Difference between revisions of "Skull Switch"
Spin Attaxx (talk | contribs) (Created page with "{{gimmick |align=right |name=Skull Switch |image= |caption= |jname= |script= |romaji= |altname= |programmer=Renhoek |artist=Unknown |hp= |at= |type=Switch |location= |OffA...") |
m |
||
| Line 15: | Line 15: | ||
|location= | |location= | ||
|OffAppear=[[Mega Man 8]] | |OffAppear=[[Mega Man 8]] | ||
| − | |MaGMMLAppear= | + | |MaGMMLAppear=[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:SkullSwitch.png]] | |sprite=[[File:SkullSwitch.png]] | ||
Revision as of 20:02, 16 May 2021
| Skull Switch | |||||||||||||||||||||
| |||||||||||||||||||||
The Skull Switch is a gimmick from Mega Man 8, found in the opening stage on Dr. Wily's secret island. It is a large button that can be activated by jumping on it.
Skull Switches were first made available with the Megamix Engine, and subsequently the devkits for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Behavior
Skull Switches are stationary buttons that can trigger any object by giving it a "myFlag" value in creation code identical to that of the object to trigger (though they are primarily intended to control Skull Elevators). Mega Man can use them by simply jumping on top of one, where it will remain pressed down until he moves off of it.
By setting the "inverse" variable to true in creation code, a Skull Switch can be made to be pressed only once before staying pressed.
Trivia
- In all devkits that Skull Switches have appeared in to date, the object is named "objMM8SkullSwitch".