Kaona Geeno

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Kaona Geeno
Information
In-Game Information
HP: 2 (body)
1 (head)
Attack Damage: 4 (contact)
3 (head)
2 (projectile)
Weakness(es): Break Dash, Beet Tiller3
Zap Chip (Z-Saber, Blank Drive)EZ
Wheel Cutter, Search SnakeMegamix Only
Category: Grounded
Location(s): MaGMML3:
The Return of Veteran Z
Water Level? Ice Level?
Poudrin Man
An Ice Cave in Russia
NEO Pit of Pits
MaGMML: Episode Zero:
Frosty Fields
Null and Void
Misc. Information
Script: カオナ・ゲーノ
Romaji: Kaona Gēno
Programmer(s): NaOH
Series Information
Official Game Appearances: Mega Man 10
MaGMML Game Appearances: MaGMML3 (Enemy)
MaG48HMML (NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
KaonaGeeno.png

Kaona Geeno is an enemy from Mega Man 10. It is a small snowman-shaped robot that creates and throws head-shaped snowballs that release bullets when impacting surfaces.

Kaona Geeno was first made available with the Megamix Engine, and subsequently the devkits for all games built with it. The first released game to use it was Make a Good Mega Man Level: Episode Zero, where it appeared in Frosty Fields and Null and Void. It went unused in Make a Good 48 Hour Mega Man Level, but a Kaona Geeno is still present as an NPC in Tier 9.

Kaona Geeno returned in Make a Good Mega Man Level 3, and appeared in the entries The Return of Veteran Z, Water Level? Ice Level?, Poudrin Man, and An Ice Cave in Russia, as well as the NEO Pit of Pits sublevels "Ballz 2D", "Chilling Out", and "Cryogenic Lab".

Behavior

Kaona Geeno sits in place, and if Mega Man is close enough to it, it will remove its head and throw it forwards. Afterwards, it grows a new head and repeats the process. If a thrown head collides with a wall or floor, it will be destroyed and release four projectiles in a plus formation, though shooting it before it lands will prevent the spreadshot from occurring.

How close Mega Man needs to be for a Kaona Geeno to start throwing its head can be altered by changing the value of the throwRange variable in a Kaona Geeno's creation code.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2Megamix Only

M.Buster H.Chaser J.Satellite G.Buster T.Blade F.Stopper S.Claw W.Cutter Sakugarne W.Adaptor S.Arrow
1/1/3 2 1 1 1 Y 1 3 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 4 4/3 4 0.5 1 2 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man LevelMegamix Only

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 2 2 0 3 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 1 1 2 1
Icicle Chip 2 3 2 3
Zap Chip 2 4 3 4
Psycho Chip 1 1* 2 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

Notes

  • As of the latest Megamix Engine version, an inaccuracy with destroying a Kaona Geeno's head while it's still attached to the body will result in a new head appearing instantly, as opposed to it taking some time in Mega Man 10.