Shotom

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Shotom
Information
In-Game Information
HP: 1
Attack Damage: 3 (contact)
3 (projectile)
Category: Flying
Location(s): MaG48HMML:
Flaming Fortress
MaGMML: Episode Zero:
Surveillance Canyon
Misc. Information
Script: ショットム
Romaji: Shottomu
Programmer(s): Fabian
Series Information
Official Game Appearances: Mega Man 10
MaGMML Game Appearances: MaG48HMML (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Shotom.png

Shotom is an enemy from Mega Man 10. It is a flying robot with a frontal cannon.

Shotom was first present in the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. Its first appearance in a game was in Make a Good Mega Man Level: Episode Zero, where it appeared in the level Surveillance Canyon. It would go on to appear in the MaG48HMML entry Flaming Fortress.

Behavior

Shotom moves forwards while flying in a sine wave pattern. If it is at roughly the same height as Mega Man, it will shoot a destructible projectile at him.

By default, Shotoms are purple, but by setting col = 1 in a Shotom's creation code, it will turn blue.