| Cargou Q
|
|
|
|
|
|
|
|
|
|
|
| Information
|
|
|
| In-Game Information
|
| HP: |
6 (Cargou Q) 1 (ball)
|
| Attack Damage: |
4 (contact) 3 (ball)
|
| Weakness(es): |
Break Dash, Beet Tiller3 Search Snake, Salt Water, Concrete Shot48H Zap Chip (Z-Saber, Blank Drive)EZ Gemini Laser, Grab Buster, Wheel Cutter, Sakugarne, Wire Adaptor, Plant BarrierMegamix Only
|
| Category: |
Grounded, Semi Bulky
|
| Location(s): |
MaGMML3: Weapon Tutorials Cycle Facility Hunter Tower House of Fun NEO Pit of Pits MaG48HMML: Pandora's Parlor MaGMML: Episode Zero: Space Jam
|
| Misc. Information
|
| Script: |
カーゴーQ
|
| Romaji: |
Kāgō Q
|
| Programmer(s): |
Fabian
|
| Series Information
|
| Official Game Appearances: |
Mega Man 10
|
| MaGMML Game Appearances: |
MaGMML3 (Enemy, NPC) MaG48HMML (Enemy, NPC) MaGMML: Episode Zero (Enemy) Megamix Engine
|
|
|
|
|
Cargou Q is an enemy from Mega Man 10. It is a mechanical basket that dispenses balls. Two types exist, with the ball dispensed depending on the variant.
Cargou Q was first included in the Megamix Engine, and appears as a devkit enemy in all games made with it. The first of these to be released was Make a Good Mega Man Level: Episode Zero, where it appeared in the level Space Jam. It saw no use in any Make a Good 48 Hour Mega Man Level entries, but Don Atetemino is able to summon the red variant as one enemy among many during the game's final boss fight.
Cargou Q returned in Make a Good Mega Man Level 3, in the entries Cycle Facility, Hunter Tower, and House of Fun. It also appeared in the Contest Weapon Playground, and in the NEO Pit of Pits sublevels "Block Your Path", "Constructive Havoc", "Gravity Game", and "The Ball Pit".
Behavior
Cargou Qs will sit still, periodically dispensing balls that bounce along the ground. The blue type dispenses round balls that bounce at a consistent height, while the red type dispenses footballs that randomly change the height of their bounce.
Damage Table
Make a Good Mega Man LevelMegamix Only
|
|
|
|
|
|
|
|
|
| 1/1/3
|
1
|
3
|
2
|
3
|
0.5
|
3
|
1/5
|
2
|
| Other Notes
|
|
Make a Good Mega Man Level 2Megamix Only
|
|
|
|
|
|
|
|
|
|
|
| 1/1/3
|
2
|
1
|
3
|
1
|
Y
|
1
|
3
|
4
|
3
|
2
|
| Other Notes
|
|
Make a Good Mega Man Level 3
|
|
|
|
|
|
|
|
|
| 1/1/3
|
1
|
1
|
1
|
4
|
3
|
2
|
2
|
3
|
|
|
|
|
|
|
|
|
|
|
|
|
| 2/3/Y
|
1
|
1/2/3
|
4
|
4/3
|
4
|
0.2
|
1
|
0.5
|
3
|
3/1
|
1
|
| Other Notes
|
|
Make a Good 24 Hour Mega Man LevelMegamix Only
|
|
|
|
| 1/1/3
|
4/2
|
1/5
|
99
|
| Other Notes
|
|
Make a Good 48 Hour Mega Man Level
|
|
|
|
|
|
|
|
|
|
| 1/1/3
|
2
|
2
|
0
|
3
|
1/1/2
|
3
|
3
|
2
|
2
|
| Other Notes
|
|
Make a Good Mega Man Level: Episode Zero
|
|
|
|
|
|
|
1
|
1
|
2
|
99
|
|
1
|
1
|
2
|
2
|
|
2
|
3
|
3
|
2
|
|
2
|
3
|
2
|
3
|
|
2
|
4
|
3
|
4
|
|
1
|
1*
|
2
|
2
|
| Other Notes
|
*Reflected shots do 2 damage.
|
Megamix Engine
|
|
|
|
|
|
| 1/1/3
|
Y
|
2
|
4
|
2
|
2
|
| Other Notes
|
|
Notes
- In the Megamix Engine, both variants of Cargou Q have their name misspelled as "Cargo Q".