NEO Pit of Pits
Finish the level; I wanna see what it's like when it's done.
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- "You won't be counting sheep in these 100 levels!"
- ―Travel brochure description, Make a Good Mega Man Level 3
The NEO Pit of Pits is a bonus area in Make a Good Mega Man Level 3, and an evolution of The Pit of Pits from Make a Good Mega Man Level 2. Like the aforementioned Pit of Pits, it is a pseudo-endless mode comprised of over 250 mini-stages created by multiple contributors, hosted by Sheep Man. Submissions for the NEO Pit of Pits were held from February 1, 2019 to March 17, 2019. The NEO Pit of Pits is inaccessible until clearing the Wily Stadium, at which point it can be accessed using the travel brochure.
As with the original Pit of Pits, hazards that would normally result in instant death have been toned down: all Quick Lasers are the continuous damage-dealing "drain" variant, spikes deal 5-7 damage on contact, and falling into a pit or being crushed deals 4 damage and sends Mega Man back to the start of the current mini-stage.
Mega Man's current amount of E-Tanks, W-Tanks, M-Tanks, and bolts are set to zero while inside the Pit; a separate count for each is used instead. However, his current amount will be returned again when he wins, fails, or quits. Upon clearing 100 sublevels, Sheep Man will challenge Mega Man to a battle.
Although defeating Sheep Man once is enough to "clear" the Pit, Mega Man can keep going past 100 if he so wishes, with the aim being to clear as many mini-stages as possible before dying. Sheep Man will reappear per every 100 floors; and the more floors cleared, the more difficult the fight becomes. After clearing the Pit at least once, Mega Man can visit any of the sub-levels independently at his own whim; however, if he wishes to rematch Sheep Man, he must go through the Pit again, or otherwise use the Boss Gallery in the Limestone Pagoda.
Rest Area
After clearing 10 sublevels in a row, Mega Man will come across a shop run by Sheep Man, where he can buy special items using bolts collected within the Pit. In addition to small recharges for health and weapon energy, Mega Man can purchase E-Tanks, W-Tanks, and M-Tanks for use later in the Pit. The shop also sells unique upgrades that alter Mega Man's capabilities within the Pit, such as providing a buff to one of his Special Weapons, or a debuff to certain enemies and bosses. These upgrades are only valid for the current run, and will not carry over into any new Pit attempts. Finally, Sheep Man sells unlockable CDs that add a track to the jukebox's NEO Pit of Pits section; purchasing every CD awards the "No Jungle Climbing Allowed" achievement.
Behind the shop is a jukebox which, just like Idol Woman, can be used to listen to any track in the game. By selecting a track, Mega Man can choose what song plays during the next set of sublevels; otherwise, a random song will be chosen from the NEO Pit of Pits section, including those unlocked by buying CDs from Sheep Man.
By examining a sign next to the entrance teleporter, Mega Man also has the option to skip the shop and continue to the next sublevel directly.
Shop items
The top five items and the CD will always be available to purchase, while the four upgrades are randomly selected from those not yet purchased.
Icon | Name | Bolt Cost | Description | Notes |
---|---|---|---|---|
Health Charger | 10 | Recovers five HP upon purchase. Infinite purchases. | ||
Weapon Charger | 15 | Recovers five ammo for all weapons upon purchase. Infinite purchases. | ||
E-Tank | 60 | Refill health completely on use in the pause menu. | ||
W-Tank | 30 | Refills one weapon completely on use in the pause menu. | ||
M-Tank | 120 | Refills health and all weapons completely on use in the pause menu. | ||
Shield Weakener | 40 | Decreases the health of Shield Attackers and shielded Joes. | ||
Boss Siphon | 30 | Decreases the health of all bosses. | ||
Eddie Radar | 60 | Eddie will appear every three stages instead of five. | ||
Hazard Resistance | 50 | Hazardous objects such as spikes and napalm will do less damage. | ||
Doom Resistance | 40 | Instant restart hazards such as pits will take away less health. | ||
Vampire Killer | 80 | Every fifteenth enemy defeated will recover your health slightly. | ||
Emergency Cloak | 10 | When your health is four or lower, you'll gain some invincibility. (one-use) | ||
Escape Rope | 30 | Select in the Pause Menu's item menu to skip the level you're in. (one-use) | ||
Electricizer | 30 | Spark Chaser will chase enemies at a faster rate. | ||
Mystic Water | 30 | Water Shield will have more bubbles and rotate much faster. | ||
NeverMeltIce | 30 | Ice Wall will have much more durability and damage enemies faster. | ||
Silver Wing | 60 | Break Dash will be usable in midair. | ||
??? | 100 | I'm ripping you off. | Changes Sheep Man's battle music. | |
CD | 10 | Adds [song name] to the Jukebox. | Music track is randomly selected. | |
A Cookie | 10 | I ran out of CDs. You can have this, I guess. | Permanently replaces CD after buying every one. |
List of mini-stages
Due to the relatively small length of these mini-stages, all description and strategy for them shall be documented here. Stages marked with an asterisk (*) were added in version 1.1.
