Difference between revisions of "Rock Thrown"

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{{enemy
+
#REDIRECT [[Bomb Thrown]]
|name=Rock Thrown
 
|image=[[File:RockThrownArt.png|230px|Artwork by Capcom]]
 
|caption=Artwork by Capcom
 
|jname=
 
|script=ロックスローン
 
|romaji=Rokku Surōn
 
|altname=Rock Thrower (Game Gear ''Mega Man'' manual)
 
|designer=
 
|programmer=[[ACESpark]]
 
|artist=
 
|hp=3 (Rock Thrown)<br>2 (rock)
 
|at=4 (contact)<br>6 (rock)<br>5 (rock explosion)
 
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Hornet Chaser]], [[Jewel Satellite]], [[Grab Buster]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=Semi Bulky, Rocky
 
|location='''MaGMML2:'''<br>[[Snow Man]]<br>[[Joe Destruction Co.]]<br>[[Jungle Base]]<br>[[Enhanced Mobility]]<br>[[Changeable Caverns]]<br>[[Bouncy Castle]]<br>[[Escape Sequence]]<br>[[Guts Man's Asteroid]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[Reality Core]]<br>[[The Pit of Pits]]
 
|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear)
 
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
 
|appear2=
 
|sprite=[[File:RockThrown.png]]
 
}}
 
'''Rock Thrown''' is an enemy from ''[[Mega Man 5]]''. It is a tunnel construction robot capable of throwing rocks from its head.
 
 
 
Rock Thrown was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in 9 entries, as well as the Wily stage [[Reality Core]] and the [[The Pit of Pits|Pit of Pits]] sub-level "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number ten).
 
 
 
==Behavior==
 
As their name implies, Rock Throwns will constantly throw rocks. A thrown rock will travel in an arc towards [[Mega Man]], and create a small but damaging explosion upon contact with a surface.
 
 
 
By default, Rock Throwns are green, but setting "col = #" in a Rock Thrown's creation code will change its color (1 makes it red, 2 makes it orange).
 
 
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
{{Damagetable1
 
|buster=1/1/3
 
|metal=1
 
|gemini=3
 
|solar=2
 
|top=3
 
|wool=0.5
 
|black=3
 
|phar=1/5
 
|magic=2
 
|notes=}}
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
|buster=1/1/3<br>1/1/3
 
|hornet=2<br>3
 
|jewel=1<br>3
 
|grab=1<br>3
 
|triple=1<br>1
 
|flash=Y<br>Y
 
|slash=1<br>1
 
|wheel=2<br>2
 
|sakugarne=4<br>8
 
|wire=1<br>3
 
|arrow=2<br>2
 
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
 
 
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
|buster=1/1/3
 
|spark=1
 
|laser=1
 
|water=1
 
|tornado=4
 
|thunder=2
 
|magnetic=2
 
|ice=2
 
|break=2
 
|notes=}}
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
|buster=1/1/3
 
|super=4/2
 
|chill=1/5
 
|pakkajoe=99
 
|notes=}}
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
|buster=1/1/3
 
|flame=2
 
|rain=2
 
|spark=0
 
|snake=2
 
|tengu=1/1/2
 
|water=3
 
|concrete=3
 
|homing=2
 
|notes=}}
 
===Megamix Engine===
 
{{DamagetableM
 
|buster=1/1/3
 
|time=Y
 
|stone=2
 
|plant=4
 
|block=2
 
|ice=2
 
|notes=}}
 
 
 
==Related Enemies==
 
*[[Bomb Thrown]]
 
*[[Can Thrown]]
 
 
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Semi Bulky Enemies]][[Category:Rocky Enemies]]
 

Latest revision as of 15:25, 21 April 2020

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