| Mad Grinder
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| Artwork by Capcom
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| Information
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| In-Game Information
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| HP: |
18
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| Attack Damage: |
4 (contact) 4 (cutter) 5 (fireball)
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| Weakness(es): |
Water Shield, Tornado Blow, Ice Wall, Prismatic Laser, Rec Can, Banshee Wail3 Rain Flush, Salt Water48H Icicle Chip (Z-Saber, Blank Drive)EZ Triple Blade, Sakugarne, Block DropperMegamix Only
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| Category: |
Bulky, Fire, Shielded
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| Location(s): |
MaGMML3: The Cave Level That Exists Escape From the Wily City Fairly Unfocused Newcomer's Bosses And Gimmicks Stage MaG48HMML: Pandora's Parlor MaGMML: Episode Zero: Metropolitan Neapolitan
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| Misc. Information
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| Script: |
マッドグラインダー
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| Romaji: |
Maddo Guraindā
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| Programmer(s): |
ACESpark
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| Artist(s): |
ACESpark
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| Series Information
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| Official Game Appearances: |
Mega Man 7
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| MaGMML Game Appearances: |
MaGMML3 (Midboss) MaG48HMML (Midboss, NPC) MaGMML: Episode Zero (Midboss) Megamix Engine
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Mad Grinder is a midboss from Mega Man 7. It is a giant road roller robot.
Mad Grinder is included in the Megamix Engine, and was included as a devkit miniboss in all games made with it. It first appeared in Make a Good Mega Man Level: Episode Zero as the midboss of the stage Metropolitan Neapolitan.
In Make a Good 48 Hour Mega Man Level, a friendly Mad Grinder can be found in Cabin A4 on the SS Elroy. Having decided to stock up on E-Tanks and W-Tanks (since the ship itself does not have a shop), it will provide Mega Man with free tanks contained within a destructible box, with the number of tanks increasing based on how many Energy Elements Mega Man has obtained (and how many tanks he already has). A more malicious Mad Grinder also appears as the midboss of Big Fish's second ministage in Pandora's Parlor.
Mad Grinder reappeared in Make a Good Mega Man Level 3, and is found in the entries The Cave Level That Exists, Escape From the Wily City, and Fairly Unfocused Newcomer's Bosses And Gimmicks Stage.
Behavior
Mad Grinder will start the battle by rolling forward. When it makes contact with a surface, it will perform one of two attacks:
- Fire a spinning blade from its head that rolls along the ground. When the blade hits a wall, it will bounce off and land back on Mad Grinder's head.
- Fire four fireballs from its mouth, one at a time. Each consecutive fireball is at a lower angle than the previous.
After performing one of these attacks, Mad Grinder will back up. When it reaches another surface, it will jump up in the air, creating a quake that shakes Mega Man briefly. It will then use its spinning blade attack, after which it repeats its pattern.
If Mad Grinder is given the creation code value "variant = 1", it will not use its fireball attack.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3
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1
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1
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2
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3
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0.5
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3
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1/5
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2
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| Other Notes
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3
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1
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1
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1
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3
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Y
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1
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2
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4
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3
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2
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| Other Notes
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Make a Good Mega Man Level 3
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| 1/1/3
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1
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2
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3
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6
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3
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1
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5
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2
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| 2/1/Y
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0.5
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2/3/4
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4
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5/6
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6
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0.5
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1
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0.5
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1
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3/1
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1
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| Other Notes
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3
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4/2
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1/5
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99
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| Other Notes
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Make a Good 48 Hour Mega Man Level
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| 1/1/3
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1
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4
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0
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2
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1/1/2
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4
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3
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2
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2
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| Other Notes
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Make a Good Mega Man Level: Episode Zero
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1
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1
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2
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0
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2
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4
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3
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4
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0.5
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1
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1
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0.5
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3
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6
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4
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6
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1
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1
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2
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2
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2
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3
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3
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3
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| Other Notes
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Megamix Engine
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| 1/1/3
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Y
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2
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1
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3
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2
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| Other Notes
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Notes
- Mad Grinder's fireball attack was not used in Mega Man 7 (though a similar fire attack is used by it in the game's intro); rather, it originates from the arcade game Mega Man 2: The Power Fighters.