Creator | Room | Summary | Assets | ||
---|---|---|---|---|---|
Enemies | Gimmicks | (Mini-) Bosses | |||
02gn | Cryogenic Lab | A long, snowy straightaway with several precarious jumps between Ice Platforms | Dada, Hirarian 427, Kaona Geeno | Cossack Snow, Ice Platform | Stompy |
02gn | Jungle Wrecker | An autoscrolling escape through the forest, while being chased by an invincible Truck Joe. | Bombomboy, Monkikki | Auto Scroller | Truck Joe |
02gn | The Dachone Hangar | A Pit room featuring both types of Dachone. | Boostun, Dachone, Dachone Ltd. Ed., Fatool, Teck | Cossack Platform | — |
8SomaCruz | Waiting and Wading | A wide open, partially flooded area with the appearance of Labyrinth Zone from Sonic the Hedgehog. A key can be found to obtain an E-Tank. | Gabgyo | Key Barrier, Spark Man Platform, Super Cutter Revenge | — |
ACESpark | Drive Sir Clive's C5 | A back and forth obstacle course, traversed with two reskinned Wave Man Jetskis. | Fire Boy, Kouker Q, Mousubeil | Wanaan, Wave Man Jetski | — |
ACESpark | In the Retail Version, I'm Much Funnier | A sunset area, requiring Mega Man to traverse under a rising and falling spiked ceiling with a Sideways Elevator. | — | Shift, Sideway Elevator | — |
ACESpark | Mamma Mia That's a Spicy Spikeball | A tightly-packed obstacle course with no enemies. | — | Drop Platform, Tackle Fire Dispenser, Teckyun | — |
ACESpark | Revenge of (Annoyed Grunt) | A survival room themed after Arkanoid: Revenge of Doh, requiring Mega Man to avoid a reskinned Wandering Head as it destroys the bricks blocking the exit. Yellow bricks will drop various types of Metall. After leaving the survival room, DOH himself (as an invisible Tondeall) will shoot at Mega Man as he makes his way to the exit. | Metall DX, Metall EX, Morning Joe, Screw Bomber, Space Metall, Tondeall, Wandering Head | Dustman Block | — |
ACESpark | Son of a Biscuit Eater | A partially flooded boat area where the main challenge is avoiding Arigock G shots while platforming on Hornet Rolls. | Arigock G, Batton, Gabgyo | Hornet Roll | — |
ACESpark | Too Cheap To Pay Brendan Fraser | A jungle ruin with various fire-themed hazards. | Biribaree, Jump Roller, Merserker | Fire Block, Reflect Block, Uranus Platform | — |
ACESpark | Wise From Your Gwave | An autoscrolling room set in a graveyard, with Strike Man Soccer Balls (reskinned into headstones) in a variety of setups. | Molier, Returning Sniper Joe, Twin Cannon | Auto Scroller, Strike Man Soccer Ball | — |
Alcarl | BubbleBop | A vertical area utilizing Splash Woman's tileset, requiring Mega Man to shoot Swim Balls and avoid spiky ceilings while jumping between Bubble Platforms. | Swim Ball | Bubble Platform | — |
Alcarl | Burning Desire | A Solar Man-themed room with various fire enemies and hazards. | Fire Boy, Fire Totem, Sola 0 | Tackle Fire Dispenser | — |
Alcarl | Cemented in Stones | A Bokazurah shaft utilizing Concrete Man's tileset. Mega Man must descend while being intermittently harassed by an invincible Tamp. | Tamp | Bokazurah | — |
Alcarl | Chilly and Tubed | An icy tunnel with several vertical pipe structures, some of which are blockaded by Haiker Ns. | Haiker N, Shaboan, Tatebo | — | — |
Alcarl | Met a Twirler Tonight | A fortress area that makes Mega Man fight several varieties of Metall above small, fast conveyor belts. | Metall Dance, Metall EX, Metall Mommy, Neo Heli Metall | Conveyor (MM6) | — |
Autofire | Powerless Plant | A dark room using Elec Man's tileset. Mega Man, his buster shots, pickups and Hotheads emit light in a small radius around them. | Darspider, Hothead, Spine | Revealing Tiles | — |
BBLIR | A Day at the Piano Gym | A room built around rising platforms that play various notes when spawning. Features The Lick in the last room. | Pointan, Yonbain | Custom Spawner | Paozo |
BBLIR | Forgotten Fortress MK.II - Entrance | A zigzagging area using Forgotten Fortress: The Lab's tileset, recolored orange. | Arigock G, Hothead, Fire Totem | Tackle Fire Dispenser | — |
BBLIR | Forgotten Fortress MK.II - Highway | A sunset highway area reminiscent of Forgotten Fortress' outside sections. The streetlights can be stood on. | Docron, Hoohoo | Fire Spike | — |
BBLIR | Room Eater | An escape from a gigantic, invincible Rolling Drill as it destroys Solar Man's tileset. | Arigock G, Mecha Pitchan (red), Mizzile | Rolling Drill | — |
BBLIR | Running Out of Time | A multicolored room centered around turning Hanabiran's "clock arm" into a level obstacle. | Telly X | Conveyor (MM10), Wanaan | — |
BBLIR | Swingin' Jumper | A simple room based around Jewel Platforms. | Choker Oh, Spine, Toss Machine | Jewel Platform | — |
BBLIR | The Gray Trail | A fully-grayscale room set atop a moving train. | Shadow Clone, Shotom, Spring Head | — | — |
Beed28 | Bouncy Castle? | A mini-recreation of Bouncy Castle, with hidden Bubble Floors to account for the titular bounciness. | Batabattan, Bikky, Metall Dance, Peterchy, Returning Sniper Joe, Tadahou | Bubble Floor, Reflect Block, Spring | — |
Beed28 | Find Your Land Legs | A rocky quarry that inexplicably waves up and down in chunks. | Cannon, Fire Totem, Hammer Joe, Komasaburo, Metall Cannon, Screw Bomber, Wall Blaster II | Drop Platform, Shift | — |
Beed28 | Quick, Think Fast! | A chaotic room that reskins Bouncy Tiles to look like spikes for a quick jumpscare. | Big Stomper, Cannopeller, Cutting Wheel, Cyber Gabyoall, Telly | Bouncy Tile | — |
Big Fish | Beezinga! | A very green area featuring Chibees spawning from holes in the walls, as well as defeated Brain Breaks. | Brain Break, Chibee | — | — |
Big Fish | Boobeam's Revenge | A puzzle room built around baiting Boobeam Traps into activating Junk Machines so they can be shot. | — | Junk Machine, Junk Platform (invincible), Switch Block | Boobeam Trap |
Big Fish | In Good Hands | A series of avoidance challenges centered around unusual enemy setups, while a Knuckle Duster breaks blocks. Mega Man can't leave the screen until Knuckle Duster finishes breaking all the blocks. | Boostun, Copipi, Flying Shell, Nibul | Reflect Block | Knuckle Duster |
Big Fish | Not An Ice Level | A cave level where Mega Man causes icy spikes (really Astro Doors with creation code) to move using switches. | — | Astro Door, Astro Switch | Shirokumachine GTV |
Big Fish | Rock and Ball Torture | A cave featuring T. Khamen's falling rocks being used as platforming obstacles. First of three thematically-named Pit rooms. | Shigaraky | T. Khamen rock spawners | — |
