User:Game Trooper
About me
Greetings one and all, I'm Game Trooper!! Entrant of MAGMML2's Volcanic Furnace, and long time Mega Man fan. I'm seasoned in editing various wikis (which will be listed below) as early as high school, so I feel that I can be a big help to one I feel very passionate about. I have also helped build one of them up from its infancy, and have even been an admin for one of them. I absolutely enjoy helping out wikis like this one grow, and educate newcomers on what the wiki's all about. If you need any help, please don't hesitate to post it on my talk page!! I'll get back to you as soon as possible.
Other Wikis
I can be found on many other wikis.
They include:
- Mega Man Wiki
- Ratchet and Clank Wiki
- Scaler Wiki
and
- Overlord Wiki
Dev Commentary
HELLO! This is my unofficial commentary of how I created my level, Volcanic Furnace. I'll try to keep this brief, but I imagine that some people will be curious as to what I was thinking of when designing this level (I assume that a particular Durgon will 'eventually' get to this, so hi!).
The Concept
As any fan would understand why I entered, I have always wanted to create my own game, and after 'insert-Gaben-9-years-dev-joke-here', I finally got to throw my hat into the ring. The idea for a fire level was actually one of the things I stayed with from the get go. I had FEVERISHLY watched AceSpark's level design video series and reviewed MAGMML1's winner, Glass Man, for direction. I concluded that for reference, keep the stage about 28 frames long, introduce each gimmick one section at a time then combine them near the end, and place checkpoints around areas of difficulty. The idea of a fire stage stemmed from an early Robot Master of mine named Scorch Man (kinda silly seeing Bootleg Zook and Sunrise actually showed up, and originally so did Eternal's). Ultimately, despite being a programmer by trade, he was cut due to time restraints and lack of game maker experience. The stage was mostly winged and I plopped down what I thought might make for a fun or challenging setup. One of the ideas I KNOW I wanted to have in some form was some sort of mine cart segment (akin to the final moments of Indiana Jones: Temple of Doom(YOU KNOW WHAT IT IS)). However, due to poor spriting skills and again, lack of game maker experience, I used Guts Lifts as a substitute.