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{{Stub}}
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{{Levelinfo  
{{Levelinfo
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|align= right
|align=right
 
 
<!-- ===========Info============== -->
 
<!-- ===========Info============== -->
|title=Aurora Man
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|title= Aurora Man
|rank=22nd
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|rank = 22nd
 
|image=[[File:screenshot119.png]]
 
|image=[[File:screenshot119.png]]
|caption=No doctor, it's just the northern lights.
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|caption= No doctor, it's just the northern lights.
|game=''[[Make a Good Mega Man Level 2]]''
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|game=[[Make a Good Mega Man Level 2]]
|creator=[[SpoonyBardOL]]
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|creator= [[SpoonyBardOL]]
|composer=RushJet1
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|composer= RushJet1
|artist=
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|artist=  
|programmer=
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|programmer =  
 
<!-- ===========Scores============== -->
 
<!-- ===========Scores============== -->
<!--
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<!--  
Judge Order Reminder:
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Judge Order Reminder:  
 
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem
 
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem
 
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark
 
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark
 
-->
 
-->
|gamenum=2
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|gamenum = 2
|judge1=39
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|judge1 = 39
|judge2=33
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|judge2 = 33
|judge3=35
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|judge3 = 35
|judge4=40
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|judge4 = 40
|judge5=23
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|judge5 = 23
|totalscore=34
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|totalscore = 34
 
<!-- ===========Stats============== -->
 
<!-- ===========Stats============== -->
|elements=1
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|elements = 1
|collectables=[[File:Nickel.png|Descending the red tower, destroy the brown block in your way.]]
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|collectables = 1
|enemies=
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|enemies =
*[[Bounder]]
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* Twin Roader
*[[Camon]]
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* Twin Cannon
*[[Crystal Joe]] (reskinned)
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* Pukapelly
*[[Metall Cannon]]
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* Crystal Joe
*[[Neo Metall]]
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* Neo Metall
*[[New Shield Attacker]]
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* Wall Blaster II
*[[Power Muscler]]
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* Bounder
*[[Pukapelly]]
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* New Shield Attacker
*[[Twin Cannon]]
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* Metall Cannon
*[[Twin Roader]]
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* Yudon
*[[Wall Blaster II]]
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* Power Muscler
*[[Yudon]]
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|subbosses =  
|gimmicks=
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|bosses =
*[[Destroyable Block]] ([[Triple Blade]])
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|other =  
*[[Drop Platform]]
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|music= Mega Man 9.5- Aurora Man
|subbosses=
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|location = [[Tier 8 (MaGMML2)|Tier 8]]
|bosses=
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|previous = [[Bouncy Castle]]
|other=
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|next = [[City Under Siege]]
|music=Mega Man 9.5- Aurora Man
 
|location=[[Tier 8 (MaGMML2)|Tier 8]]
 
|previous=[[Bouncy Castle]]
 
|next=[[City Under Siege]]
 
 
}}
 
}}
'''Aurora Man''' is the 22nd place level in ''[[Make A Good Mega Man Level 2]]''. The level consists mostly of Shadow Man Platforms and clever enemy placement. One of its strongest points was its custom tileset, while its lack of gimmicks brought down its score with certain judges.
 
  
==Noble Nickel location==
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== Overview ==
There will be a cardboard box in a room with 2 drop platforms and 2 Wall Blaster II's. Destroy it with Triple Blade, then go into the opening using Wheel Cutter. After you fall, you will end up in a room containing the level's only Noble Nickel, along with a Yudon protecting it.
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Aurora Man is the 22nd place level in Make A Good Mega Man Level 2. The level consists mostly of Shadow Man Platforms and clever enemy placement. One of its strongest points was its custom tileset, while its lack of gimmicks brought down its score with certain judges.
  
==Judge Comments==
 
 
{{JudgeComment2
 
{{JudgeComment2
 
|pyro = Really nice level! The level has a very good difficulty curve and there's some very interesting and surprisingly difficult setups dealing with the Shadowman platforms. I love how they were used in tandem with the Crystal Joes - they present nice, rhythm...y...challenges. I think the one issue I really would have with the level is the two rooms where you drop down onto Shadowman platforms - I didn't get killed by the rooms, but I feel like I got lucky. It seems very easy for a player to be dropped down into spikes if they're not positioned exactly right, and it requires very quick reaction time to react to the fact that you're falling onto spikes as well as to immediately jump off the Shadowman platform. Other than that, the level is pretty good, and I love the aesthetics. Very solid level overall.
 
|pyro = Really nice level! The level has a very good difficulty curve and there's some very interesting and surprisingly difficult setups dealing with the Shadowman platforms. I love how they were used in tandem with the Crystal Joes - they present nice, rhythm...y...challenges. I think the one issue I really would have with the level is the two rooms where you drop down onto Shadowman platforms - I didn't get killed by the rooms, but I feel like I got lucky. It seems very easy for a player to be dropped down into spikes if they're not positioned exactly right, and it requires very quick reaction time to react to the fact that you're falling onto spikes as well as to immediately jump off the Shadowman platform. Other than that, the level is pretty good, and I love the aesthetics. Very solid level overall.
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|asskip = No
 
|asskip = No
 
}}
 
}}
<!--
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==Obligatory 'Steamed Hams' reference==
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== Obligatory 'Steamed Hams' reference ==
 
'''ACESpark''': Good lord, what is happening in there!?<br>
 
'''ACESpark''': Good lord, what is happening in there!?<br>
 
'''SpoonyBardOL''': Aurora Man?<br>
 
'''SpoonyBardOL''': Aurora Man?<br>
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'''ACESpark''': May I fight him?<br>
 
'''ACESpark''': May I fight him?<br>
 
'''SpoonyBardOL''': ...No.
 
'''SpoonyBardOL''': ...No.
-->
 
  
{{MaGMML2 Tier 8}}
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{{Stub}}
{{MaGMML2}}
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{{Template:MaGMML2 Tier 8}}
[[Category:Make a Good Mega Man Level 2]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 8 (MaGMML2)]][[Category:Make a Good Mega Man Level 2 Entries]]
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[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 8 Stages]]

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