Big Fish | Scorpionssssss | A level exploring Sasoreenu's interactions with various shapes of quicksand. Inexplicably set in a sewer. | Sasoreenu | Quicksand | — |
Big Fish | Sea Mines (Get It?) | A flooded mine with mines, and Vs endlessly spawning from below. | Sea Mine, V | — | — |
Big Fish | Shin I'm Hungry | An oddly-named tower level centered around Illusian, with a unique red variant that reveals hidden tiles instead. | Illusian | Revealing Tiles | — |
Big Fish | Watch Moominvalley 2018 | A blue and green fortress featuring no watches, Moomins, valleys, nor the number 2018. | Giree, Kakinbatank | — | — |
CapedLuigisYoshi | Acorn Shrine | A rather simple forest with "Acorn Metalls" falling from above. Features a guest appearance by Ham-Swap Ham from Hamtaro: Ham Ham Heartbreak. | Butterdroid, Hoohoo, Neo Metall | — | — |
CapedLuigisYoshi | Wizardly Trap | A level centered around fighting enemies with the aid of "Koopa Shells". | Bombomboy, Curlinger (reskinned into a Koopa Shell) | Destroyable Block (Mega Buster), Spring | Hanabiran (wizard) |
Chauckles | Fly Into Free | An obstacle course with wind perpetually blowing from behind. | Cannopeller, Shotom | Boubou, Tengu Wind | — |
Chauckles | Go Flush Yourself | A sewer area combining Pump Man's tileset, Toad Man's water currents, and Haiker Ns in awkward positions, requiring Mega Man to step on Wanaans to fight them. | Haiker N, Ratton | Wanaan, Wind (as water currents) | — |
Chauckles | Lost Ruins of Rolmisl | A precarious room with unsteady ground, requiring Mega Man to jump over and slide under spikes while trying to stay on Uranus Platforms. | Jet Bomb | Uranus Platform | — |
Chauckles | The Science of Dropping | A level featuring various hazards dropping from the ceiling and landing on top of various moving platforms. | Darspider, Metall | Acid Drop, Building Platform, Crash Lift | — |
Cheez | Extreme Spring Cleaning | A level where various spring-themed enemies are run over by trucks. La Jaba is the strongest, being able to resist one truck before dying. | La Jaba, Spring Face Bomb, Tom Boy | Nitro Truck | — |
Cheez | Four Steps | A falling tower full of enemies, set in Napalm Man's jungle. | Beak, Birdy, Chunco, Monkikki, Sakrets | Falling Tower | — |
Chiko | Megaman Crushes the Competition! | A Joe torturing chamber that incidentally also functions as a Pit room. Features a unique horizontal, solid variant of Press than can be stood on. | Crystal Joe, Machine Gun Joe, Morning Joe, Returning Sniper Joe, Sniper Joe | Press | — |
Cresh | A Corrupt Government Puppeteered by Bees | An escape from hundreds of endlessly spawning, exploding bees. | Chibee | Falling Platform (MM2), Junk Block | — |
CSketch | (Don't) Crush Me Between Your Pecs | A room where Mega Man must stop Compactors using Move Hovers to clear a path. A W-Tank can be obtained at the start by shooting the Move Hover in the opposite direction, and an M-Tank can be obtained at the end by slipping between two Compactors. | — | Compactor, Move Hover | — |
CSketch | Lock and 'Fall Torture | A nonlinear room about gathering three keys while fighting Bubble Man's enemy roster. The room's architecture will naturally lead Mega Man in a circle, back to the beginning. Second of three thematically-named Pit rooms. | Claw, Crabbot, Croaker | Key Barrier, Wind (as waterfalls) | — |
CSketch | Ballz 2D | A room where Toss Machines throw Bokazurah's projectiles instead of their own, granting them the ability to break blocks. | Kaona Geeno, Toss Machine | Bokazurah's blocks | — |
CSketch | Walking on Sunshine | An autoscrolling room with Solar Man's projectiles raining down endlessly from above. Solar Man himself is nowhere to be seen. | Au-Au | Auto Scroller, Solar Man's Solar Flare projectiles. | — |
CWU01P | #MERSERKERRISK | An escape from a very fast, invincible Merserker. | Merserker | Chill Man Block, Conveyor (MM10), Sign (Mega Man 8) (Slide) | — |
CWU01P | Hard Example | A room combining Stone Man and Honey Woman's Hard Mode stages from the Megamix Engine's Example Game. A W-Tank can be obtained by jumping down after the first Hornet Roll. | Bombomboy, Caricarry, Flower Presenter (all three types), Scissascissor | Falling Platform (MM2), Hornet Roll, Key Barrier, Reflect Block | Stone Head (drops Kintots instead of boulders) |
CWU01P | Minor Circuit Breaker | A room loosely based on "Circuit Breaker", CWU01P's tutorial on Switch Handler gimmicks in the Megamix Engine. It utilizes Junk Man's various gimmicks. | Elec'n, Piriparee, Watcher | Junk Machine, Junk Magnet's debris, Junk Platform, Quicksand (reskinned into junk), Switch Block | — |
CWU01P | Mosh Pit of Pits* | A room set in Tier 10, centered around Yoku Blocks. By rushing through the teleporter room, Mega Man can enter a secret area where Gordon Fre-"E"-Man grants them an E-Tank. | Big Eye, Picopico-kun | Key Barrier, Yoku Block | — |
CWU01P | Wood Man's Doomed Space Program | A forest level that exploits Returning Monking's behavior to transform it into a respawning pit enemy. | Returning Monking, Ratton | Galaxy Man Portal | Hot Dog |
Darkness | Two Sided Facility | A gimmick-heavy room featuring reverse-gravity Mercury Blocks, among other gravity-based interactions. | — | Conveyor (MM10), Dustman Block, Gravity Flip, Key Barrier, Mercury Block, Needle Press, Reflect Block | Knuckle Duster |
Diegoso | Freezer | Room. Features fairly standard ice-themed mechanics. | Curlinger, Penpen EV | Chill Man Block | — |
Doctor Novakaine | Double Dutch | A quarry level with various setups that require short, continuous jumps. | — | Super Cutter Revenge, Wanaan | — |
Doctor Novakaine | Playing Cricket | A room combining Bright Man's cricket riding sections with Mecha Pitchans in dangerous positions. | Mecha Pitchan (red and blue) | Battan | — |
Ethervil | Conveyor Mini Mayhem | A vertical climb themed after Conveyor Mayhem from MaGMML2, featuring an encounter with "Napalm Dan" at the end. | Pierobot | Conveyor (MM2), Press | — |
Ethervil | Meow Moonbase | A space area using Star Man's tileset, infested with feline robots. Good thing the Giant Dog is there to dispose of them. | Space Metall, Sumatran | Dustman Block, Low Gravity | Tama |
