Scarlet Temple
| Chapter 2: Scarlet Temple | ||||||||||||||||||||||||||||
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| Not pictured: the cool, refreshing breeze that's trying to push you into a pit. | ||||||||||||||||||||||||||||
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Scarlet Temple is the fifth level on the path to the Flame Chip in Chapter 2 of Make a Good Mega Man Level: Episode Zero. Beyond the perils of deforestation, an ancient temple is the next destination in Zero's journey. Though old, it is anything but abandoned, with enemy robots of all kinds lurking inside, most prominently Armaroids and perpetually-spawning Swalloweggs. The biggest threat, however, is the powerful and volatile wind, caused by a cool breeze and the temple's proximity to Hot Steps. The speed and direction of the wind changes multiple times, but symbols in the background denote where the wind will change directions or even stop. Mercifully, however, every spike in the level is a Damage Spike that does 7 points of damage instead of instantly killing Zero.
Strategy
The first few challenges are little more than avoiding bottomless pits while Totem Polens and Battontons stand in Zero's way, but soon enough Tomahawk Platforms are introduced as a core gimmick, often flying over bottomless pits or near spikes. In such situations, airdashing when the next platform is lower than Zero is a safe way of crossing from one to the other. Also introduced are Armaroids, who typically stay far away from Zero and fire homing missiles; the Z-Saber can effortlessly cut them apart even when inside their shielded shells, however. Eventually, at the top of a vertical scrolling section, one Tomahawk Platform lines itself up with a one-tile gap in the right wall. By dashing through this, Zero arrives in a spike-lined room containing a CD, as well as four Tomahawk Platforms to cross to reach it.
After the first checkpoint is a breather corridor populated by Returning Monkings, followed by the first appearance of the level's second major gimmick, Tengu Wind, as it blows to the left. Just beyond a small number of enemies is a background pillar with an arrow pointing to the right; once Zero crosses it, the wind changes direction and blows in that direction, carrying him over a small number of spikes. Down below, two Swalloweggs fly in from inaccessible passageways, attempting to hit Zero with their jet eggs. The next few screens focus on the changing Tengu Wind as an obstacle, with it constantly threatening to blow him into hazards such as enemies, spikes, or pits. After reaching a checkpoint in an indoors area, Zero must cross a long bottomless pit over a series of Tomahawk Platforms before reaching another checkpoint not so long afterwards.
From here, Tengu Wind is used in conjunction with Tomahawk Platforms, leading to a number of stressful challenges (such as airdashing through two rows of spikes while being sure to land on a Tomahawk Platform) thanks to the added horizontal movement. If the Psycho Chip has been collected prior to this level, the low gravity it gives Zero can help with landing on a platform safely, and correcting airdashes that go too far. At another checkpoint with two Tomahawk Platforms, taking the left one up to the top will bring Zero to a secret area with a CD and an E-Tank, and getting both involves using the wind to reach a Tomahawk Platform over spikes. The last few rooms of the level can get very tight, demanding tricky and precise jumps onto Tomahawk Platforms while a powerful wind blows in all directions, but mercifully checkpoints are never far behind, so Zero can get back to it quickly should he die. Though difficult and stressful, at the end an Energy Element sits on a ledge in a harmless room.
Z-Phone Dialogue
Notes
- Scarlet Temple is inspired by Komuso Temple from Make a Good Mega Man Level 2, albeit very loosely; only the focus on Tomahawk Platforms as a gimmick was used from it.
- The jungle background is taken from Mega Man Maker, where it is an 8-bit rendition of Sword Man's background from Mega Man 8.
- Originally, instant death spikes were intended to be used alongside damage spikes; the latter would have been coloured yellow to distinguish them from the lethal kind's red.
- A giant robot dragon that fired small tornadoes was planned as a boss for Scarlet Temple, and sprites for it were made, but the boss itself was never completed and ultimately cut from the level.
| Make a Good Mega Man Level: Episode Zero - Chapter 2 Flame Path | |
|---|---|
| Stages | |
| Scorched Factory • Hot Steps • Recoil Recon • Dispute Over Sawblades • Scarlet Temple • Refurbished Pyramid • Surfboard Showdown • Offshore Hangar Cluster • Horizon Zero | |
| List of Bosses | |
| Elemental Aces • Fighting Fefnir • Fire Boy GH • Blade Man DOS • Sparky | |
