Difference between revisions of "Joe Man (boss)"

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#REDIRECT [[Joe Man]]
|titlebg=#8D83AB
 
|titletext = #FFFFFF
 
|name= [[File:JoeManMugshot.png|left|JoeMan's mugshot]][[File:JoeManMugshot.png|right|Joe Man's mugshot]]Joe Man / Joe Man R
 
|image=[[File:Joeman8bitArt.png|270px|Artwork by [[MegaVile]]]]
 
|caption= Artwork by '''[[MegaVile]]'''
 
|script=
 
|romaji =
 
|number=
 
|designer= Zieldak
 
|programmer= Zieldak
 
|gender= Male
 
|eyecolor = Red
 
|at=
 
|weapon= Joe Buster + Joe Grenade
 
|hp=28  (84 for Joe Man R)
 
|attack=
 
|type = Joe
 
|weak=[[Slash Claw]]
 
|affiliations=
 
|stage=[[Joe Man(Stage)]]
 
|location=
 
|occupation= Sniper Joe Commander
 
|OffAppear=
 
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]]<br>(Boss)
 
|appear2=
 
|sprite={{MirrorDiv |mirror=[[File:JoeMan.png ]]}}
 
}}
 
 
 
'''Joe Man''' is the end boss of [[Joe Man|his namesake stage]] in ''[[Make a Good Mega Man Level 2]]''. He guards the teleporter to the energy element, while an optional upgraded form of him called '''Joe Man R''' guards a Noble Nickel with his all.
 
 
 
==Strategy==
 
Joe Man and Joe Man R follow the same base pattern. <br> <br>
 
# At the start of the battle, they will shoot 5 projectiles and jump halfway across the screen twice.
 
# They will toss 2 grenades and either jump at the player or jump at the player twice.
 
# Repeat process approximately once or twice.
 
# Jump to the other side of the screen, laying two landmines along the way.
 
# Repeat.
 
 
 
Once Joe Man R's first health bar is emptied, any landmines that may be active will explode, and he will enter an injured state and be briefly invincible. After a short pause, he will jump to the other side of the screen (In the direction is currently facing), and run across the screen frantically laying mines that explode in his wake, until he reaches the center of the screen, at which point he jumps into the air and lands on the other side of the screen.  He will do this three times, jump to the side of the screen, and return to his base AI.
 
 
 
Once his second health bar is emptied, he will repeat the running landmine attack from before, but instead of returning to his original AI, he begins using this new pattern:
 
# Shoot five projectiles.
 
# Jump halfway across the screen twice.
 
# Fire a volley of five arcing grenade projectiles upward, aimed towards the player's current location.
 
# Repeat the above steps twice.
 
# Repeat the running landmine attack described above.
 
 
 
When he is below 5 HP, Joe Man R degenerates into a simple loop of shooting five projectiles, jumping halfway across the screen twice, and the running landmine attack.
 
 
 
It is worth noting that Joe Man R does a lot more damage than Joe Man himself, and it is advised to bring [[E-Tanks]] and full ammo for [[Slash Claw]] and [[Wheel Cutter]].
 
==Damage Table==
 
{{Damagetable2
 
| buster = 1/1/3
 
| hornet = 1
 
| jewel = 1
 
| grab = 0
 
| triple = 1
 
| slash = 4
 
| wheel = 3
 
| sakugarne = 2
 
| wire = 7
 
| arrow = 0
 
| flash = N
 
| notes = Wheel Cutter triggers the mines Joe Man and Joe Man R lay down.
 
}}
 
 
 
==Trivia==
 
* Joe Man and Joe Man R's weakness to [[Slash Claw]] is a nod to the fact the Slash Claw tears through shields and tends to easily kill Joe enemies.
 
* Joe Man R is one of the most widely disliked entry bosses, for having far too much health and dealing far too much damage.  For this reason, he is one of the few entry bosses that does not appear in the [[Mega Arena]].
 
* A modified Joe Man appears at the end of one path in [[Metallic Ocean]], asking the player if they remember him. This Joe Man has 10 health bars but dies instantly after they fill up.
 
 
 
{{MaGMML2 Tier 6}}
 

Latest revision as of 23:16, 21 February 2018

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