Super Ball Machine Jr.
| Super Ball Machine Jr. | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Super Ball Machine Jr. is an enemy from Mega Man 4. It is a cannon that fires cannonballs made of a type of rubber. The existence of Super Ball Machine Sr. has not been confirmed.
Super Ball Machine Jr. was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Chroma Key, Wily Combo, Napalm Forest and Caves, Maze of Death, and Thunderclyffe Plant, as well as the Wily stage Flashback Database.
Super Ball Machine Jr. returned in Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match and MegaLondo, as well as the Pit of Pits sub-level "Thunderclyffe Plant?". It also appeared in the Make a Good Mega Man Level: Episode Zero level Lost Valley.
No entries in Make a Good Mega Man Level 3 used Super Ball Machine Jr., but it still saw some use in the Contest Weapon Playground, and in the NEO Pit of Pits sublevel "Yep, It's One of These".
Contents
- 1 Behavior
- 2 Variants
- 3 Damage Table
- 3.1 Make a Good Mega Man Level
- 3.2 Make a Good Mega Man Level Remastered
- 3.3 Make a Good Mega Man Level 2
- 3.4 Make a Good Mega Man Level 3
- 3.5 Make a Good 24 Hour Mega Man LevelMegamix Only
- 3.6 Make a Good 48 Hour Mega Man LevelMegamix Only
- 3.7 Make a Good Mega Man Level: Episode Zero
- 3.8 Megamix Engine
- 4 Notes
Behavior
Super Ball Machine Jrs will fire rubber balls at a consistent rate. The rubber balls bounce diagonally off surfaces, and get faster each time they bounce.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
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| Super Ball Machine Jr. (4MI) | MaGMML: Episode Zero | Stormy Spire Null and Void |
A Super Ball Machine Jr. from the ROMhack Rockman 4 Minus Infinity. Instead of a bouncy ball, it fires a ball that self-destructs in mid-air, scattering four falling projectiles. | InUniverse | 4 | 4 (contact) 2 (ball) 2 (scattershot) |
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 1 |
2 1 |
2 4 |
0 3 |
1 0.5 |
1 3 |
2/2/3 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 4 | 4 | 4 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 2/3/4 | 2 | 4/3 | 4 | 0.5 | 1 | 1 | 4 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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2 | 3 | 2 | 3 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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4 | 6* | 5 | 6 | ||||||
| Other Notes | *Reflected shots do 5 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
Notes
- In the original MaGMML1 devkit, Super Ball Machine Jr. is referred to as "Super Ball Cannon".