Ethervil | Not So Ancient Sands | A Centaur Man-themed room centered around climbing on quicksand waterfalls, which are layered in front of Mega Man. Notably, it utilizes stationary Garyobys as hazards. An E-Tank can be obtained by taking the lower path in the second screen. | Cannon Joe, Garyoby, New Classical Cannon | Quicksand | Metall Potton (spawns Metall EX and additionally fires big projectiles) |
Ethervil | Reverse Gravity Castle | As the name implies, it's a castle room set in upside-down gravity. Enemies, pickups and Jewel Platforms still obey regular gravity, creating a unique challenge. | Bounder, Tadahou | Gravity Flip, Jewel Platform, Reflect Block | — |
FabianLC | Ballz DDD | Another Ballz 3D reference? A maze of Switch Blocks, which affect the trajectory of the endlessly-spawning soccer balls when toggled. | — | Astro Switch, Custom Spawner (spawns The Keeper's soccer balls), Switch Block | — |
Flapperultra | Downwell | A room homaging the hit indie title Downwell, utilizing its color palette, graphical style, and descending vertical structure. Some of the redder blocks contain items. | Batton, Mechakkero, Telly | Dustman Block | — |
Flapperultra | Planted Party Poppers | A mini-remix of Hornet Man's stage, with a surprise appearance from Walking Bomb. Most Hornet Rolls are placed so they retreat into the wall when fully curled up. | Flower Presenter, Walking Bomb | Hornet Roll | |
Flashman85 | AA Game* | Set in Tier 12, this room utilizes various types of electric-themed gimmicks together in unconventional arrangements. | Kaminari Kogoro, Robo-Rabbit (small), Telly (reskinned into Electriri) | Elec Block, Junk Platform, Tornado Platform | — |
Flashman85 | Biree!!! on ICE* | This Tier 6-themed room combines Birees with various visual obstructions. | Biree, Classical Cannon, Kemumakin | Cossack Snow | — |
Flashman85 | Book It* | An upwards autoscroller set in Tier 11, focused on climbing ladders. Defeating the Octones will create fireworks to counteract the 100 Wattons' darkness. | 100 Watton, Ladder Press, Octone | Auto Scroller | — |
Flashman85 | Copse and Bobbers* | A mildly claustrophobic room set in Tier 7, both its outside forest parts and FREE FISH, Inc. A terminal at the end rewards Mega Man for catching Marine Compendium variants. | Helipon, Merserker, Minoan | Tengu Wind, Wanaan | Lantern Fish (spawns Helipons) |
Flashman85 | Drain Assembly* | Set in Tier 3, this stage is a long hallway that turns Building Platforms' segments into obstacles. Afterwards is a small memorization puzzle (with an optional hint by Heat Man), and an optional M-Tank by performing a risky jump. | Electric Gabyoall, Gyoraibo | Building Platform | — |
Flashman85 | Escape the Slammer* | A room set in Tier 4, built around rising platforms built with Falling Towers, which are interrupted by Power Slams. The green torches are spikes. | Doncatch, Power Slam | Falling Tower | — |
Flashman85 | Feel the Burn* | A series of Sheep Conveyors with napalm on top of them, set in Tier 14. The napalm can be disposed of by scrolling the conveyors the right way, tossing it into spikes. | Kouker Q, Power Muscler | Napalm, Sheep Conveyor | — |
Flashman85 | Filched Fortress | A Cossack-flavored ice fortress with both an unusual amount of both bosses and Mega Man 6 assets. Dropping off the fortress at the start leads to a mini-alternate path. | Au-Au, Cannon Joe, Curlinger, Ladder Press, Propeller Eye Shield Attacker GTR, Teck | Count Bomb | Squidon, Blizzard Man |
Flashman85 | Fire the Terrible Trio | A room with a standard cast of enemies combined with a nonstandard gimmick. Shield Attackers are used as both stationary one-way barriers and endlessly spawning, Fire Wave-esque obstacles. | Metall, Returning Sniper Joe, Shield Attacker TRL | Fire Spike | — |
Flashman85 | Hats Off to You* | Set in Tier 15, this space area features Gremlins (and Air Tiki's drills) reskinned into the various hats gathered within the tier. Also featured are B Bitters hiding behind Treble fountains. | B Bitter, Gremlin | Air Tiki, Low Gravity | Flash Man |
Flashman85 | Laser Precision* | A tight hallway centered around fighting various enemies on unsteady ground, flanked by Magma Beams both above and below. A W-Tank can be obtained by freezing the Magma Beam after the exit teleporter with Ice Wall, then destroying it with Laser Trident. | Brown, Haehaey, Oshitsu Osarettsu, Spine, Togehero, Tom Boy, Yudon | Bouncy Tile, Magma Beam, Sheep Block | — |
Flashman85 | Masquerade Ball | A room where every enemy (and gimmick) is disguised as something else. A guestbook at the starts provides the names of every asset present, but it's up to Mega Man to recognize them through their disguise. | Brain Break (as Eddie), Haehaey (as Cocco), Helipon (as Up'n'Down), Penpen EV (as X Block), Pole (undisguised) and its egg (as ? Can), Pooker (as Returning Sniper Joe), Puyoyon (as Hologran), Ratton (as Pakatto 24), Sakrets (as Shield Attacker GTR), Smaplar (as Blader), Sprinklan (as Neo Metall) |
Tornado Platform (as Lyric, named as "Tornado Battery"), Strike Man Soccer Ball (as Apache Joe, named as "Strike Ball") |
Lantern Fish (as Paozo, spawns undisguised Shrinks) |
Flashman85 | Melting Point* | An obstacle course over Tier 2's famous lava pit. A conveyor belt up above carries various pickups; by rushing through the stage, Mega Man can catch them before they are dropped off into lava. | Bombier, Gagabyoall Rounder, Up'n'Down, Yonbain | Conveyor (MM5, MM10), Fire Pillar, Spring | — |
Flashman85 | Risky Refill | A room containing three dangerous optional weapon-based challenges (Ice Wall, Tornado Blow and Rush Coil), each rewarding a key that can be used to reach one of each type of Tank. Respawning from a pit will remove any collected keys the way a regular death would. The exit path features a spike drop utilizing Gravity Lift with downwards gravity, much like in Space Pipes. | — | Copter Platform, Dustman Block, Gravity Lift, Key Barrier | — |
Flashman85 | SCROLL JOES! | A downwards autoscroller themed after Flashman85's fangame OH JOES!, utilizing the game's Stage 3 tileset and highly diverse cast of enemies. The art at the end is from the game's intro cutscene. | Crystal Joe, Hammer Joe, Returning Sniper Joe, Sniper Armor, Sniper Joe | Auto Scroller | — |
Flashman85 | Some Factory Dr. Wily Built* | Set in Tier 1, this room focuses on original Mega Man enemies, particularly Crazy Razy (as seen by the robots inside the walls) | Big Eye, Crazy Razy, Octopus Battery, Screw Bomber | Girder, Wind (as water currents) | — |
