Caricarry

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Caricarry
Information
In-Game Information
HP: 6
Attack Damage: 3 (contact)
4 (rocks)
Weakness(es): Sakugarne2
Tornado Blow, Beet Tiller3
Concrete Shot48H
Psycho Chip (Z-Burst)EZ
Top Spin, Black Hole Bomb, Plant BarrierMegamix Only
Category: Rocky
Location(s): MaGMML2:
Cardinal Man
Volcanic Furnace
Gunpowder Cellar
Bouncy Castle
Guts Man's Asteroid
Sheriff Man
Reality Core
The Pit of Pits
Null and Void
MaGMML3:
The Haymay Trials
Y.M.C.A.
Rockbound Facility
The Actual Rock Man
Magmatic Panic
Somewhere Underground
NEO Pit of Pits
MaG48HMML:
Copper Cave
MaGMML: Episode Zero:
Construction of Constructions
Misc. Information
Script: キャリキャリー
Romaji: Kyarikyarī
Programmer(s): WreckingPrograms
Series Information
Official Game Appearances: Mega Man 9
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy, NPC)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Caricarry.png

Caricarry is an enemy from Mega Man 9. It is a minecart robot overfilled with small rocks.

Caricarry was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, Volcanic Furnace, Gunpowder Cellar, Bouncy Castle, Guts Man's Asteroid, and Sheriff Man, as well as the Wily stage Reality Core, the Pit of Pits sub-levels "Magic Crash-Pit Ride" and "Stone Man Rip-off", and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero level Construction of Constructions, and the Make a Good 48 Hour Mega Man Level entry Copper Cave.

CariCarry returned in Make a Good Mega Man Level 3, and appeared in the entries The Haymay Trials, Y.M.C.A., Rockbound Facility, The Actual Rock Man, Magmatic Panic, and Somewhere Underground. The same game featured it in the NEO Pit of Pits sublevels "Absolute Cinema", "Element, Assemble", "Golden Passage", "Hard Example", and "Not So Gunpowdery Now".

Behavior

Caricarry will roll back and forth in a fixed location. If it is hit, it will briefly stop and shake, causing a rock to fall out of it and bounce in Mega Man's direction. Upon defeat, it drops two rocks that don't bounce.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
2
4
8
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
1/1.5/Y 1 1/2/3 4 4/3 4 0.5 0.5 1 3 3/1 0.5
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 2 2 2
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 3 3* 4 3
Other Notes *Reflected shots do 4 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes