Pukapucker

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Pukapucker
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3 (head)
3 (body)
Attack Damage: 3 (contact)
Weakness(es): Sakugarne2
Tornado Blow, Thunder Beam, Rec Can, Banshee Wail3
Rain Flush48H
Top Spin, Black Hole Bomb, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Location(s): MaGMML2:
Deep Thoughts
The Pit of Pits
Null and Void
MaGMML3:
NEO Pit of Pits
Shrine of Nebula
MaG48HMML:
Weapon Tutorials
Misc. Information
Script: プカプッカー
Romaji: Pukapukkā
Programmer(s): ACESpark
Series Information
Official Game Appearances: Mega Man 5
Mega Man IV
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (Enemy, NPC)
Megamix Engine
Pukapucker.png

Pukapucker is an enemy from Mega Man 5. It is a robot with a round head carried by a detached body.

Pukapucker was first made available in the devkit for Make a Good Mega Man Level 2. The body was not used anywhere in the game, but the head was used in the Tier X stages Deep Thoughts, as well as the Pit of Pits sub-level "Typical Miniboss Fights", and in Null and Void. By contrast, Pukapucker barely managed to see use in Make a Good 48 Hour Mega Man Level, with only one appearing (with both head and body) in a walled-off area of the Weapon Tutorials.

Pukapucker returned in Make a Good Mega Man Level 3, but wasn't used in any entries. It would, however, appear in the NEO Pit of Pits sublevels "In the Can Co." (but only the head), "Let's Not Lose Our Heads, Though", and "The Ball Pit". The body also appeared in the Shrine of Nebula room "Don't Shock the Rock!", but only as an invincible platform for a Lightning Lord.

Behavior

With a body, a Pukapucker will walk back and forth, moving its head up and down. If the head is destroyed while on the body, the body will also be destroyed. If only the body is destroyed (or the Pukapucker is spawned without a body), the head will begin bouncing up and down.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 2 4/3 4 0.5 1 1 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
N/A*
1/1/3
N/A*
2
2
2
N/A*
0
N/A*
2
N/A*
1/1/2
N/A*
2
N/A*
3
N/A*
2
N/A*
N/A†
Other Notes Top row is damage in MaG48HMML; bottom row is damage from MaG48HMML weapons in the Megamix Engine.
*Not usable in any scenario involving Pukapucker in MaG48HMML.
†Not in the current build of the Megamix Engine.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes