Flamecrush Forest

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67th : Flamecrush Forest

Make a Good 48 Hour Mega Man Level

Which way was the Mega Man squishing room, again?

Flamecrush Forest is the 67th place entry in Make a Good 48 Hour Mega Man Level. It is a short and easy stage that primarily uses Wood Man's tileset. It features both Compactors that try to squash Mega Man, and blocks that require aggravating Bokazurahs to remove, though the two gimmicks are kept away from each other until near the end. A frequent obstacle in both situations are Tackle Fires, which infinitely spawn in certain spots and fall down from above in varying numbers.


The stage opens with Byouzes patrolling ceilings, with Gremlins appearing not long afterwards. However, both enemies can be easily avoided by constantly sliding to the right, without the need to stop and fight. Soon, three rooms follow where the way forward is blocked off by Bokazurah blocks, with each room giving Mega Man enough space to safely avoid the Bokazurahs' shots, although the third room has a low ceiling and two Gremlins on the bottom. The third room also has a boss door, which leads to a battle against a Gorilla Tank. Immediately afterwards, Eddie gives a free power-up before Compactors are introduced – and after them, Tackle Fires start rising and falling alongside them.

One Bokazurah wall later, and Mega Man enters an area where he can walk along treetops while enemies attack him. Like the early parts of the level, though, it's easy to keep sliding and outrun all danger, and even then, both Tackle Fires and Gremlins are very fragile. After another checkpoint and visit from Eddie, two long and cramped corridors serve as the last challenges before the boss. In both, Bokahzuras are present, but seldom needed to break blocks to progress; in fact, they act more as a deterrent against reckless shooting, as hitting one will prompt it to attack Mega Man. With Byouzes typically positioned next to Compactors, taking them out from afar before moving forwards is advised. The Flame Mixer can help defend against Tackle Fires without accidentally hitting Bokazurahs, although it can still do so if Mega Man isn't careful. At the very end is the boss, Wood Man.

Judge Comments[edit]

Judge Comments
ParmaJon ParmaJon ParmaJon : 57 / 100
Design Creativity Function Fun Aesthetic
19 / 35 7 / 15 10 / 10 13 / 25 8 / 15

I'm not usually a fan of just reusing a level's aesthetic, but this one comes together pretty well, to be honest. I really like how you seamlessly added slopes in the middle. Really making the treetops as an area to walk on felt really cool, even if it's normally a background. Super clever. Generally, I liked the first half, and it feels fine. The gimmicks work well and the "Mega Man squishing needs" comment is really cute. Near the end, the shooters that destroy the blocks feel really unnecessary. You can really just ignore them and the rest of the level is unaffected. I guess the idea of punishing you for shooting too much is neat, but it really doesn't add much in what should be the climax of the level. Overall, the level is okay. There's potential, but it's not quite there.

PKWeegee PKWeegee PKWeeGee : 46 / 100
Design Creativity Function Fun Aesthetic
11 / 35 7 / 15 10 / 10 9 / 25 9 / 15

This just screams disorganized. There was no clear focus, or at least it wasn't visible to me. The ball spitters were barely used to destroy blocks, and mostly just plastered around as decoration, it seems. The crushers did their job, at least, I suppose.

M-Jacq M-Jacq M-Jacq : 52 / 100
Design Creativity Function Fun Aesthetic
15 / 35 9 / 15 9 / 10 10 / 25 9 / 15

Well, um, alright. There is one thing I really dug about this level: you got to walk on top of the foliage from Wood Man's stage. There must be other video games where there are big leafy trees in the background that you rise above and then use as green chunks of foreground, but I can't for the life of me think of one right now. That bit is cool.
The rest of the level... Well, I'll say this: Tackle Fires and Gremlins in the same box is a pretty rough deal. A "cursed set," even. And I think there was a really cool moment where you have to use the Bokazurah to clear one half of the platforms so you can sneak under the crusher. But other than that, well, it's decent but nothing spectacular. I think there was a germ of a good idea when the Bokazurah platforms were literally everywhere, and then there was a powerup buried in them, and you could try to fetch it out. But that's kind of pushing it.

Freems Freems Freems : 61 / 100
Design Creativity Function Fun Aesthetic
19 / 35 9 / 15 9 / 10 16 / 25 8 / 15

I sometimes feel like I'm missing the point at times. Don't get me wrong, things are fine. Everything is introduced well enough, the challenges are pretty standard and there's generally a curve that goes through the level. Though the last section just leaves me wondering if I missed something. The ball machines were everywhere but outside of the blocks in front of the boss door, there really didn't seem to be much of a reason to shoot a single one of them. It felt like I was skipping over a huge chunk of level with absolutely zero effort on my part. Maybe it was all for a lot of goodies, but it still makes the whole last of the level feel like a little bit of an afterthought more than anything else. Luckily, everything before that point is perfectly well and good, if not a little boring. The end just leaves me confused.

