Elec Man

From Make a Good Mega Man Level Contest
Jump to: navigation, search
Elec Man's mugshot
Elec Man
Elec Man's mugshot
ElecManArt.png
Artwork by Capcom
DLN-008
Information
In-Game Information
HP: 28
Attack Damage: 4 (contact)
4 (Thunder Beam)
Weapon: Thunder Beam
Weakness(es): Icicle Chip (Z-Buster, Blank Drive)
Affiliations: Dr. Light
Dr. Wily (formerly)
Type: Electric
Occupation: Atomic Energy Controller Robot
Main Stage: Null and Void
Misc. Information
Script: エレキマン
Romaji: Erekiman
Designer(s): Keiji Inafune
Programmer(s): Zieldak
Gender: Male
Eye Color: Blue
Series Information
Official Game Appearances: Mega Man
Mega Man: Dr. Wily's Revenge
Mega Man: The Wily Wars
Mega Man Powered Up
Mega Man 10
MaGMML Game Appearances: MaGMML(1R) (NPC)
MaGMML2 (NPC)
MaGMML: Episode Zero (Boss, NPC)
ElecMan.png

Elec Man is a Robot Master from the original Mega Man. Originally designed by Dr. Light to monitor the voltage of atomic energy plants, he was later reprogrammed by Dr. Wily for combat.

He appears in Make a Good Mega Man Level as an NPC in Dr. Light's Lab, and again in Make a Good Mega Man Level 2, in Tier 6.

In Make a Good Mega Man Level: Episode Zero, Elec Man appears as the boss of Zieldak's room on Floor 5 of Null and Void. In addition to his normal self, a mind-controlled parallel universe version of him appears in the same level on Floor 3. He also appears as an NPC in Mega City's Robot Museum, admiring a statue of himself. Talking to him will lead to him dismissing Zero's appearance, with his response changing based on his current costume.

Strategy[edit]

Elec Man runs across the arena, stopping at set points to shoot a single Thunder Beam, and jumping over small walls when he comes across them. When Zero attacks, Elec Man will jump, randomly moving forwards or backwards in the air, and will retaliate with a Thunder Beam if Zero attacks while Elec Man is airborne. When damaged, Elec Man will briefly flinch and be knocked backwards.

This, combined with Zero's greater mobility compared to Mega Man and the Thunder Beam's weaker power compared to the original Mega Man, makes Elec Man less of a threat than he originally was.

Damage Table[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 2 3 2 8
Cutter Chip 3 3 2 3
Flame Chip 2 2 2 2
Icicle Chip 6 4 4 6
Zap Chip 2 2 2 2
Psycho Chip 0 0 0 0
Other Notes

Trivia[edit]

  • As of the latest build of the Megamix Engine, Elec Man is the only Robot Master from the original Mega Man to be absent as a premade boss.


Make a Good Mega Man Level: Episode Zero - Chapter 3
Stages
Entrance to Tier XGhouls n' GhastsToxic TunnelsLooping Growth GardenRainbow RavineShift PostingPsionic Space StationIce BreakerCode LandfillLily AirpadNull and Void
List of Bosses
SRARA MetChesderChesder's RevengeRed Arremer ManAmoeba DroidPsionic ManGiga Count 2.0Cloud Devil 2.0Toad Man
Null and Void Bosses
Alter ArchiveBig ChungusDust ManElec ManElec SpineHatter JoeIllumina AlphaMagmatronMega Man 2 NETAPepsi Man's RevengePico ShuffleQuick ManTrailing Zero
Final Bosses
SRARAUnununiumTrio
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. WilySRARA (SRARA Up n' DownSRARA JoeSRARA Shield AttackerSRARA Met) • Agent KrantzAgent SternDr. HydeGalaxy ManYamato ManPirate Man
DuoTrioKnives
Special Weapons
Weapons
Z-BusterZ-SaberZ-BurstBlank Drive
Chips
Cutter ChipFlame ChipIcicle ChipZap ChipPsycho Chip
Chapter 1 Stages
Explosive FreefallSurveillance CanyonGusty GorgeDefeat the Giant Spear Man!Contra BaseKingdom CrisisLost ValleySkyhigh RidgeTwilight TerraceAbandoned LabSubterranean StrongholdVertical Hunger
Chapter 2 Stages
Flame Path
Scorched FactoryHot StepsRecoil ReconDispute Over SawbladesScarlet TempleRefurbished PyramidSurfboard ShowdownOffshore Hangar ClusterHorizon Zero
Icicle Path
Frosty FieldsWhen Spike Drops Freeze OverRobot Ink Printing FacilityForgotten Fortress: The LabNocturnal AssaultSpringy ScaffoldingBlocBunkerMidnight AuroraMetropolitan Neapolitan
Zap Path:
Force FacilityPepsi ZeroEntrance SuccessionProjectile Party!Volt Man FactoryLightningrod LabShocking Wacko StageOut of OrderStormy Spire
Psycho Path:
The Red WoodsVertical Vine VentureString TheoryCursor CorruptionTemporal PillarBubble BaseWicked WaterworksIn the FleshSpace Jam
Other:
Construction of ConstructionsMojo DojoS.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier XGhouls n' GhastsToxic TunnelsLooping Growth GardenRainbow RavineShift PostingPsionic Space StationIce BreakerCode LandfillLily Airpad
Null and Void
Locations
Mega CityDr. Wily's Secret Bunker
Chapter 1 Bosses
Mega ManDangerous DuckGiant Spear ManSRARA Up n' DownGomeramos KingDethgerbisPiranhabiranThwomp ManHoney WomanDoc Robot OverloadedPunkBoomer KuwangerGiga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental AcesFighting FefnirFire Boy GHBlade Man DOSSparky
Icicle Path
Blizzard ManStomp'nStomp'n VioletHindjoeWafer Wagon
Zap Path
Force GuardPepsi ManOcto BrainReally Goddang Cool Quick ManVolt Man the RealAlastorWar Blur
Psycho Path
Totem Polen PlusTotem Polen EXBone DragonSpider PottonRecluse WomanInternet DestroyerCursorSakuya IzayoiToad Man Bubble BaseSplash Woman's RevengeHaiker GCWU-41BIntest TinheadBaskette Ball
Other
SRARA JoeSRARA Shield AttackerDuo
Chapter 3 Bosses
SRARA MetChesderChesder's RevengeRed Arremer ManAmoeba DroidPsionic ManGiga Count 2.0Cloud Devil 2.0Toad Man
Null and Void
Alter ArchiveBig ChungusDust ManElec ManElec SpineHatter JoeIllumina AlphaMagmatronMega Man 2 NETAPepsi Man's RevengePico ShuffleQuick ManTrailing Zero
Final Bosses
SRARAUnununiumTrio
Optional Bosses
Hyper PicketmanYamato ManCutter GolemFlame GolemIcicle GolemZap GolemPsycho GolemGameStop Duck