Difference between revisions of "Volcanic Furnace"
From Make a Good Mega Man Level Contest
Game Trooper (talk | contribs) (Adding extra links and cleaning up) |
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|title= Volcanic Furnace | |title= Volcanic Furnace | ||
|rank = 48th | |rank = 48th | ||
| − | |image= | + | |image= [[File:mylvl.png|250px]] |
|caption= | |caption= | ||
|game=[[Make a Good Mega Man Level 2]] | |game=[[Make a Good Mega Man Level 2]] | ||
| − | |creator= [[Game Trooper]] | + | |creator= [[User:Game_Trooper|Game Trooper]] |
| − | |composer= | + | |composer= ASAGEN |
|artist= | |artist= | ||
|programmer = | |programmer = | ||
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== Overview == | == Overview == | ||
| − | Volcanic Furnace was 48th place in Make a Good Mega Man Level 2, created by Game Trooper. Its core features included a mix of | + | Volcanic Furnace was 48th place in Make a Good Mega Man Level 2, created by Game Trooper. Its core features included a mix of Fire Man traps in the first half of the stage, while using Guts Man lifts mostly throughout the second half. One of it's major issues happened to be a poor mix-matching of tilesets from various games in the series, with most of it's positives being mostly solid gameplay and mostly good level design. |
== Strategy == | == Strategy == | ||
The level is rather straight-forward in terms of design, as most of it's noble nickels could be acquired with mostly no effort. The only exception being the 3rd, having a hologran hiding pits and few other enemies to slow progress. | The level is rather straight-forward in terms of design, as most of it's noble nickels could be acquired with mostly no effort. The only exception being the 3rd, having a hologran hiding pits and few other enemies to slow progress. | ||
Revision as of 11:51, 19 February 2018
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- "I can't call this bad, but it's not really good."
- ―AceSpack, Comment post judging.
Overview
Volcanic Furnace was 48th place in Make a Good Mega Man Level 2, created by Game Trooper. Its core features included a mix of Fire Man traps in the first half of the stage, while using Guts Man lifts mostly throughout the second half. One of it's major issues happened to be a poor mix-matching of tilesets from various games in the series, with most of it's positives being mostly solid gameplay and mostly good level design.
Strategy
The level is rather straight-forward in terms of design, as most of it's noble nickels could be acquired with mostly no effort. The only exception being the 3rd, having a hologran hiding pits and few other enemies to slow progress.