Suzy G
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Suzy G is an enemy from Mega Man 5. It is an upgraded Octopus Battery with a gravity apparatus.
Suzy G was first made available in the devkit for the original Make a Good Mega Man Level, but it didn't appear in any entries. It did, however, appear in the Wily stages Cannon Deck and Flashback Database (Make a Good Mega Man Level Remastered omits it from the latter's redesign, however).
Suzy G returned in the devkit for Make a Good Mega Man Level 2, where it was again absent from all entries. All the same, it still appeared in the Pit of Pits sublevels "Gutsy" and "Once More, With Ceiling". It also appeared in the Make a Good Mega Man Level: Episode Zero level Hot Steps. While it didn't appear anywhere in Make a Good 48 Hour Mega Man Level, a Suzy G appears as an NPC in Tier 11.
In Make a Good Mega Man Level 3, Suzy G was used in the entry The Warped Void, the Weapon Tutorials, the NEO Pit of Pits sublevel "Cyber Block", and the Shrine of Nebula room "Castle of Diamonds".
Contents
- 1 Behavior
- 2 Damage Table
- 2.1 Make a Good Mega Man Level
- 2.2 Make a Good Mega Man Level Remastered
- 2.3 Make a Good Mega Man Level 2
- 2.4 Make a Good Mega Man Level 3
- 2.5 Make a Good 24 Hour Mega Man LevelMegamix Only
- 2.6 Make a Good 48 Hour Mega Man LevelMegamix Only
- 2.7 Make a Good Mega Man Level: Episode Zero
- 2.8 Megamix Engine
- 3 Related Articles
Behavior
Suzy G stands still, frequently sending two shots outwards from ether side of its head. If Mega Man's gravity is inverted (e.g. by using a Gravity Flip), Suzy Gs will flip upside down to match his own.
By setting the "cooldownMax" variable in a Suzy G's creation code, how often it shoots can be modified.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 1 |
2 3 |
2 2 |
0 3 |
1 0.5 |
1 3 |
2/2/3 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 5 | 2 | 2 | 3 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.2 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 3 | 3 | 2 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 3 | 2 | 3 | ||||||
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2 | 4 | 5 | 4 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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