Make a Good 48 Hour Mega Man Level - Tier 5
Entry Stages
A Waste of SpaceAsinine FactoryFlamecrush ForestEnkers RevengeanceVolcanic FacilityExoplanet EverestRunning Down a DrainWell Oiled MachineAlpha-OmegaCopper Cave
List of Bosses
Dust ManHunter Type AWood ManEnkerHeat ManSaturnIron BallBubble ManOil ManQuick ManStone Man
Make a Good 48 Hour Mega Man Level
Mega Man (Costumes) • Dr. LightBox Cartel (Don AteteminoKamikaminDockalockerBlockySquare Machine) • RollJosephDeleuze PipiSargeSidequest NPCs
Special Weapons
Flame MixerRain FlushSpark ShockSearch SnakeTengu BladeSalt WaterConcrete ShotHoming SniperRush CoilRush JetBeat
Exclusive to Cheats
Treble Boost
A Waste of SpaceAbandoned MineAir LabsAlpha-OmegaAncient ZigguratAsinine FactoryBase in the BoondocksblainzBraving New DepthsBunker 20XXBurning BunkerCascadeCaution: Moving PartsCelestial ResortCentral ComputerCloudy CityCombustible Alien Variable EventsCombustible QuagmireCombustion CastleCommando CavernsCopper CaveCornerstone to DominateCosmological FactoryCossack's PlaygroundCrashing in the DarkCryonics LabCurious SkymachineCutting Edge TechnologyDarkwing CityDeep Dark TempleDeep Within the JungleDown the DrainEnkers RevengeanceExoplanet EverestFaint Flying FactoryFire Armed to the BeakFlamecrush ForestFlaming FortressFlower CoreFlowers and ThornsFootlooseForest CastleFortified BaseFrigid InfernoFrozen LabGettin' out of DogecityGraviMan INC.Hopping High Above DangerIce Treatment FacilityIHOPEIWINInto the FurnaceJust a Space LevelLasers and PlatformsLime and LameMake a 48 Minute Mega Man LevelMega Man Saves Canada from the Evil Clutches ofMegatroidMinari Hydrospace CenterMmmmmmmmmmmmmmmmmoon BaseMystic MuseumObligatory Enemy Spam LevelOh NoOh No! More CompactorsOne Night in XanaduOrbital AssaultOrdinance With LyricsOuter ExcavationPerilous MountainPint House Power HousePlanet XanlordusRealm of the Lich LordRobot Recycling CenterRocky Blocky CavernRunning Down a DrainSaturn FortressScissors 'n ShrimpsScrub CitySeahorse CityShort BaseShort-Tempered CircuitSleet CitadelSlipping Through TimeSonic Man's SpaceshipSpace PipesSpicy Banana Bread StorehouseSpicy Top ActionStormy TowerSuper Pipe WorldTaking a DipTesla CoilThe AbyssThe Bouncy Octa BoomThe End of Needle Man?!The Tiki Tiki Tiki Tiki Tiki RoomThrough the CrabacombsToad Man's Underwater Sea LabTowerTwilight FortressUntested Rush JobVoid QuestVolcanic FacilityWarehouse of ConveyorsWater Park SupWeapon Testing FacilityWell Oiled MachineWily StationWindy Conditions
Cartel Hideout
Deep Sea Break-InHydrothermal LayerPandora's Parlor
SS ElroyTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7Tier 8Tier 9Tier 10Tier 11Cartel HideoutDouble-Action BoutiqueSpecial Weapon Bootcamp
Devkit Bosses
Cut ManGuts ManBomb ManFire ManMetal ManAir ManBubble ManQuick ManCrash ManFlash ManHeat ManWood ManBoobeam TrapGemini ManTop ManSpark ManKamegoro MakerToad ManPharaoh ManDust ManMetall DaddyGravity ManStone ManGyro ManDark Man 4Blizzard ManPlant ManRounder IIPower PistonHoney WomanMega Mech SharkCommando ManChill ManSolar ManEnkerQuintPunkGiant SuzyBalladeHunter Type AMercurySaturnUranusIron BallGrey DevilDangan ManKomuso ManOil ManSonic ManDyna Man
Modified Bosses
BombMan.EXEMother BrainThe City of St. PetersburgToxic Seahorse?Bandana Wander BellQuick Man DuoDarkwing DuckBerserker Merserker🔥 ManLich ManEmpress ElysiaNot Napalm ManStatue of Wizard Swenner
Box Cartel Fights
KamikaminDockalockerBlockySquare Machine
Fortress Guardians
Sea King: The AftermathShinsopod What! & Shinkhangel Where!Don Atetemino
Other Bosses
Haunted TVShadow ImposterPirate Man