Ratton

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Ratton
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 2
Attack Damage: 4 (contact)
Weakness(es): Gemini Laser, Top Spin1
Metal Blade, Top Spin, Black Hole Bomb, Power Orb1R
Sakugarne2
Tornado Blow, Thunder Beam, Ice Wall3
Flame Mixer, Concrete Shot48H
Flame Chip (Z-Saber, Z-Burst)EZ
Wheel Cutter, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Nature
Location(s): MaGMML(1R):
Chroma Key
Flashback Database1
MaGMML2:
Conveyor Mayhem
Bouncy Castle
Beneath Sand and Rock
Reality Core
The Pit of Pits
Null and Void
MaG48HMML:
Pandora's Parlor
MaGMML: Episode Zero:
Lily Airpad
Misc. Information
Script: ラットン
Romaji: Ratton
Alt. Name(s): Robot Rat (Game Gear Mega Man manual)
Programmer(s): snoruntpyro1
Unconfirmed23
Series Information
Official Game Appearances: Mega Man 4
Mega Man IV
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Ratton.png

Ratton is an enemy from Mega Man 4. It is a robotic rat designed to patrol sewers.

Ratton was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entry Chroma Key, as well as the Wily stage Flashback Database1.

Ratton returned in Make a Good Mega Man Level 2, where it appeared in the entries Conveyor Mayhem, Bouncy Castle, and Beneath Sand and Rock, as well as the Wily stage Reality Core, the Pit of Pits sub-level "Chroma Key?", and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero level Lily Airpad. In Make a Good 48 Hour Mega Man Level, no entries used Ratton, but it is one of several possible enemies that Don Atetemino can summon from his boxes.

Behavior[edit]

Rattons will constantly jump forward, randomly choosing between one of three jump heights.

Variants[edit]

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
FireRatton.png Fire Ratton MaGMML2 Conveyor Mayhem
Reality Core
A reddish Ratton that lights a small fire underneath it whenever it jumps. Unlike its template, it is completely silent. Thoron 2 4 (contact)
2 (fire)

Damage Table[edit]

Make a Good Mega Man Level[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
1.5
3
4
1
2
2
2
3
2
0.5
1
3
1/1/4
1/5
2
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered[edit]

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 3 1 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2[edit]

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3[edit]

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 3 2
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only[edit]

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level[edit]

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero[edit]

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine[edit]

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes