Scworm

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Scworm
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 5 (Scworm)
5 (pipe)
Attack Damage: 2 (contact)
2 (pipe)
Weakness(es): Sakugarne2
Break Dash, Beet Tiller3
Search Snake, Concrete Shot48H
Zap Chip (Z-Saber, Blank Drive)EZ
Wheel Cutter, Plant BarrierMegamix Only
Category: Grounded
Location(s): MaGMML2:
Cardinal Man
Joe Destruction Co.
Orbital Station
Reality Core
The Pit of Pits
MaGMML3:
Ultimate Level
Cutman's New Warehouse
Shrine of Nebula
MaG48HMML:
Copper Cave
MaGMML: Episode Zero:
Null and Void
Misc. Information
Script: スクワーム
Romaji: Sukuwāmu
Alt. Name(s): Laser Thrower (Game Gear Mega Man manual)
Squirm (Mega Man Anniversary Collection)
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man 2
Mega Man: Dr. Wily's Revenge
Mega Man II
Mega Man: The Wily Wars
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy, NPC, Rush Coil costume)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Scworm.png
"A machine that makes worms"
―Note in Scworm's code, Megamix Engine

Scworm is an enemy from Mega Man 2. It is a small, short mecha that dispenses metal pipes.

Scworm was first made available in the devkit for the original Make a Good Mega Man Level contest, but it did not appear anywhere in that game.

Scworm returned in Make a Good Mega Man Level 2, where it appeared in the entries Cardinal Man, Joe Destruction Co., and Orbital Station, as well as the Wily stage Reality Core and the Pit of Pits sub-levels "De", "Gutsy" and "No Room To Breathe". It also appeared in the Make a Good Mega Man Level: Episode Zero level Null and Void, and the Make a Good 48 Hour Mega Man Level entry Copper Cave.

In Make a Good Mega Man Level 3, Scworm was present in the entries Ultimate Level and Cutman's New Warehouse, as well as the Shrine of Nebula room "Sniper Armor Certified". A Scworm also functions as the Rush Coil while wearing the Flash Man costume.

Behavior

Scworms will sit still, periodically firing metal pipes in an arc. It will stop firing pipes when a certain number of them are on-screen. The metal pipes themselves will not do anything after being fired, and will eventually despawn.

Damage Table

Damage listed is for the Scworm itself.

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 3
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 1 1/2/3 4 4/3 4 0.2 1 2 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 3 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 1 1 2 1
Icicle Chip 2 3 2 3
Zap Chip 2 4 3 4
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

Notes

  • The MaGMML1 devkit, MaGMML2 devkit, and Megamix Engine all misspell Scworm's name as "Schworm".