Difference between revisions of "Template:Enemy"
From Make a Good Mega Man Level Contest
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{{#if:{{{programmer|}}}| {{!}} width=47% style="padding: 3px 4px;"{{!}} '''Programmer(s):''' {{!!}} {{{programmer}}} }} | {{#if:{{{programmer|}}}| {{!}} width=47% style="padding: 3px 4px;"{{!}} '''Programmer(s):''' {{!!}} {{{programmer}}} }} | ||
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| + | {{#if:{{{artist|}}}| {{!}} width=47% style="padding: 3px 4px;"{{!}} '''Artist(s):''' {{!!}} {{{artist}}} }} | ||
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{{#if:{{{OffAppear|}}} {{{IncAppear}}} {{{appear|}}} {{{appear2|}}}|{{!}}- | {{#if:{{{OffAppear|}}} {{{IncAppear}}} {{{appear|}}} {{{appear2|}}}|{{!}}- | ||
Latest revision as of 09:56, 18 April 2019
| Enemy | |||||||||||
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'''How to use this template:'''
{{enemy
|align= Can set alignment (default is right).
|name= Enemys name.
|image= Image of enemy.
|caption= Description of image.
|jname= Characters Japanese name.
|script=Characters Japanese name in kanji, katakana, and/or hiragana.
|romaji= Romanization of characters Japanese name.
|altname= Enemys alternate name(s).
|designer= The real life designer of the enemy.
|programmer= The real life programmer of the enemy.
|artist= The real life artist of the enemy.
|hp = How much HP the enemy has.
|at= Amount of damage each attack the Robot Master will do to the player (includes contact)
|weak= The weak point (Special Weapon, ...).
|category= What categories the enemy is listed under internally (This is first seen in the Megamix Engine)
|location=List of stages the enemy appears in.
|OffAppear= Appearances in Official Capcom Games
|MaGMMLAppear= Appearances in MaGMML games.
|appear= Use if the character does not appear in a video game.
|appear2= Appearances in other series or fan games.
|sprite= Sprite or 3D model.
}}
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