Koopa Troopa (Mario Land)

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Koopa Troopa
Artwork by Nintendo
Artwork by Nintendo
Information
In-Game Information
HP: 12
3EZ
Attack Damage: 10 (contact)2
4 (contact)EZ
Weakness(es): Z-Burst
Blank Drive (Cutter Chip, Zap Chip, Psycho Chip)EZ
Location(s): MaGMML2:
Mario Land
MaGMML: Episode Zero:
Code Landfill
Misc. Information
Japanese Name: Nokonoko
Script: ノコノコ
Romaji: Nokonoko
Designer(s): Renhoek
Programmer(s): Renhoek
Artist(s): Unconfirmed
Series Information
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
Other Appearances: Super Mario Bros.
KoopaTroopaMarioLand.png
For the article on the SMB3 enemy, see Koopa Troopa (SMB3)

Koopa Troopa is an enemy from the Super Mario Bros. series. It is a turtle-like being that serves as one of Bowser's primary footsoldiers.

Koopa Troopas appear as enemies in Make a Good Mega Man Level 2, appearing in the Tier X stage Mario Land. In this iteration, they look and behave as they did in Super Mario World. They return in Make a Good Mega Man Level: Episode Zero, appearing in the level Code Landfill, now with an immunity to being jumped on.

Behavior

Koopa Troopas walk forwards constantly, turning around if they reach a wall. Depending on the colour of their shell, they will react to ledges in one of two ways; green-shelled Koopa Troopas will carelessly walk off of them, while red-shelled Koopa Troopas will turn around to avoid falling off.

In MaGMML2, jumping on a Koopa Troopa will force it out of its shell, turning it into a Beach Koopa. The shell can then be kicked by jumping onto or running into it; however, this will not affect any entity other than Mario. If a Koopa Troopa is hit with a fireball or Spin Jump, it will be instantly destroyed without leaving a shell or becoming a Beach Koopa.

Damage Table

Make a Good Mega Man Level Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

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