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{{Stub}}
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{{Levelinfo  
{{Levelinfo
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|align= right
|align=right
 
 
<!-- ===========Info============== -->
 
<!-- ===========Info============== -->
|title=Aurora Man
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|title= Aurora Man
|rank=22nd
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|rank = 22nd
 
|image=[[File:screenshot119.png]]
 
|image=[[File:screenshot119.png]]
|caption=No doctor, it's just the northern lights.
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|caption= No doctor, it's just the northern lights.
|game=''[[Make a Good Mega Man Level 2]]''
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|game=[[Make a Good Mega Man Level 2]]
|creator=[[SpoonyBardOL]]
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|creator= [[SpoonyBardOL]]
|composer=RushJet1
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|composer= RushJet1
|artist=
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|artist=  
|programmer=
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|programmer =  
 
<!-- ===========Scores============== -->
 
<!-- ===========Scores============== -->
<!--
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<!--  
Judge Order Reminder:
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Judge Order Reminder:  
 
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem
 
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem
 
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark
 
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark
 
-->
 
-->
|gamenum=2
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|gamenum = 2
|judge1=39
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|judge1 = 39
|judge2=33
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|judge2 = 33
|judge3=35
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|judge3 = 35
|judge4=40
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|judge4 = 40
|judge5=23
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|judge5 = 23
|totalscore=34
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|totalscore = 34
 
<!-- ===========Stats============== -->
 
<!-- ===========Stats============== -->
|elements=1
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|elements = 1
|collectables=[[File:Nickel.png|Descending the red tower, destroy the brown block in your way.]]
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|collectables = 1
|enemies=
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|enemies =
*[[Bounder]]
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* Twin Roader
*[[Camon]]
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* Twin Cannon
*[[Crystal Joe]] (reskinned)
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* Pukapelly
*[[Metall Cannon]]
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* Crystal Joe
*[[Neo Metall]]
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* Neo Metall
*[[New Shield Attacker]]
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* Wall Blaster II
*[[Power Muscler]]
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* Bounder
*[[Pukapelly]]
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* New Shield Attacker
*[[Twin Cannon]]
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* Metall Cannon
*[[Twin Roader]]
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* Yudon
*[[Wall Blaster II]]
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* Power Muscler
*[[Yudon]]
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|subbosses =  
|gimmicks=
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|bosses =
*[[Destroyable Block]] ([[Triple Blade]])
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|other =  
*[[Drop Platform]]
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|music= Mega Man 9.5- Aurora Man
|subbosses=
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|location = Tier 8
|bosses=
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|previous = [[Bouncy Castle]]
|other=
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|next = [[City Under Siege]]
|music=Mega Man 9.5- Aurora Man
 
|location=[[Tier 8 (MaGMML2)|Tier 8]]
 
|previous=[[Bouncy Castle]]
 
|next=[[City Under Siege]]
 
 
}}
 
}}
'''Aurora Man''' is the 22nd place level in ''[[Make A Good Mega Man Level 2]]''. The level consists mostly of Shadow Man Platforms and clever enemy placement. One of its strongest points was its custom tileset, while its lack of gimmicks brought down its score with certain judges.
 
  
==Noble Nickel location==
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== Overview ==
There will be a cardboard box in a room with 2 drop platforms and 2 Wall Blaster II's. Destroy it with Triple Blade, then go into the opening using Wheel Cutter. After you fall, you will end up in a room containing the level's only Noble Nickel, along with a Yudon protecting it.
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Aurora Man is the 22nd place level in Make A Good Mega Man Level 2. The level consists mostly of Shadow Man Platforms and clever enemy placement. One of its strongest points was its custom tileset, while its lack of gimmicks brought down its score with certain judges.
  
==Judge Comments==
 
{{JudgeComment2
 
|pyro = Really nice level! The level has a very good difficulty curve and there's some very interesting and surprisingly difficult setups dealing with the Shadowman platforms. I love how they were used in tandem with the Crystal Joes - they present nice, rhythm...y...challenges. I think the one issue I really would have with the level is the two rooms where you drop down onto Shadowman platforms - I didn't get killed by the rooms, but I feel like I got lucky. It seems very easy for a player to be dropped down into spikes if they're not positioned exactly right, and it requires very quick reaction time to react to the fact that you're falling onto spikes as well as to immediately jump off the Shadowman platform. Other than that, the level is pretty good, and I love the aesthetics. Very solid level overall.
 
