Tsurare Stamp

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Tsurare Stamp
Information
In-Game Information
HP: 12
Attack Damage: 6 (contact)
Weakness(es): Magnetic Shockwave, Beet Tiller3
Flame Chip (Z-Saber, Z-Burst)EZ
Triple Blade, Salt WaterMegamix Only
Category: Big Eye, Bulky
Location(s): MaGMML3:
Weapon Tutorials
Hunter Tower
Beat the Security System
Spectrum Science
NEO Pit of Pits
MaGMML: Episode Zero:
Stormy Spire
Null and Void
Misc. Information
Script: ツラレスタンプ
Romaji: Tsurare Sutanpu
Programmer(s): NaOH
Series Information
Official Game Appearances: Mega Man 10
MaGMML Game Appearances: MaGMML3 (Enemy, NPC)
MaG48HMML (NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
TsurareStamp.png

Tsurare Stamp is an enemy from Mega Man 10. It is a heavy robot capable of jumping great distances.

Tsurare Stamp was first included in the Megamix Engine, and was available as a devkit enemy for all games built with it. It debuted in Make a Good Mega Man Level: Episode Zero, where it appeared in Stormy Spire and Null and Void. No entries used it in Make a Good 48 Hour Mega Man Level, but a friendly Tsurare Stamp on the SS Elroy provides directions and guidance when spoken to.

Tsurare Stamp returned in Make a Good Mega Man Level 3, where it appeared in the entries Hunter Tower, Beat the Security System, and Spectrum Science, as well as in the Weapon Tutorials, and the NEO Pit of Pits sublevels "Chilling Out", "Dangerous Desert", and "Tsurare Yare Daze".

Behavior

Tsurare Stamps will constantly jump towards Mega Man, performing a low jump if he is on the ground, and a high jump if he's in the air.

By default, Tsurare Stamps are orange, but setting "col = #" in a Tsurare Stamp's creation code will change its color (1 makes it red, 2 makes it green, 3 makes it blue).

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
TsurareRubberStamp.png Tsurare Rubber Stamp MaGMML: Episode Zero Robot Ink Printing Facility A Tsurare Stamp that resembles a giant rubber stamp. It is significantly weaker, and lacks the ability to long jump. LOLIPOP1136 6 4 (contact)

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 1 1 1 3 Y 1 2 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 4 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 4 4/3 4 0.5 1 0.5 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man LevelMegamix Only

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 2 2 0 2 1/1/2 4 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 4 4 2
Icicle Chip 2 3 3 3
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

Related Enemies