Flashman85 | The Only Prescription | A puzzle-y room built around overpowering pushing forces with the aid of Feeber's bubbles and overpowering Wander Bells with the aid of violence. | Feeber, Wander Bell | Wind | — |
Flashman85 | They Call Him Flipper | Just like its namesake (a room from VVVVVV), this room features gravity-flipping shenanigans, combined with underwater physics and assets. | Octone, Okosutobon, Sea Mine | Auto Scroller, Gravity Flip, Splash Woman Water Platform | Octoper OA |
Flashman85 | This Text is Probably Covering a Wall Blaster | No, it's covering a Wall Blaster II. Besides the obvious, this vertical level also features scrolling terrain and acid drops. | Wall Blaster II | Acid Drop, Scrolling Tiles (BG, Solid) | Octo Generator (summons Acid Drops) |
Flashman85 | Time Is Monkey | A series of survival rooms set in Mega Man II's Wily Station, focused around avoiding monkey-themed enemies while waiting for blocks to clear a path. | Monking, Monkikki | Fuse Platform | Gorilla Tank |
Flashman85 | What a Toboggan!* | A very child-unfriendly ride through the fiery fields of.... Tier 5? The room wraps on itself horizontally, leaving the first and second halves directly above eachother. A W-Tank can be obtained by putting out the napalm in the alcove after the second Penpen EV. | Penpen EV | Frost Sled, Napalm, Plantman Platform | — |
Game Trooper | Bullet Hello Kitty | A fiery autoscroller featuring plenty of bullet enemies. | Killer Bullet, Sonic Bill | Auto Scroller | — |
Game Trooper | Mizzling the Point | A castle room centered around using Mizziles in predictable, yet slightly unconventional ways. | Merserker, Mizzile | — | — |
Game Trooper | Year of the Monking | A jungle hallway populated entirely by Monkings. | Monking, Returning Monking | — | — |
Gannio | Bigger Fish | An underwater escape from the monster known as Bigger Gyotot. It is the only place in the entire game where it and M-445 can be caught for the Marine Compendium. Defeating the Bigger Gyotot will reward Mega Man with a giant bolt, worth only 30 bolts. | Croaker, M-445 | Rolling Drill | Bigger Gyotot, Toad Man |
Gannio | Build Up Speed | A unique room where running on Sheep Conveyors increases the speed of the wind. An E-Tank can be obtained by running on the last screen's conveyor belt for a while. | Bunby Catcher, Neo Metall, Pandeeta | Custom Spawner (converted into a Metall spawner), Sheep Conveyor, Tengu Wind | — |
Gannio | Fire Torched Woods | A room set in Wood Man's stage during a forest fire, with the rising heat creating updrafts. A friendly, water-spewing Hot Dog can be found putting out flames halfway through the room, and it can be defeated for a large bolt. | Robo-Rabbit, Swallowegg | Napalm, Wind | — |
Gannio | Flip Flop Swap | A room where gravity switches on a rhythm, requiring constant movement. Collecting all three Key Coins will allow access to an M-Tank at the end of the room. | Byouz, La Jaba, Spring Head | Gravity Flip, Key Barrier, Komuso Mine, Skull Switch, Switch Block | — |
Gannio | Mac and Cheese | A lava-filled room centered around platforming on Cossack Platforms blocking upwards Quick Lasers, creating a unique platform. Matching the level's theme, both enemies encountered are mouse-themed. It ends on an encounter against Mac from Mega Man X3. | Mousubeil, Ratton | Cossack Platform, Quick Laser | Mac* |
Gannio | Pico's Curse | Two fights with Picopico-kun in unconventional room layouts. The first is set in a scrolling horizontal room, while the second is arranged into several horizontal rows. | — | — | Picopico-kun |
Gannio | Swip Swap Nightmare | Besides the brief fakeout at the beginning, the whole room consists of a fight with an upscaled Giant Suzy, with the switching gravity from Flip Flop Swap as an obstacle. | — | Gravity Flip | Giant Suzy |
Gannio & Daisette | A Level My Sister Cleared | A potpourri-type room featuring a large variety of enemies and enviroments, as well as a friendly, invincible Solar Man assisting Mega Man during boss fights. | Cannon, Hammer Joe (giant), Petit Snakey, Pipi, Pointan, Smaplar | Acid Drop, Cloud Platform (MM3), Petit Snakey Pillar, Quicksand | Fire Man, Moby |
gone-sovereign & Flashman85 | Desert Nights | A trek through a desert base at night, reminiscent of Sandstorm Base from the previous Pit of Pits. A W-Tank can be obtained by taking the top path after the first Colton. | Arigock G, Bomb Thrown, Colton, Haehaey | Quicksand | — |
Gransveld | Beehave Yourselves | A bunch of bee-themed enemies gathered together in Hornet Man's stage. | Chibee, Flower Presenter, Have "Su" Bee, Nibul | Hornet Roll | — |
Green Man | Wood Rush | A short, Wood Man-themed romp with a few animal-themed additions. | Batton, Cocco, Robo-Rabbit | — | Tama (on Kabatoncue's platform) |
InUniverse | Room on the Wily Star | A sprawling room built around gravity-switching elevators, loosely based on Death Egg Zone Act 2 from Sonic & Knuckles. | Elecit, Electric Gabyoall, Piriparee, Press'n | Gravity Flip, Key Barrier, Wave Man Warp | — |
InUniverse | Room with Ice Blocks | A puzzle room centered around Chill Man Blocks of unusual length. Some of them are invincible, and can only be destroyed by either jumping on them, or dropping a Reflect Block on them. | — | Bouncy Tile, Chill Man Block, Reflect Block | — |
InUniverse | Room with Less Room | A visually claustrophobic room, with an old meme obscuring the entire top half of the screen. | Bomb Flier, Spring Head, Tadahou | — | — |
InUniverse | Room with Missile Launchers | A construction site borrowing Nail Man's tileset from Mega Man Unlimited, featuring custom missile spawners that shoot Squidon's projectiles. | Fan Fiend, Pickelman Dada | Custom Spawner | — |
InUniverse | Room with Moving Ground | A level whose terrain shifts up or down after shooting nearby Switch Balls. | Komasaburo, Metall K1000 | Astro Door, Switch Ball | — |
InUniverse | Room with Spotlights | A level based on the blackout areas of Dynamo Man's stage, complete with moving sparks that act as spotlights. | Biree, Totem Polen, Wall Blaster II | Revealing Tiles | — |
InUniverse | Room with Super Cutters | A set of conveyors above water guarded by both types of Super Cutters, with Hoohoos attacking from the air. | Hoohoo | Conveyor (custom), Super Cutter, Super Cutter Revenge | — |
InUniverse | Room with Trash Heaps | A level set within a city dump, featuring shifting platforms over spike-riddled junk piles. | Foojeen, Oshitsu Osarettsu, Propeller Eye | Destroyable Block (Laser Trident), Shift | — |
