User talk:Nab2012

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I would appreciate it if you didn't make snippy comments with your edits. The game's still new (and very big), it's going to take time to add everything.--Spin Attaxx (talk) 15:54, 30 June 2024 (CDT)

Oh ok, sorry. It just annoyed me. I know the MaGMML community is a small one, but I'm just trying to kick the wiki growth into full swing. I'm gonna try and make a page for Quint's Met Machine then I'm gonna be done for a little while :P--Nab2012 (talk) 16:08, 30 June 2024

P.S. If anything about my edits rubs you or anybody else the wrong way, feel free to fix it. I consider my job to be setting up the foundation for everyone else. It's not perfect, but it can be improved on. I actually worked on a couple of pages for MaGMML: Episode Zero before I had an account, and I did the same thing there. Again, just feel free to patch up any holes I leave. Thanks!--Nab2012 (talk) 17:18, 30 June 2024

Just so you know, we prefer enemy/boss sprites to be flipped to face left where applicable. Keep that in mind next time you machine-gun upload sprites.--Spin Attaxx (talk) 13:10, 1 July 2024 (CDT)

Sorry... I'll keep that in mind next time!--Nab2012 (talk) 17:18, 30 June 2024

Just so you know, a lot of the Boss Gallery names are either guesses or deliberate jokes, so I wouldn't take them as gospel while you're going ham on these templates.--Spin Attaxx (talk) 17:33, 4 July 2024 (CDT)

Noted. Thanks!--Nab2012 (talk) 18:21, 4 July 2024

And while we're on the topic of the Boss Gallery, it could be a good way to solve the Boss-centric page bloat problem on MaGMML3's page. Just put them all on another page, sort them by their appearances in the Boss Gallery and maybe use their mugshots. Maybe also for the individual devkit encounters too? Just a thought.--Nab2012 (talk) 18:25, 4 July 2024