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| − | {{enemy
| + | #REDIRECT [[Shield Attacker]] |
| − | |name=New Shield Attacker
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| − | |image=[[File:NewShieldAttackerArt.png|230px|Artwork by Capcom]]
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| − | |caption=Artwork by Capcom
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| − | |jname=
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| − | |script=新シールドアタッカー
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| − | |romaji=Shin Shīrudo Atakkā
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| − | |altname=
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| − | |designer=
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| − | |programmer=[[SnoruntPyro]]
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| − | |artist=
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| − | |hp=6
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| − | |at=6 (contact)
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| − | |weak=[[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
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| − | |category=Shield Attackers
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| − | |location='''MaGMML2:'''<br>[[Cardinal Man]]<br>[[Gigavolt Man]]<br>[[Forgotten Fortress]]<br>[[Poorly Named Level]]<br>[[Maze of Significantly Less Death]]<br>[[AD 2101]]<br>[[Fortified Lab]]<br>[[Aurora Man]]<br>[[Escape Sequence]]<br>[[Rad Gravity]]<br>[[Twilight Lodge]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]]
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| − | |OffAppear=[[Mega Man 5]]
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| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)
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| − | |appear2=
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| − | |sprite=[[File:NewShieldAttacker.png]]
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| − | }}
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| − | '''New Shield Attacker''' is an enemy from ''[[Mega Man 5]]''. It is an upgraded model of the [[Shield Attacker]] with a more durable body and greater attack power.
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| − | | |
| − | New Shield Attacker was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in 10 entries, as well as the secret level [[Twilight Lodge]], the Wily stage [[Reality Core]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Shields and Pits" and "Typical Miniboss Fights". It also appeared in the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Gate 303]].
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| − | | |
| − | ==Behavior==
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| − | New Shield Attackers will fly straight forward, turning around when they hit a wall or an invisible stopper. Only a select few weapons can damage it from the front, but it is fully vulnerable from behind.
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| − | | |
| − | ==Damage Table==
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| − | ===Make a Good Mega Man Level===
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| − | {{Damagetable1
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| − | |buster=1/1/3
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| − | |metal=1
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| − | |gemini=1
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| − | |solar=2
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| − | |top=3
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| − | |wool=0.5
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| − | |black=3
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| − | |phar=1/5
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| − | |magic=2
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| − | |notes=}}
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| − | ===Make a Good Mega Man Level 2===
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| − | {{Damagetable2
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| − | |buster=1/1/3<br>1/1/3
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| − | |hornet=2<br>1
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| − | |jewel=1<br>1
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| − | |grab=1<br>1
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| − | |triple=1<br>1
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| − | |flash=Y<br>Y
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| − | |slash=1<br>4
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| − | |wheel=2<br>2
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| − | |sakugarne=4<br>4
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| − | |wire=1<br>3
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| − | |arrow=2<br>2
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| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
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| − | ===Make a Good Mega Man Level 3===
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| − | {{Damagetable3
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| − | |buster=1/1/3
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| − | |spark=1
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| − | |laser=2
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| − | |water=1
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| − | |tornado=4
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| − | |thunder=3
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| − | |magnetic=1
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| − | |ice=2
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| − | |break=2
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| − | |notes=}}
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| − | ===Make a Good 24 Hour Mega Man Level{{Megamix}}===
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| − | {{Damagetable24HM
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| − | |buster=1/1/3
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| − | |super=4/2
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| − | |chill=1/5
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| − | |pakkajoe=99
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| − | |notes=}}
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| − | ===Make a Good 48 Hour Mega Man Level===
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| − | {{Damagetable48H
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| − | |buster=1/1/3
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| − | |flame=2
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| − | |rain=2
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| − | |spark=0
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| − | |snake=2
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| − | |tengu=1/1/2
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| − | |water=2
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| − | |concrete=3
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| − | |homing=2
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| − | |notes=}}
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| − | ===Megamix Engine===
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| − | {{DamagetableM
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| − | |buster=1/1/3
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| − | |time=Y
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| − | |stone=2
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| − | |plant=4
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| − | |block=2
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| − | |ice=2
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| − | |notes=}}
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| − | | |
| − | ==Related Enemies==
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| − | *[[Shield Attacker]]
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| − | *[[Shield Attacker GTR]]
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| − | *[[Shield Attacker RX]]
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| − | *[[Shield Attacker TRL]]
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| − | *[[Shield Guard]]
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| − | *[[Neon Shield Attacker]]
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| − | *[[Shield Guarder]]
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| − | *[[GNG Shield Attacker]]
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| − | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Shield Attackers]]
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