Jimmy Turner | Aquatic Aerials | A level with Splash Woman stage graphics, Dangan Platforms that rise or lower into spikes, and enemies that "fly" both in and out of the water. | Ballonboo, Croaker, Tropish | Dangan Platform | — |
Jimmy Turner | Generating Blocks | A basement level that primarily focuses on traversing Building Platforms over spikes. | Brown, Lyric | Building Platform | — |
Jimmy Turner | Going 90 Degrees | A space station-themed level with climbing puzzles using Angle Platforms, while Piledans attack with their machines. | Piledan (Turret, Bomber) | Angle Platform | — |
Jimmy Turner | Your Typical Needle Man ROM Hack Stage | A small Needle Man stage recreation using enemies and hazards from the original stage, as well as recoloured graphics per the "ROM Hack" title. | Bikky, Hammer Joe, Hari Harry, Metall DX (walk) | Needle Press | — |
JupiHornet | Yep, It’s One of These | A downward Force Beam avoidance level, ending with a spinning force beam that gets blocked by some of the platforms. | Cannopeller, Spine, Super Ball Machine Jr. | Force Beam | — |
Kontos | Diving on the Depths | ... | ... | ... | ... |
Kontos | Gravity of Decisions | ... | ... | ... | ... |
Kontos | In the Can Co. | ... | ... | ... | ... |
Kontos | Refrigeration | ... | ... | ... | ... |
LanternCorpYohltel | Black Moonrise | ... | ... | ... | ... |
LanternCorpYohltel | Flickering Issues Devs | ... | ... | ... | ... |
LanternCorpYohltel | Game of Cricket | ... | ... | ... | ... |
LanternCorpYohltel | Hellish Hive | ... | ... | ... | ... |
LanternCorpYohltel | I Like'em Big, I Like'em Chunco | ... | ... | ... | ... |
LanternCorpYohltel | Oops, My System Crashed | ... | ... | ... | ... |
LanternCorpYohltel | Tsurare Yare Daze | A city level with only Tsurare Stamps as enemies and custom spawners that send out Commando Man shockwaves. Commando Man himself appears as a boss at the end. | Tsurare Stamp | Custom Spawner (shockwave), Scrolling Tiles | Commando Man |
Lightli | Blader and Friends | A level with enemies and assets from the original Mega Man, including Blader... and Fans, which also have blades. | Blader, Sniper Joe, Spine | Fan | — |
Lizardcommando | Bowser's Counterattack | A level with wooden airships, Coltons, and Tomahawk Platforms, homaging the creator's MaGMML2 entry. | Colton, Peterchy | Tomahawk Platform | — |
Lizardcommando | Desert Depot Infiltration | A desert/underground base level with patrolling Shield Attackers and flying enemies around Jewel Platforms. | Batton, Shield Attacker, Tondeall, Wall Blaster | Jewel Platform | — |
Lizardcommando | Dr. Light’s Plumbing Mishap | A sewer level with Rattons and running water (a la Toad Man) spewing from Wave Man pipes. | Metall Dance, Ratton | Acid Drop, Wave Man Warp, Wind | Metall Potton |
Lizardcommando | Junk Processing Sector | A scrapyard-themed level with Junk Golems and several platforming puzzles involving junk-themed gimmicks. | Junk Golem, Propeller Eye | Conveyor, Junk Block, Junk Machine, Junk Platform | — |
Lizardcommando | Midnight Wave Rider | A short nighttime Wave Man Jetski gauntlet leading to a battle against Octoper OA. | Irucan, Lyric, V | Wave Man Jetski | Octoper OA |
LOLIPOP1136 | A Light Little Rainfall | ... | ... | ... | ... |
LOLIPOP1136 | Boiled in Oil | ... | ... | ... | ... |
LOLIPOP1136 | Golden Passage | ... | ... | ... | ... |
LOLIPOP1136 | Heli X Heli | ... | ... | ... | ... |
LOLIPOP1136 | Let's Not Lose Our Heads, Though | ... | ... | ... | ... |
LOLIPOP1136 | Ring Ring the Ring Ringring | ... | ... | ... | ... |
LOLIPOP1136 | Simon's Revenge | ... | ... | ... | ... |
LOLIPOP1136 | Walking on the Winter Chill | ... | ... | ... | ... |
LOLIPOP1136 | You Have Fail'd Me! | ... | ... | ... | ... |
LunuLeaf | Icy Ceiling | ... | ... | ... | ... |
Mabrick | Cannon Corridor | ... | ... | ... | ... |
Mabrick | Crush Depth | ... | ... | ... | ... |
Mabrick | Devious Descent | ... | ... | ... | ... |
Mad Man (MAGE) | Chilling Out | A wintry level that borrows elements from Ice Man's and Chill Man's stages. | Big Eye, Kaona Geeno, Spine, Swallowegg, Tsurare Stamp | Chill Man Block | — |
MarsJenkar | Combust Man? | Based off of Combust Man from MaGMML2. It contains its visuals, enemies, gimmicks, and a cameo from Combust Man himself. | B Bitter, Bounder, Cyber Gabyoall, Metall, Metall Cannon, New Shotman | Count Bomb | — |
MarsJenkar | Into the Garbage Chute, Flyboy | A vertically-oriented level descending through a trash chute. | Junk Golem, Mousubeil, Soshi Breaker, Wall Blaster | Junk Block | — |
MilesTG | Constructive Havoc | ... | ... | ... | ... |
MiniMacro Sound | Defying Gravity | ... | ... | ... | ... |
MiniMacro Sound | Up Top, My Dude! | A level high above the ground, with Angle Platforms that need to be adjusted amid Cannopeller and Arigock G fire. | Arigock G, Cannopeller | Angle Platform | — |
MystSvin | Not So Gunpowdery Now | A loose recreation of the MaGMML2 entry Gunpowder Cellar, including a loose (and less explosive) recreation of the original stage's Barrel gimmick. | Beak, Caricarry, Mousubeil | Destroyable Block (Mega Buster), Drill Boulder, Key Barrier | — |
NaOH | The Top 10 Most Commonly Used Enemies in MaGMML3, In Increasing Order | A new version of NaOH's room from the previous Pit of Pits. The enemies in ascending order are: Curlinger (10th), Crystal Joe (9th), Metall (8th), Batton (7th), Neo Metall (6th), Metall Dance (5th), Telly (4th), R Suzy (3rd), Returning Sniper Joe (2nd), Neo Heli Metall (1st). | Batton, Crystal Joe, Curlinger, Metall, Metall Dance, Neo Heli Metall, Neo Metall, R Suzy, Returning Sniper Joe, Telly | — | — |
NBlast | Paved With Good Intentions | ... | ... | ... | ... |
NBlast | Shocking, Isn't It? | A level with electric enemies and assets from Ballade's Mega Man 10 stage. | Biree Spark, Electric Gabyoall, Smaplar | — | — |
NBlast | Urban Upstream | ... | ... | ... | ... |
Ndraxion0_TD | Pacifist Force Beams | A level with horizontal Force Beams that function like solid platforms, with Yoku Blocks creating spaces in between the separate rows. | Docron, Peterchy, Yambow | Force Beam (platform), Yoku Block | — |
otherspike | Trial of Might | ... | ... | ... | ... |
Pachy | Gimmicky Naming Scheme | ... | ... | ... | ... |
Pachy & Spin Attaxx | It's a Pit Level | ... | ... | ... | ... |
PhazonMotherBrain | Dynamic Digging | ... | ... | ... | ... |
PhazonMotherBrain | Galaxy Brain | ... | ... | ... | ... |
