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| − | {{enemy
| + | #REDIRECT [[Shield Attacker]] |
| − | |name=Shield Guard
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| − | |image=
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| − | |caption=
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| − | |jname=
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| − | |script=
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| − | |romaji=
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| − | |altname=
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| − | |designer=
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| − | |programmer=[[Spin Attaxx]]
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| − | |artist=
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| − | |hp=4
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| − | |at=4 (contact)
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| − | |weak=[[Laser Trident]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Slash Claw]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
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| − | |category=Shield Attacker
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| − | |location=
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| − | |OffAppear=[[Mega Man Powered Up]]
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| − | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)
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| − | |appear=
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| − | |appear2=
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| − | |sprite=[[File:ShieldGuard.png]]
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| − | }}
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| − | '''Shield Guard''' is an enemy from ''[[Mega Man Powered Up]]''. Retroactively the earliest-known model of [[Shield Attacker]], it uses a propeller to move unlike its successors, and has a far more fragile shield.
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| − | | |
| − | Shield Guard was first available with the release of the [[Megamix Engine]], and thusly appears in the devkits for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''.
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| − | | |
| − | ==Behavior==
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| − | Shield Guards fly straight forward, turning around when they hit a wall or an invisible stopper. Only a select few weapons can damage it from the front, but it is fully vulnerable from behind. Notably, however, Shield Guards are roughly twice as slow as other Shield Attackers, and their shields can be knocked off with the [[Break Dash]] or even a [[Mega Buster|Charge Shot]], rendering them vulnerable from all sides.
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| − | | |
| − | ==Damage Table==
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| − | ===Make a Good Mega Man Level{{Megamix}}===
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| − | {{Damagetable1
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| − | |buster=1/1/3*
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| − | |metal=1
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| − | |gemini=1
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| − | |solar=2
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| − | |top=3
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| − | |wool=0.5
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| − | |black=3
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| − | |phar=1/5
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| − | |magic=2
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| − | |notes=*Can knock shield off.
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| − | }}
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| − | | |
| − | ===Make a Good Mega Man Level 2{{Megamix}}===
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| − | {{Damagetable2M
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| − | |buster=1/1/3*
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| − | |hornet=1
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| − | |jewel=1
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| − | |grab=1
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| − | |triple=1
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| − | |flash=Y
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| − | |slash=4
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| − | |wheel=2
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| − | |sakugarne=4
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| − | |wire=3
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| − | |arrow=2
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| − | |notes=*Can knock shield off.
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| − | }}
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| − | | |
| − | ===Make a Good Mega Man Level 3===
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| − | {{Damagetable3
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| − | |buster=1/1/3*
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| − | |spark=1
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| − | |laser=2
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| − | |water=1
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| − | |tornado=2
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| − | |thunder=2
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| − | |magnetic=1
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| − | |ice=2
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| − | |break=2*
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| − | |notes=*Can knock shield off.
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| − | }}
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| − | | |
| − | ===Make a Good 24 Hour Mega Man Level{{Megamix}}===
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| − | {{Damagetable24HM
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| − | |buster=1/1/3*
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| − | |super=4/2
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| − | |chill=1/5
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| − | |pakkajoe=99
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| − | |notes=*Can knock shield off.
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| − | }}
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| − | | |
| − | ===Make a Good 48 Hour Mega Man Level===
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| − | {{Damagetable48H
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| − | |buster=1/1/3*
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| − | |flame=2
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| − | |rain=2
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| − | |spark=0
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| − | |snake=2
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| − | |tengu=1/1/2
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| − | |water=2
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| − | |concrete=3
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| − | |homing=2
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| − | |notes=*Can knock shield off.
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| − | }}
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| − | | |
| − | ===Megamix Engine===
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| − | {{DamagetableM
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| − | |buster=1/1/3*
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| − | |time=N
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| − | |stone=2
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| − | |plant=4
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| − | |block=2
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| − | |ice=2
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| − | |notes=*Can knock shield off.
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| − | }}
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| − | | |
| − | ==Trivia==
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| − | *With ''Mega Man Powered Up'' being a remake of ''[[Mega Man 1|Mega Man]]'', Shield Guard's sprites were designed to fit in with the original game's cruder artstyle (with no shine effects and limited frames).
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| − | *Shield Guard is, as of ''MaGMML3'', the only ''Mega Man Powered Up'' enemy to be included in the ''MaGMML'' series.
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| − | | |
| − | ==Related Enemies==
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| − | * [[Shield Attacker]]
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| − | * [[New Shield Attacker]]
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| − | * [[Shield Attacker GTR]]
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| − | * [[Shield Attacker RX]]
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| − | * [[Shield Attacker TRL]]
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| − | * [[Neon Shield Attacker]]
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| − | * [[Shield Guarder]]
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| − | * [[GNG Shield Attacker]]
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| − | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man Powered Up Enemies]][[Category:Shield Attackers]]
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