| Bounder
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| Artwork by Capcom
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| Information
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| In-Game Information
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| HP: |
3
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| Attack Damage: |
4 (contact) 3 (projectile)
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| Weakness(es): |
Jewel Satellite, Slash Claw, Wheel Cutter, Sakugarne, Wire Adaptor, Super Arrow2 Tornado Blow, Thunder Beam, Rec Can, Banshee Wail3 Concrete Shot48H Cutter Chip (Z-Saber, Blank Drive), Zap Chip (Blank Drive)EZ Top Spin, Black Hole Bomb, Plant BarrierMegamix Only
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| Location(s): |
MaGMML2: Airflow Hubble Colorful Hall Combust Man Starman Recreation Aurora Man Reality Core The Pit of Pits Null and Void MaGMML3: Up Down All Around Thermae Man NEO Pit of Pits MaG48HMML: Frozen Lab Flowers and Thorns Combustible Quagmire Darkwing City Deep Within the Jungle MaGMML: Episode Zero: Null and Void
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| Misc. Information
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| Script: |
バウンダー
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| Romaji: |
Baundā
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| Alt. Name(s): |
Bouncebot (Game Gear Mega Man manual)
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| Programmer(s): |
ACESpark
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| Series Information
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| Official Game Appearances: |
Mega Man 5 Mega Man (Game Gear)
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| MaGMML Game Appearances: |
MaGMML2 (Enemy) MaGMML3 (Enemy, NPC) MaG48HMML (Enemy, NPC) MaGMML: Episode Zero (Enemy) Megamix Engine
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Bounder is an enemy from Mega Man 5. It is a security robot with a bouncy lower half.
Bounder was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Colorful Hall, Combust Man, Starman Recreation, and Aurora Man, as well as the Wily stage Reality Core, the Pit of Pits sub-level "I Have No Shame", and in Null and Void. In Make a Good Mega Man Level: Episode Zero, they also appeared in Null and Void. In Make a Good 48 Hour Mega Man Level, they appear in the entries Frozen Lab, Flowers and Thorns, Combustible Quagmire, Darkwing City, and Deep Within the Jungle.
Bounder returned in Make a Good Mega Man Level 3, in the entry Up Down All Around, the Tier X level Thermae Man, and the NEO Pit of Pits sublevels "Combust Man?", "Flopside Pit", and "Reverse Gravity Castle".
Behavior
Bounders will hang in the air at first. When Mega Man gets close, they will begin bouncing up and down, periodically firing spreads of two projectiles.
By default, Bounders are red, but setting "col = #" in a Bounder's creation code will change its color (1 makes it green, 2 makes it purple).
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3
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1
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1
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2
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3
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0.5
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3
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1/5
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2
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| Other Notes
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Make a Good Mega Man Level 2
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| 1/1/3
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2
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3
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1
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1
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Y
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3
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3
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3
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3
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3
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| Other Notes
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Make a Good Mega Man Level 3
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| 1/1/3
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1
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1
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1
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4
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3
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2
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2
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2
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| 2/3/Y
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1
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1/2/3
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2
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4/3
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4
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0.5
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1
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1
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3
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3/1
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1
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| Other Notes
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3
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4/2
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1/5
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99
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| Other Notes
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Make a Good 48 Hour Mega Man Level
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| 1/1/3
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2
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2
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0
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2
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1/1/2
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2
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3
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2
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2
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| Other Notes
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Make a Good Mega Man Level: Episode Zero
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1
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1
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2
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99
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1
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3
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2
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3
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1
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1
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2
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1
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1
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1
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2
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1
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1
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1
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2
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3
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1
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1*
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2
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2
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| Other Notes
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*Reflected shots do 2 damage.
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Megamix Engine
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| 1/1/3
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Y
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2
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4
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2
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2
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| Other Notes
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