PhazonMotherBrain | Mega Man Fusion | ... | ... | ... | ... |
PhazonMotherBrain | Quick Claw Horn Drill | ... | ... | ... | ... |
PhazonMotherBrain | Snake Way | ... | ... | ... | ... |
PhazonMotherBrain | The Storm Provides | ... | ... | ... | ... |
Pineappler | Catherine Wheel | ... | ... | ... | ... |
Pineappler | Crash on the Big Bridge | ... | ... | ... | ... |
Pineappler | Crows Before Joes | ... | ... | ... | ... |
Pineappler | Current Events | ... | ... | ... | ... |
Pineappler | Do You Even Lift Off | ... | ... | ... | ... |
Pineappler | Guard Patrol | ... | ... | ... | ... |
Pineappler | HippoThesis | ... | ... | ... | ... |
Pineappler | Pullet Surprise | ... | ... | ... | ... |
Pineappler | Swingdings | ... | ... | ... | ... |
QuickSmasherEXE | 30 Minute Level | ... | ... | ... | ... |
QuickSmasherEXE | Cut It Up | ... | ... | ... | ... |
QuickSmasherEXE | Quick Draw | ... | ... | ... | ... |
QuickSmasherEXE | Slightly Hot | ... | ... | ... | ... |
Quinton | Hats Totems and Platforms | ... | ... | ... | ... |
RandomMcSomethin | Stegorus In The City | ... | ... | ... | ... |
Ratty | Bridge Between Zones | ... | ... | ... | ... |
Ratty | Bubble Trouble | ... | ... | ... | ... |
Ratty | Diggy Diggy Hole | ... | ... | ... | ... |
Ratty | Double Bubble Trouble | ... | ... | ... | ... |
Ratty | Fall Season | ... | ... | ... | ... |
Ratty | Hoshi no Rockman | ... | ... | ... | ... |
Riguor | A Spotlight on Kamapots | ... | ... | ... | ... |
sarysa | Non-Stop Plumbing Action | ... | ... | ... | ... |
SCMidna | Bearing Down | ... | ... | ... | ... |
SCMidna | Block Party | ... | ... | ... | ... |
SCMidna | GOOOOOOOOAAAAAAAALLLLLLLL! | ... | ... | ... | ... |
SCMidna | Rain and Stompy | ... | ... | ... | ... |
SCMidna | The Sun is a Deadly Laser | ... | ... | ... | ... |
Sir Sins | Circuit Station | ... | ... | ... | ... |
Sir Sins | Crawling Castle | ... | ... | ... | ... |
Sir Sins | Detonative Dunes | ... | ... | ... | ... |
Sir Sins | Flowerfell Forest | ... | ... | ... | ... |
Sir Sins | Magma Ravine | ... | ... | ... | ... |
Sir Sins | Malicious Sewer | ... | ... | ... | ... |
Sir Sins | Snippy Garden | ... | ... | ... | ... |
Sir Sins | Swinging Mine | ... | ... | ... | ... |
Smedis2 | Flocking Call Torture | ... | ... | ... | ... |
Smedis2 | Vectrocity | ... | ... | ... | ... |
snoruntpyro | Bug Spray* | A simple forest base featuring various bug-themed enemies and Wave Steam. | Batabattan, Nibul, Tomsmort | Wave Steam | — |
snoruntpyro | Clown Rain | A level with Metal Man-esque platforms and Pierobots as the main enemy. Some drop on gears as they normally do, while others drop from the sky into pits. | Pierobot | Conveyor | — |
snoruntpyro | Electrical Storm | A rainy level with Ballonboo and modified Elec Blocks that fire lightning bolts straight down. | Ballonboo | Crash Lift, Elec Block (with Kaminari Kogoro lightning bolts) | — |
snoruntpyro | Irresponsible Driving | A Nitro Man highway-themed level with Turbo Roaders, an invincible Truck Joe, and platforms that are only solid for the former. | Truck Joe, Turbo Roader | Custom platforms | — |
snoruntpyro | Me and the Boys on a Saturday Night | ... | ... | ... | ... |
snoruntpyro | Nombrellan Corporation Infiltration | ... | ... | ... | ... |
snoruntpyro | Olympic Assault | A spaced-themed level with Bubukan and Bubukan MK-II vaulting and launching themselves at Mega Man. | Bubukan, Bubukan MK-II | Dustman Block | — |
snoruntpyro | Open-Air Dining* | ... | ... | ... | ... |
snoruntpyro | Power Muscler 2 | ... | ... | ... | ... |
snoruntpyro | Under My Control | ... | ... | ... | ... |
snoruntpyro | Where It All Began | ... | ... | ... | ... |
Spade_Magnes | Afraid of Technology | ... | ... | ... | ... |
Spade_Magnes | Cossack's Arcade | ... | ... | ... | ... |
Spade_Magnes | Don't Chicken Out | ... | ... | ... | ... |
Spade_Magnes | Les Cles De Fort Boyard | ... | ... | ... | ... |
Spade_Magnes | Magnetic Rocket | ... | ... | ... | ... |
Spin Attaxx | A Harsh Judge Of Fashion* | ... | ... | ... | ... |
Spin Attaxx | Bombastic Fantastic | ... | ... | ... | ... |
Spin Attaxx | Challenge of the Gobots | ... | ... | ... | ... |
Spin Attaxx | Did We Forget Something? | ... | ... | ... | ... |
Spin Attaxx | Green Hill Zone | ... | ... | ... | ... |
Spin Attaxx | Let's Go, Pikashu! | ... | ... | ... | ... |
Spin Attaxx | Mercury Dealer | ... | ... | ... | ... |
Stageman21 | Enter The Purple Building | ... | ... | ... | ... |
SVNrenga | Bridge of Gyotots | ... | ... | ... | ... |
SVNrenga | Burst Your Bubble | ... | ... | ... | ... |
SVNrenga | Club Penguin | ... | ... | ... | ... |
SVNrenga | Hotel Mega Man | ... | ... | ... | ... |
SVNrenga | Thank You Move Hovers, Very Cool | ... | ... | ... | ... |
SVNrenga | Windy Day at Air Man's | ... | ... | ... | ... |
SVNrenga & Chamel-Ian | Vertigo | A short Gravity Lift chamber with spikes and Illusians generating fake spikes. | Illusian | Gravity Lift | — |
T_Money | Conveyor The Message | ... | ... | ... | ... |
T_Money | Mine Layer Madness | ... | ... | ... | ... |
Telaherz | Dodging Clocks | ... | ... | ... | ... |
Telaherz | Fireproof Hero | ... | ... | ... | ... |
Telaherz | Gutsman On Ice | ... | ... | ... | ... |
Telaherz | Mines with bombs | ... | ... | ... | ... |
Telaherz | Mega Man Soccer 20XX | ... | ... | ... | ... |
Telaherz | Pyramid Scheme | ... | ... | ... | ... |
Telaherz | Reverse Ascend | ... | ... | ... | ... |
ThatEntityGirl | Switch Statement | ... | ... | ... | ... |
The Stove Guy | Big Maw Meadow | ... | ... | ... | ... |
The Stove Guy | Block Your Path | ... | ... | ... | ... |
The Stove Guy | Boobeam Evasion | ... | ... | ... | ... |
The Stove Guy | Enough is Enough | ... | ... | ... | ... |
The Stove Guy | Getting Over It | ... | ... | ... | ... |
The Stove Guy | Having the Guts to Hover Like This | ... | ... | ... | ... |
The Stove Guy | Nightwalk Castle? | ... | ... | ... | ... |
The Stove Guy | Parallel Tondeall 2 DX EX's Revenge | ... | ... | ... | ... |
TimeLink | Frantic Falling | A Tetris-themed level with two paths of Sheep Blocks, one of which Mega Man must gradually delete whilst under fire from invincible Toss Machines. | Toss Machine | Sheep Block, Shift | — |
TimeLink | Frozen Frenzy | A winter level with Penpen EVs and Rabbitons sliding around in fields of Cossack Snow. | Penpen EV, Rabbiton, Swallowegg | Cossack Snow | — |
