Dustman Block, Gravity Flip, Key Barrier, Mercury Block, Needle Press, Reflect Block | Knuckle Duster |
Diegoso | Freezer | Room. Features fairly standard ice-themed mechanics. | Curlinger, Penpen EV | Chill Man Block | N/A |
Doctor Novakaine | Double Dutch | A quarry level with various setups that require short, continuous jumps. | N/A | Super Cutter Revenge, Wanaan | N/A |
Doctor Novakaine | Playing Cricket | A room combining Bright Man's cricket riding sections with Mecha Pitchans in dangerous positions. | Mecha Pitchan (red and blue) | Battan | N/A |
MarsJenkar | Combust Man? | Based off of Combust Man from MaGMML2. It contains its visuals, enemies, gimmicks, and a cameo from Combust Man himself. | B Bitter, Bounder, Cyber Gabyoall, Metall, Metall Cannon, New Shotman | Count Bomb | N/A |
MarsJenkar | Into the Garbage Chute, Flyboy | A vertically-oriented level descending through a trash chute. A clever player may be able to pick up some extra items on the way. | Junk Golem, Mousubeil, Soshi Breaker, Wall Blaster | Junk Block | N/A |
NaOH | The Top 10 Most Commonly Used Enemies in MaGMML3, In Increasing Order | A new version of NaOH's room from the previous Pit of Pits. These enemies are: Curlinger, Crystal Joe, Metall, Batton, Neo Metall, Metall Dance, Telly, Octopus Battery, Returning Sniper Joe, and Neo Heli Metall. | Batton, Crystal Joe, Curlinger, Metall, Metall Dance, Neo Heli Metall, Neo Metall, Octopus Battery, Returning Sniper Joe, Telly | N/A | N/A |