Darkman Block

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Darkman Block
Information
In-Game Information
Type: Destroyable, Platform, Special Interaction
Location(s): MaGMML2:
Airflow Hubble
Escape Sequence
The Pit of Pits
MaGMML3:
Underground Runaround
NEO Pit of Pits
MaG48HMML:
Water Park Sup
Flower Core
Mmmmmmmmmmmmmmmmmoon Base
Programmer(s): Sharb
Series Information
Official Game Appearances: Mega Man 5
MaGMML Game Appearances: MaGMML2
MaGMML3
MaG48HMML
Megamix Engine
DarkmanBlock.png

The Darkman Block is a gimmick in Mega Man 5, found in the fourth stage of Proto Man's Castle. It is a cracked, easily breakable, and often load-bearing block.

Darkman Blocks were first made available in the devkit for Make a Good Mega Man Level 2, where they appeared in the entries Airflow Hubble and Escape Sequence, as well as in the Pit of Pits sublevels "Fragile Tower", "Rise to the Challenge", and "Towerfall". They also appeared in the Make a Good 48 Hour Mega Man Level entries Water Park Sup, Flower Core, and Mmmmmmmmmmmmmmmmmoon Base.

In Make a Good Mega Man Level 3, Darkman Blocks were used in the entry Underground Runaround, and the NEO Pit of Pits sublevels "Bombastic Fantastic", "Four Steps", and "Hazardous Locomotion".

Behavior

Darkman Blocks do nothing but sit in place, and can be destroyed by several weapons. If placed in a Falling Tower, they will support it until all instances of them on the bottom are destroyed. Darkman Blocks are able to be picked up by the Super Arm and used as ammunition.

Related Gimmicks