Pointan

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Pointan
Artwork by ACESpark
Artwork by ACESpark
Information
In-Game Information
HP: 3 (Pointan)
4 (windows)
Attack Damage: 2 (contact)
2 (windows)
Weakness(es): Tornado Blow, Power Line3
Concrete Shot48H
Top Spin, Black Hole Bomb, Hornet Chaser, Sakugarne, Wire Adaptor, Power Stone, Plant BarrierMegamix Only
Category: Floating
Location(s): MaGMML3:
Shape Woman
NEO Pit of Pits
MaG48HMML:
Pandora's Parlor
Misc. Information
Script: ポインタン
Romaji: Pointan
Programmer(s): Fabian
Series Information
Official Game Appearances: Mega Man 10
MaGMML Game Appearances: MaGMML3 (Enemy, NPC)
MaG48HMML (Enemy, NPC)
Megamix Engine
Cursor.png
"This cursor enemy will cycle through 3 patterns, once he finishes he will move to his inital position and start over."
―Note in Pointan's code, Megamix Engine

Pointan is an enemy from Mega Man 10. It is a blue robot shaped like a computer's default mouse pointer.

Pointan is included in the Megamix Engine, and was available as a devkit enemy for all games built with it. The first to use Pointan was Make a Good 48 Hour Mega Man Level, but it only saw use as an enemy (at least unmodified) in the final boss fight, within one of Don Atetemino's mini-stage boxes. It fared slightly better in Make a Good Mega Man Level 3, which used it in the entry Shape Woman, and the NEO Pit of Pits sublevels "A Day at the Piano Gym", "A Level my Sister Cleared", and "Oops, My System Crashed".

Behavior

Pointan will drag outlines to form rectangles that turn into windows that fly either horizontally or vertically, one at a time. It cycles through three specific shapes, returning to its spawning point every three times it makes windows. The pattern consists of the following, in order:

  • A 2x2 square, with the windows alternating between moving down and moving in whatever direction Mega Man was facing when they were spawned. This is the default starting shape.
  • A 4-window column, with the windows moving in whatever direction Mega Man was facing when they were spawned.
  • A 4-window row, with the windows moving downward.

Creation code can be used to change which shape Pointan starts with (initialPattern = 1 for the column, initialPattern = 2 for the row)

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
ACESpark Skullinter.png Skullinter MaG48HMML Realm of the Lich Lord A skull-faced faerie. ACESpark 3 2 (contact)
2 (windows)

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 3 1 1 1 Y 1 2 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 6 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 2 4/3 4 1 2 1 3 1/0.5 3
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 2 2
Other Notes

Notes