Taketento

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Taketento
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 11
21R23
Attack Damage: 4 (contact)1
3 (propeller)1
3 (contact)1R23
4 (propeller)1R23
Weakness(es): Gemini Laser1
Top Spin, Thunder Wool, Black Hole Bomb, Power Orb1R
Sakugarne2
Spark Chaser, Tornado Blow, Ice Wall, Mix Tape, Rec Can, Royal Guard, Power Line3
Concrete Shot48H
Metal Blade, Wheel Cutter, Wire Adaptor, Power Stone, Plant Barrier, Block DropperMegamix Only
Category: Cluster, Flying, Nature
Location(s): MaGMML(1R):
Flashback Database1
MaGMML2:
Ancient Tomb
Escape Sequence
Komuso Temple
Outer Space
Lever Oriental Enchanted
Inner Sanctum
The Pit of Pits
MaGMML3:
Weapon Tutorials
NEO Pit of Pits
MaG48HMML:
Cryonics Lab
Pandora's Parlor
Misc. Information
Script: タケテントウ
Romaji: Taketentou
Programmer(s): snoruntpyro1
ThatEntityGirl‏‎23
Series Information
Official Game Appearances: Mega Man 4
Mega Man IV
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 (Enemy, NPC)
MaG48HMML (Enemy)
Megamix Engine
Taketento.png

Taketento is an enemy from Mega Man 4. It is a ladybug-like robot with a detachable propeller.

Taketento was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the Wily stage Flashback Database (in Make a Good Mega Man Level Remastered, it is absent from the stage's redesign).

Taketento returned in Make a Good Mega Man Level 2, where it appeared in the entries Ancient Tomb, Escape Sequence, and Komuso Temple, as well as the Wily stages Outer Space, Lever Oriental Enchanted, and Inner Sanctum, and the Pit of Pits sub-levels "Deja Vu" and "Paradrop". It also appeared in Make a Good 48 Hour Mega Man Level in the levels Cryonics Lab and Pandora's Parlor.

No entries in Make a Good Mega Man Level 3 used Taketento, but it still managed to appear in the game via the Contest Weapon Playground and the NEO Pit of Pits sublevels "Gravity of Decisions" and "Pyramid Plunder".

Behavior

Taketentos will fly straight forward at first. When Mega Man gets close, it will toss its propeller in the air and float towards him.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
3
4
1
2
2
0
3
2
2
1
3
1/1/4
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 3 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
3
1
1
1
1
Y
Y
1
1
2
3
4
4
1
6
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 1 1 6 3 2 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
3/4/Y 2 1/2/3 1 5/4 4 1 2 2 4 1/0.5 3
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 5 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 4 2
Other Notes