|pyroscore = 39
 
|spdesign = 12
 
|spfun = 8
 
|spcreativity = 9
 
|spaesthetics = 5
 
|spfunction = 5
 
|spskip = No
 
|jupi = This level was...meh. The graphics were nice (aurora effect could use some work though) but there were some design flaws. A few sections dropped you into a room on top of platforms that open up underneath you while having to dodge enemy attacks. There wasn't really enough time to react without using the Flash Stopper. The rest of the level was pretty uneventful, although there were some nice platforming challenges with the red platforms.
 
|jupiscore = 33
 
|jhdesign = 9
 
|jhfun = 5
 
|jhcreativity = 11
 
|jhaesthetics = 4
 
|jhfunction = 4
 
|enjl = Pretty nice and simple level! It does a fairly good job at introducing all of its elements and looks really nice. I feel like the enemy placement in this stage occasionally gets rather wacky, with areas near the middle of the level being more challenging than setups towards the end, but the challenges themselves are nice and fun to play through! I feel like the level was in its design somewhat limited by its city theme and that shaping the surrounding area based on the design would've allowed for some more creative segments overall. Still, fun level!
 
|enjlscore = 35
 
|endesign = 8
 
|enfun = 7
 
|encreativity = 10
 
|enaesthetics = 5
 
|enfunction = 5
 
|enskip = No
 
|garirry = Absolutely fantastic stage! The level design is rock solid and it was ultimately a very enjoyable experience. Not to mention the visuals look absolutely marvelous. I would have liked if the level had a boss like the title suggests, but that's certainly no big deal, especially when we have a stage as good as this.
 
|garirryscore = 40
 
|gadesign = 10
 
|gafun = 9
 
|gacreativity = 11
 
|gaaesthetics = 5
 
|gafunction = 5
 
|gadesignnote = Really good! Enemy placement is good, the level is well built, and the amount of bad design is really, really small.
 
|gafunnote = Really fun level. Really liked going through it. A little empty I think, but not a serious issue.
 
|gacreativitynote = Generally the physical design of the level is really creative, an aurora-themed level is cool. If only there was a boss though.
 
|gaaestheticsnote = Absolutely fantastic. Choice of music is also great.
 
|gafunctionnote = Works just fine.
 
|ace = Another boss corridor, another lack of robot master.
 
This was disappointing, especially with the level name, you really needed a boss!
 
The main issue with this level is: It looked great, it sounded great... and that was it. There was so little interesting going on that it is overall quite forgettable. The fact that only one gimmick was used is also a real blow to the stage and didn't show much creativity there.
 
There is a lot there in the devkit, use it! The only real highlight of the stage was the Noble Nickel.
 
But one creative spot does not a creative stage make. The enemy selection was also all over the place with little cohesion, as if they were chosen at random at times. It got better as the stage went on, but it started off pretty meh.
 
Very forgettable, not that fun, so I'm not terribly impressed, sorry. But still, the level wasn't BAD, just not terribly interesting.
 
|acescore = 23
 
|asdesign = 5
 
|asfun = 5
 
|ascreativity = 3
 
|asaesthetics = 5
 
|asfunction = 5
 
|asskip = No
 
}}
 
<!--
 
==Obligatory 'Steamed Hams' reference==
 
'''ACESpark''': Good lord, what is happening in there!?<br>
 
'''SpoonyBardOL''': Aurora Man?<br>
 
'''ACESpark''': A...?<br>
 
'''ACESpark''': Aurora Man? In ''22nd place'', with ''34 points'', in ''this'' part of Tier 8, localized '''''entirely''''' between [[Bouncy Castle]] and [[City Under Siege]]!?!<br>
 
'''SpoonyBardOL''': Yes!<br>
 
'''ACESpark''': ...<br>
 
'''ACESpark''': May I fight him?<br>
 
'''SpoonyBardOL''': ...No.
 
-->
 
  
{{MaGMML2 Tier 8}}
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== Obligatory 'Steamed Hams' reference ==
{{MaGMML2}}
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'''ACESpark''': Good lord, what is happening in there!?!?<br>
[[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 8 (MaGMML2)]][[Category:Make a Good Mega Man Level 2 Entries]]
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'''SpoonyBardOL''': Aurora Man??<br>
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'''ACESpark''': ...?<br>
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'''ACESpark''': Aurora Man? In 22nd place, with 34 points, in this part of Tier 8, localized entirely between [[Bouncy Castle]] and [[City Under Siege]] !?!?!??<br>
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'''SpoonyBardOL''': Yes!?<br>
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'''ACESpark''': ...?<br>
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'''ACESpark''': May I fight him??<br>
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'''SpoonyBardOL''': ...No.?<br>
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{{Template:MaGMML2 Tier 8}}

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