Difference between revisions of "Armaroid"

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(Created page with "{{enemy |name=Armaroid |image=250px|Artwork by Capcom |caption=Artwork by Capcom |jname= |script=アルマロイド |romaji=Arumaroido |altname= |desi...")
 
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|at=4 (contact)<br>4 (missile)
 
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|OffAppear=[[Mega Man V]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)
 
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)
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|sprite=[[File:Armaroid.png]]
 
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At a distance, Armaroid fires a missile from its back, which will relentlessly track [[Mega Man]] down. If the missile is destroyed, Armaroid merely fires another. If Mega Man gets too close, it will tuck into its shell and spin rapidly back and forth for a few seconds, turning back from edges to avoid falling off platforms. Whle spinning, it deflects non-piercing weapons.
 
At a distance, Armaroid fires a missile from its back, which will relentlessly track [[Mega Man]] down. If the missile is destroyed, Armaroid merely fires another. If Mega Man gets too close, it will tuck into its shell and spin rapidly back and forth for a few seconds, turning back from edges to avoid falling off platforms. Whle spinning, it deflects non-piercing weapons.
  
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man V Enemies]][[Category:Semi Bulky Enemies]]
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[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man V Enemies]][[Category:Nature Enemies]][[Category:Semi Bulky Enemies]]

Revision as of 14:46, 23 September 2018

Armaroid
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 8
Attack Damage: 4 (contact)
4 (missile)
Category: Nature, Semi Bulky
Misc. Information
Script: アルマロイド
Romaji: Arumaroido
Programmer(s): Spin Attaxx
Series Information
Official Game Appearances: Mega Man V
MaGMML Game Appearances: MaGMML3 (Enemy)
Armaroid.png

Armaroid is an enemy from Mega Man V. It is an armadillo robot built with a sturdy armored shell and guided missiles built to resemble spines.

Armaroid was first made available via the release of the Megamix Engine, and will make its debut in the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.

Behavior

At a distance, Armaroid fires a missile from its back, which will relentlessly track Mega Man down. If the missile is destroyed, Armaroid merely fires another. If Mega Man gets too close, it will tuck into its shell and spin rapidly back and forth for a few seconds, turning back from edges to avoid falling off platforms. Whle spinning, it deflects non-piercing weapons.