Colton

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Colton
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 6
Attack Damage: 4 (contact)
3 (bullet)
Weakness(es): Sakugarne2
Tornado Blow, Thunder Beam3
Chill Spike, Slash Claw, Wheel Cutter, Sakugarne24H
Gemini Laser1R
Salt Water, Concrete Shot48H
Flame Chip (Z-Saber, Z-Burst)EZ
Grab Buster, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Semi Bulky
Location(s): MaGMML2:
Mix & Match
Sheriff Man
Identity Crisis
Water Ducts
Inner Sanctum
Reality Core
Coyote Man
The Pit of Pits
Null and Void
MaG24HMML:
Flooded Temple
Up 'n' Duck
MaGMML1R:
Flashback Database
MaG48HMML:
Hopping High Above Danger
Gettin' out of Dogecity
Wily Station
Pandora's Parlor
MaGMML: Episode Zero:
Toxic Tunnels
Shift Posting
Misc. Information
Script: コルトン
Romaji: Koruton
Programmer(s): Unconfirmed
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML2 (Enemy)
MaG24HMML (Enemy)
MaGMML1R (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Colton.png

Colton is an enemy from Mega Man 6. It is a cowboy-like robot designed to be an extra in robot westerns.

Colton was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match, Sheriff Man, and Identity Crisis, as well as the Wily stages Water Ducts, Inner Sanctum, and Reality Core, the Tier X stage Coyote Man, the Pit of Pits sub-levels "Magic Crash-Pit Ride" and "WIIIILLLLLLDDDDD West", and in Null and Void.

It also appeared in the Make a Good 24 Hour Mega Man Level entry Flooded Temple and fortress stage Up 'n' Duck, in Make a Good Mega Man Level Remastered in the remade Wily stage Flashback Database, in the Make a Good Mega Man Level: Episode Zero levels Toxic Tunnels and Shift Posting (alongside a few Colton variants in addition to the original), and in the Make a Good 48 Hour Mega Man Level stages Hopping High Above Danger, Gettin' out of Dogecity, Wily Station, and Pandora's Parlor.

Behavior[edit]

Coltons fire bullets, waiting to fire each bullet until the previous one either despawns or is nullified in some way (e.g. absorbed by the Black Hole Bomb or reflected by the Jewel Satellite).

In the Megamix Engine, the object a Colton fires can be changed using the "obj" variable in creation code, allowing it to shoot things other than the usual bullet.

Variants[edit]

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
RifleKoopa.png Rifle Koopa MaGMML2 SMB3
Reality Core
Deep Thoughts
A Colton reskinned into a Koopa Troopa armed with a rifle. Lizardcommando 3 4 (contact)
3 (bullet)
ColtonContraBase.png Colton (Contra Base) MaGMML: Episode Zero Contra Base A pink Colton that fires a standard shot aimed directly at Zero instead of its usual bullet. SilvernixSP 1 4 (contact)
4 (projectile)
WinterColton.png Winter Colton MaGMML: Episode Zero BlocBunker A Colton styled after a Soviet soldier. It uses a rifle instead of an arm revolver. Mabrick 6 4 (contact)
3 (bullet)
Carroton.png Carroton MaGMML: Episode Zero Null and Void A purple Colton that fires aimed carrots identical to a Robo-Rabbit's instead of a bullet. Big Fish, CSketch, & DeltaMudkip 6 4 (contact)
2 (carrot)

Damage Table[edit]

Make a Good Mega Man LevelMegamix Only[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 3 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level Remastered[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 3 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
Colton* 1/1/3
1/1/3
2
2
1
1
1
3
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Rifle Koopa 1/1/3 2 1 1 1 Y 1 1 4 1 2
Other Notes *Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
Other Notes

Make a Good 24 Hour Mega Man Level[edit]

M.Buster W.Wave T.Slow S.Arm C.Spike H.Chaser J.Satellite G.Buster T.Blade W.Adaptor S.Arrow F.Stopper S.Claw W.Cutter SakugarneM.Blast Skeletup n' Pakkajoe
1/1/3
1/1/3
2
N/A*
Y
N/A*
 ?/?
4/2
1/3
1/5
2
2
2
1
1
1
2
1
1
3
1
2
Y
Y
4
1
3
2
4
4
1
99
Other Notes Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine
*Not in the current build of the Megamix Engine.

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 3 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1* 2 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes