Sola 0
Sola 0 | |||||||||||||||||||||||||||||||||
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Sola 0 is an enemy from Mega Man 10. It is a mechanical sunflower that shields itself with solar energy and fires it in the form of a laser blast.
Sola 0 was first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. It first appeared in a game with Make a Good Mega Man Level: Episode Zero, where it was used in the levels Skyhigh Ridge and Refurbished Pyramid.
Contents
Behavior[edit]
Sola 0 is immobile, and spends much of its time with closed petals while charging up solar energy, which protects it from non-piercing weapons. Every so often, it opens up and fires its energy as a laser, leaving itself vulnerable for a few moments before it closes its petals and begins charging energy again.
Damage Table[edit]
Make a Good Mega Man LevelMegamix Only[edit]
1/1/3 | 3 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
Other Notes |
Make a Good Mega Man Level 2Megamix Only[edit]
1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 3 | 4 | 3 | 2 |
Other Notes |
Make a Good Mega Man Level 3[edit]
1/1/3 | 1 | 2 | 3 | 6 | 3 | 1 | 3 | 2 | ||
Other Notes |
Make a Good 24 Hour Mega Man LevelMegamix Only[edit]
1/1/3 | 4/2 | 1/5 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level[edit]
1/1/3 | 4 | 4 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
Other Notes |
Make a Good Mega Man Level: Episode Zero[edit]
1 | 1 | 2 | 99 | |||||||
2 | 4 | 3 | 4 | |||||||
0.5 | 1 | 1 | 0.5 | |||||||
2 | 2 | 2 | 2 | |||||||
1 | 1 | 2 | 2 | |||||||
2 | 3 | 3 | 3 | |||||||
Other Notes |
Megamix Engine[edit]
1/1/3 | Y | 2 | 1 | 3 | 2 | |||||
Other Notes |