Difference between revisions of "Shield Attacker GTR"

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{{enemy
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#REDIRECT [[Shield Attacker]]
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|name=Shield Attacker GTR
 
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|image=[[File:ShieldAttackerGTRArt.png|230px|Artwork by Capcom]]
 
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|caption=Artwork by Capcom
 
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|jname=
 
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|script=シールドアタッカーGTR
 
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|romaji=Shīrudo Atakkā GTR
 
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|altname=
 
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|designer=
 
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|programmer=[[WreckingPrograms]]
 
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|artist=
 
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|hp=4
 
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|at=4 (contact)
 
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|weak=[[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Slash Claw]]{{24H}}<br>[[Slash Claw]]{{Megamix}}
 
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|category=Shield Attackers
 
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|location='''MaGMML2:'''<br>[[Gigavolt Man]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Crystal Lab]]<br>[[Blaze Man]]<br>[[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]]<br>[[Reality Core]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG24HMML:'''<br>[[Flooded Temple]]
 
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|OffAppear=[[Mega Man 6]]
 
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|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)
 
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|appear2=
 
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|sprite=[[File:ShieldAttackerGTR.png]]
 
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}}
 
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'''Shield Attacker GTR''' is an enemy from ''[[Mega Man 6]]''. It is a [[Shield Attacker]] upgraded with spikes on its front.
 
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Shield Attacker GTR was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in [[Gigavolt Man]], [[Chomp Man (stage)|Chomp Man]], [[Crystal Lab]], [[Blaze Man]], and [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]], as well as the Wily stage [[Reality Core]], and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Flooded Temple]].
 
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==Behavior==
 
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Shield Attacker GTR flies straight forward, turning around when it hits a wall or an invisible stopper. Only a select few weapons can damage it from the front, but it is fully vulnerable from behind.
 
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==Damage Table==
 
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===Make a Good Mega Man Level{{Megamix}}===
 
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{{Damagetable1
 
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|buster=1/1/3
 
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|metal=1
 
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|gemini=1
 
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|solar=2
 
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|top=3
 
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|wool=0.5
 
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|black=3
 
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|phar=1/5
 
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|magic=2
 
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|notes=
 
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}}
 
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===Make a Good Mega Man Level 2===
 
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{{Damagetable2
 
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|buster=1/1/3<br>1/1/3
 
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|hornet=2<br>1
 
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|jewel=1<br>1
 
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|grab=1<br>1
 
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|triple=1<br>1
 
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|flash=Y<br>Y
 
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|slash=1<br>4
 
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|wheel=2<br>2
 
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|sakugarne=4<br>4
 
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|wire=1<br>3
 
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|arrow=2<br>2
 
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|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 
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}}
 
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===Make a Good Mega Man Level 3===
 
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{{Damagetable3
 
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|buster=1/1/3
 
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|spark=1
 
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|laser=2
 
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|water=1
 
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|tornado=4
 
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|thunder=3
 
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|magnetic=1
 
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|ice=2
 
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|break=2
 
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|notes=
 
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}}
 
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===Make a Good 24 Hour Mega Man Level===
 
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{{Damagetable24H
 
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|buster=1/1/3<br>1/1/3
 
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|water=2<br>N/A*
 
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|time=Y<br>N/A*
 
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|super=?/?<br>4/2
 
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|chill=1/3<br>1/5
 
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|hornet=2<br>1
 
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|jewel=2<br>1
 
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|grab=1<br>1
 
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|triple=1<br>1
 
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|wire=1<br>3
 
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|arrow=1<br>2
 
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|flash=Y<br>Y
 
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|slash=10<br>4
 
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|wheel=3<br>2
 
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|sakugarne=4<br>4
 
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|pakkajoe=1<br>99
 
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|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine
 
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}}
 
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===Make a Good 48 Hour Mega Man Level===
 
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{{Damagetable48H
 
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|buster=1/1/3
 
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|flame=2
 
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|rain=2
 
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|spark=0
 
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|snake=2
 
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|tengu=1/1/2
 
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|water=2
 
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|concrete=3
 
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|homing=2
 
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|notes=
 
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}}
 
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===Megamix Engine===
 
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{{DamagetableM
 
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|buster=1/1/3
 
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|time=Y
 
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|stone=2
 
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|plant=4
 
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|block=2
 
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|ice=2
 
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|notes=
 
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}}
 
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==Related Enemies==
 
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*[[Shield Attacker]]
 
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*[[New Shield Attacker]]
 
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*[[Shield Attacker RX]]
 
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*[[Shield Attacker TRL]]
 
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*[[Shield Guard]]
 
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*[[Neon Shield Attacker]]
 
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*[[Shield Guarder]]
 
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*[[GNG Shield Attacker]]
 
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[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Shield Attackers]]
 

Latest revision as of 11:54, 25 April 2020

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