TimeLink | Future Facility | A level that uses graphics from the Mega Man Zero games, and features moving platforms that can crush Mega Man against the walls. | Batton (reskinned as Batring), Metall DX (walk; reskinned as Metall RW) | Shift | — |
V1ral | The Ball Pit | ... | ... | ... | ... |
VoidVisitor | Cross Fire Sequence | ... | ... | ... | ... |
VoidVisitor | Element, Assemble | ... | ... | ... | ... |
VoidVisitor | Styx Helix | ... | ... | ... | ... |
Yoshiatom | Absolute Cinema* | A level set in Tier 13, which uses Astro Walls as movie screens to project Pengs into existence (as part of "March of the Pengs, in GimmickVision 4D!"). | Camon, Caricarry, Peng | Astro Wall, Controllable Lift | — |
Yoshiatom | Flipside Pit | A level reminiscent of the Flipside Pit of 100 Trials from Super Paper Mario. The exit teleporter is behind a Key Barrier, and one randomly-selected enemy in the large room (with a mural of the Wily Castle in the background) holds the key. | Giant Springer, Mono Roader, New Shotman, Skull Walker, Subeil | Key Barrier | — |
Yoshiatom | Flopside Pit | A level reminiscent of the Flopside Pit of 100 Trials from Super Paper Mario, and counterpart to the above-mentioned "Flipside Pit". While its platform arrangement, enemy set (all appearing as dark silhouettes) and background mural (depicting the Wily Star II) are different, it has the same premise of defeating a randomly-chosen enemy with a key to unlock the exit. | Big Eye, Bounder, Curlinger, Cutting Wheel, Hammerfall, Metall Run and Gun, Tatebo | Key Barrier | — |
Yoshiatom | U-Turn | A level themed after Nitro Man’s stage, leading leftward through oncoming Sepa Roader traffic. | Oshitsu Osarettsu, Sepa Roader, Shotom | — | — |
Yoshiatom | You Have 24 Hours | A level with six single-screen challenges, themed after the six entry levels from Make a Good 24 Hour Mega Man Level. | B Bitter, Komasaburo, Pipi (babies), Shield Attacker, Spring Head, Wall Blaster | Acid Drop, Chill Man Block, Custom Spawner (Shield Attacker), Fire Block, Junk Block, Top Lift, Wanaan, Wave Steam, X Platform, Yoku Block | — |
Yoshiatom | Your Size May Vary | A level full of larger-than-normal enemies... that have the same health as and deal less damage than their regular-sized counterparts. | Kakinbatank, Lyric, Nobita (invincible), Octopus Battery, Pickelman Dada, Spring Head | Custom Spawner (giant Lyrics) | — |
Zelo | Factory Investigation | A factory level with Compactors and hatches that deposit G.S.Qs onto conveyor belts. | Biribaree, Elecit, G.S.Q | Compactor, Conveyor, Custom Spawner | — |
Zelo | Hailfire Peaks | A level with fiery enemies and gimmicks in a wintry background. | Cyber Gabyoall, Fire Boy, Ladder Press | Fire Wave | — |
Zieldak | Child’s Play | A toy-themed level with building blocks in the background and dolls in the foreground. | Big Eye (doll), Metall K1000, Spring Face Bomb, Tom Boy, Wall Blaster | — | — |
Zieldak | Cyber Block | A cyberspace level with Suzy Gs and Sheep Block platforming puzzles. | Suzy G | Sheep Blocks | — |
Zieldak | Dangerous Desert | A horizontal desert level with quicksand, Arigock Gs, and terminals for downward-floating Piledans. | Arigock G, Piledan (Normal, Turret, Bomber), Tsurare Stamp | Quicksand | — |
Zieldak | Deadly Spheres of Doom and Destruction | A level with custom spawners that fire Super Ball Machine Jr. balls in diagonal paths outlined on the background. | — | Custom Spawner | — |
Zieldak | Gravity Game | A level with gravity flips camouflaged against the background, and an opening room that must be traversed both ways, the second time while on the ceiling. | Big Stomper, Cargou Q (blue), Waltriot | Gravity Flip, Key Barrier | — |
Zieldak | Keep an Eye Out | A level covered with giant robotic eyes. Morning Joes and Yonbains, both cycloptic, are common threats here. | Darspider, Morning Joe, Yonbain | — | — |
Zieldak | Magnetic Madness | Very closely based on Magnet Man's stage, this level involves platforming up magnetic Tornado Platforms while fighting against Magnet Machines that pull horizontally. | New Shotman, Octopus Battery | Magnet Machine, Tornado Platform | — |
Zieldak | Nasty Gear | A short clockwork-themed level with more conveyor belts than regular platforms, and the occasional Searchy to reverse their directions. | Searchy, Shield Attacker, Sibul | Conveyor (custom) | — |
Zieldak | Pyramid Plunder | A level with similar theming, enemies and gimmicks to Pharaoh Man's stage from Mega Man 4. | Mummira, Ratton, Taketento | Hover | — |
Zieldak | Questionable Quarry | A construction and cave-themed level with appropriate enemies, and fairly basic platforming over spike pits. | Batton, Big Eye, Metall, Pickelman Dada, Picket Man | — | — |
Zieldak | Regio Duos | A level based on the second stage of Mega Man a from Mega Man ZX Advent, featuring electrical enemies and Sparkman Platforms. | Biribaree, Electric Gabyoall, Watcher | Sparkman Platform | — |
Zieldak | Regio Tres | A level based on the third stage of Mega Man a from Mega Man ZX Advent, focusing on Yaffus and Concrete Platforms hanging over spikes. | Lyric, Twin Cannon, Yaffu | Concrete Platform | — |
Zieldak | Regio Unus | A level based on the first stage of Mega Man a from Mega Man ZX Advent, using Mirai Kara no Chousensha enemies appropriate to the forest theming. | Fatool, Hopps, Pierrobug, Wander Bell | — | — |
Zieldak | Time Out | A space/time-themed level that centers on Yoku Blocks with variable delays, while Adamskis fly in from either side of the screen. | Adamski, Gagabyoall | Yoku Block | — |
Zieldak | Wily Catcher | A fast autoscrolling level where Mega Man chases the titular Wily Catcher, which holds a key. If it takes enough damage to drop the key before fleeing, a Key Barrier at the end can be unlocked to collect a cache of bolts. | — | Auto Scroller, Key Barrier | Wily Catcher |
Ziggums | Hazardous Locomotion | A level with hazardous rail platforms reskinned to be Rounder II units. Every few seconds, a trio of these units race across the rails and break through small blocks in their path. | Tatebo | Darkman Block, Dustman Block, Falling Tower, rail platform, Reflect Block | — |
Ziggums | Railroad Progression | A junkyard level focused on jumping across Junk Platforms, some of which travel along rails instead of strictly moving up or down. Jet Butons fly in to try and knock Mega Man into a nearby pit, with an arrow telegraphing where one will appear next. | Jet Buton | Junk Platform, rail platform | — |