Hot Dog
Hot Dog is a midboss from Mega Man 2. It is a large robotic wolf originally built for firefighting, before being modified by Dr. Wily to breathe fire.
Hot Dog was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in Chroma Key and Thunderclyffe Plant. Make a Good Mega Man Level Remastered adds it to the remade Wily stages Be the Bigger Person and Flashback Database.
Hot Dog returned in Make a Good Mega Man Level 2, where it appears in the entries Something Original, Jungle Base, Quint Stage, and Blaze Man, as well as the Wily stage Reality Core, and Pit of Pits levels "Chroma Key?" and "Hot Mess". It also appears in the Make a Good Mega Man Level 3 Judge Application Levels Midnight Man and Gate 303, as well as the Make a Good 48 Hour Mega Man Level entry Gettin' out of Dogecity.
In Make a Good Mega Man Level 3, Hot Dog appears in a total of eight entries, and is also present in the NEO Pit of Pits sublevels "Cross Fire Sequence", "Fall Season", and "Trial of Might". A modified Hot Dog that shoots water from its tail also appears in the sublevel "Fire Torched Woods", but does not need to be fought.
Contents
Behavior
Hot Dogs stand in a single spot, periodically shooting streams of fireballs that curve upwards.
Variants
Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
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Green Hot Dog | MaGMML2 | Rad Gravity Deep Thoughts Null and Void |
A green Hot Dog that aims its stream of fireballs directly at Mega Man. | Sharb | 20 | 4 (contact) 2 (fire) |
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Red Hot Dog | MaGMML2 | Rad Gravity Null and Void |
A red Hot Dog that curves its fireball stream so that it rises up directly below Mega Man. | Sharb | 20 | 4 (contact) 2 (fire) |
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Fan Hot Dog | MaGMML3 | Fairly Unfocused Newcomer's Bosses And Gimmicks Stage | A purple Hot Dog who breathes yellow fire in a downward stream. | GrimSpecs | 15 | 4 (contact) 3 (projectile) |
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Guts Hot Dog | MaGMML3 | Fairly Unfocused Newcomer's Bosses And Gimmicks Stage | A yellow Hot Dog who breathes blue fire in a long sine wave. | GrimSpecs | 25 | 4 (contact) 4 (projectile) |
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Psych Hot Dog | MaGMML3 | Fairly Unfocused Newcomer's Bosses And Gimmicks Stage | A green Hot Dog who breathes purple fireballs aimed at Mega Man. Has the least health, but is protected by Reflect Blocks for several seconds. | GrimSpecs | 5 | 4 (contact) 2 (projectile) |
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Trick Hot Dog | MaGMML3 | Fairly Unfocused Newcomer's Bosses And Gimmicks Stage | A red Hot Dog whose green fireballs bounce around like a Tama's yarn balls. | GrimSpecs | 12 | 4 (contact) 2 (projectile) |
Twin Dog | MaGMML3 | Rec Man | A two-headed Hot Dog that alternates between shooting upward arcing and downward arcing fireball streams. | Gannio | 10 | 4 (contact) 2 (fire breath) |
Damage Table
Make a Good Mega Man Level
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1/1/3 1/1/3 |
3 3 |
5 1 |
1 2 |
0 3 |
3 0.5 |
1 3 |
1/1/99 1/5 |
2 2 |
Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. |
Make a Good Mega Man Level Remastered
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1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
Other Notes |
Make a Good Mega Man Level 2
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1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. |
Make a Good Mega Man Level 3
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1/1/3 | 1 | 1 | 3 | 6 | 3 | 2 | 3 | 2 | ||||||||||||
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2/3/Y | 0.5 | 1/2/3 | 1 | 5/4 | 6 | 0.5 | 1 | 1 | 3 | 3/1 | 1 | |||||||||
Other Notes | Damage values are identical for Twin Dog. |
Make a Good 24 Hour Mega Man LevelMegamix Only
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1/1/3 | 4/2 | 1/5 | 99 |
Other Notes |
Make a Good 48 Hour Mega Man Level
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1/1/3 | 4 | 4 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
Other Notes |
Megamix Engine
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1/1/3 | Y | 2 | 1 | 3 | 2 | |||||
Other Notes |