Editing Aurora Man
From Make a Good Mega Man Level Contest
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | {{Levelinfo | |
− | {{Levelinfo | + | |align= right |
− | |align=right | ||
<!-- ===========Info============== --> | <!-- ===========Info============== --> | ||
− | |title=Aurora Man | + | |title= Aurora Man |
− | |rank=22nd | + | |rank = 22nd |
|image=[[File:screenshot119.png]] | |image=[[File:screenshot119.png]] | ||
− | |caption=No doctor, it's just the northern lights. | + | |caption= No doctor, it's just the northern lights. |
− | |game= | + | |game=[[Make a Good Mega Man Level 2]] |
− | |creator=[[SpoonyBardOL]] | + | |creator= [[SpoonyBardOL]] |
− | |composer=RushJet1 | + | |composer= RushJet1 |
− | |artist= | + | |artist= |
− | |programmer= | + | |programmer = |
<!-- ===========Scores============== --> | <!-- ===========Scores============== --> | ||
− | <!-- | + | <!-- |
− | Judge Order Reminder: | + | Judge Order Reminder: |
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem | MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem | ||
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark | MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark | ||
--> | --> | ||
− | |gamenum=2 | + | |gamenum = 2 |
− | |judge1=39 | + | |judge1 = 39 |
− | |judge2=33 | + | |judge2 = 33 |
− | |judge3=35 | + | |judge3 = 35 |
− | |judge4=40 | + | |judge4 = 40 |
− | |judge5=23 | + | |judge5 = 23 |
− | |totalscore=34 | + | |totalscore = 34 |
<!-- ===========Stats============== --> | <!-- ===========Stats============== --> | ||
− | |elements=1 | + | |elements = 1 |
− | |collectables= | + | |collectables = 1 |
− | |enemies= | + | |enemies = |
− | * | + | * Twin Roader |
− | * | + | * Twin Cannon |
− | * | + | * Pukapelly |
− | * | + | * Crystal Joe |
− | * | + | * Neo Metall |
− | * | + | * Wall Blaster II |
− | * | + | * Bounder |
− | + | * New Shield Attacker | |
− | + | * Metall Cannon | |
− | + | * Yudon | |
− | + | * Power Muscler | |
− | * | + | |subbosses = |
− | + | |bosses = | |
− | * | + | |other = |
− | + | |music= Mega Man 9.5- Aurora Man | |
− | |subbosses= | + | |location = [[Tier 8 (MaGMML2)|Tier 8]] |
− | |bosses= | + | |previous = [[Bouncy Castle]] |
− | |other= | + | |next = [[City Under Siege]] |
− | |music=Mega Man 9.5- Aurora Man | ||
− | |location=[[Tier 8 (MaGMML2)|Tier 8]] | ||
− | |previous=[[Bouncy Castle]] | ||
− | |next=[[City Under Siege]] | ||
}} | }} | ||
− | |||
− | == | + | == Overview == |
− | + | Aurora Man is the 22nd place level in Make A Good Mega Man Level 2. The level consists mostly of Shadow Man Platforms and clever enemy placement. One of its strongest points was its custom tileset, while its lack of gimmicks brought down its score with certain judges. | |
− | |||
{{JudgeComment2 | {{JudgeComment2 | ||
|pyro = Really nice level! The level has a very good difficulty curve and there's some very interesting and surprisingly difficult setups dealing with the Shadowman platforms. I love how they were used in tandem with the Crystal Joes - they present nice, rhythm...y...challenges. I think the one issue I really would have with the level is the two rooms where you drop down onto Shadowman platforms - I didn't get killed by the rooms, but I feel like I got lucky. It seems very easy for a player to be dropped down into spikes if they're not positioned exactly right, and it requires very quick reaction time to react to the fact that you're falling onto spikes as well as to immediately jump off the Shadowman platform. Other than that, the level is pretty good, and I love the aesthetics. Very solid level overall. | |pyro = Really nice level! The level has a very good difficulty curve and there's some very interesting and surprisingly difficult setups dealing with the Shadowman platforms. I love how they were used in tandem with the Crystal Joes - they present nice, rhythm...y...challenges. I think the one issue I really would have with the level is the two rooms where you drop down onto Shadowman platforms - I didn't get killed by the rooms, but I feel like I got lucky. It seems very easy for a player to be dropped down into spikes if they're not positioned exactly right, and it requires very quick reaction time to react to the fact that you're falling onto spikes as well as to immediately jump off the Shadowman platform. Other than that, the level is pretty good, and I love the aesthetics. Very solid level overall. | ||
Line 108: | Line 101: | ||
|asskip = No | |asskip = No | ||
}} | }} | ||
− | + | ||
− | ==Obligatory 'Steamed Hams' reference== | + | == Obligatory 'Steamed Hams' reference == |
'''ACESpark''': Good lord, what is happening in there!?<br> | '''ACESpark''': Good lord, what is happening in there!?<br> | ||
'''SpoonyBardOL''': Aurora Man?<br> | '''SpoonyBardOL''': Aurora Man?<br> | ||
Line 118: | Line 111: | ||
'''ACESpark''': May I fight him?<br> | '''ACESpark''': May I fight him?<br> | ||
'''SpoonyBardOL''': ...No. | '''SpoonyBardOL''': ...No. | ||
− | |||
− | {{ | + | {{Stub}} |
− | {{MaGMML2}} | + | {{Template:MaGMML2 Tier 8}} |
− | + | ||
+ | [[Category:Make a Good Mega Man Level 2 Stages]][[Category:Tier 8 Stages]] |