Bounder

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Bounder
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 4 (contact)
3 (projectile)
Weakness(es): Jewel Satellite, Slash Claw, Wheel Cutter, Sakugarne, Wire Adaptor, Super Arrow2
Tornado Blow, Thunder Beam, Rec Can, Banshee Wail3
Concrete Shot48H
Cutter Chip (Z-Saber, Blank Drive), Zap Chip (Blank Drive)EZ
Top Spin, Black Hole Bomb, Plant BarrierMegamix Only
Location(s): MaGMML2:
Airflow Hubble
Colorful Hall
Combust Man
Starman Recreation
Aurora Man
Reality Core
The Pit of Pits
Null and Void
MaGMML3:
Up Down All Around
Thermae Man
NEO Pit of Pits
MaG48HMML:
Frozen Lab
Flowers and Thorns
Combustible Quagmire
Darkwing City
Deep Within the Jungle
MaGMML: Episode Zero:
Null and Void
Misc. Information
Script: バウンダー
Romaji: Baundā
Alt. Name(s): Bouncebot (Game Gear Mega Man manual)
Programmer(s): ACESpark
Series Information
Official Game Appearances: Mega Man 5
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy, NPC)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Bounder.png

Bounder is an enemy from Mega Man 5. It is a security robot with a bouncy lower half.

Bounder was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Colorful Hall, Combust Man, Starman Recreation, and Aurora Man, as well as the Wily stage Reality Core, the Pit of Pits sub-level "I Have No Shame", and in Null and Void. In Make a Good Mega Man Level: Episode Zero, they also appeared in Null and Void. In Make a Good 48 Hour Mega Man Level, they appear in the entries Frozen Lab, Flowers and Thorns, Combustible Quagmire, Darkwing City, and Deep Within the Jungle.

Bounder returned in Make a Good Mega Man Level 3, in the entry Up Down All Around, the Tier X level Thermae Man, and the NEO Pit of Pits sublevels "Combust Man?", "Flopside Pit", and "Reverse Gravity Castle".

Behavior

Bounders will hang in the air at first. When Mega Man gets close, they will begin bouncing up and down, periodically firing spreads of two projectiles.

By default, Bounders are red, but setting "col = #" in a Bounder's creation code will change its color (1 makes it green, 2 makes it purple).

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 2 3 1 1 Y 3 3 3 3 3
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 2 4/3 4 0.5 1 1 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 3 2 3
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 3
Psycho Chip 1 1* 2 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes