Difference between revisions of "Munchoid"
From Make a Good Mega Man Level Contest
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|designer=[[kumuhmuh]] | |designer=[[kumuhmuh]] | ||
|programmer=[[kumuhmuh]] | |programmer=[[kumuhmuh]] | ||
− | |artist= | + | |artist=[[kumuhmuh]] |
− | |hp= | + | |hp=N/A |
|at=28 (contact) | |at=28 (contact) | ||
|weak= | |weak= | ||
|category= | |category= | ||
− | |location= | + | |location=[[Mega Man World]]<br>[[Flashback Database]]{{1R}} |
|OffAppear= | |OffAppear= | ||
− | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy) |
|appear2= | |appear2= | ||
|sprite=[[File:Munchoid.png]] | |sprite=[[File:Munchoid.png]] | ||
}} | }} | ||
− | '''Munchoid''' is an enemy from ''[[Make a Good Mega Man Level]]'' | + | '''Munchoid''' is an enemy from ''[[Make a Good Mega Man Level]]''. It is a flower-esque enemy based on the [https://www.mariowiki.com/Muncher Muncher] enemy from the ''Super Mario Bros.'' series. Its only appearance in the original game was in the entry level [[Mega Man World]], while [[Make a Good Mega Man Level Remastered|the remake]] adds to the Wily stage [[Flashback Database]]. |
==Behavior== | ==Behavior== | ||
− | Munchoids remain rooted in place, often in clusters, and snap their jaws open and shut rapidly. | + | Munchoids remain rooted in place, often in clusters, and snap their jaws open and shut rapidly. They cannot be damaged at all, and contact with them results in an instant kill, essentially making them animated death spikes. |
[[Category:Enemies]][[Category:Custom Enemies (MaGMML1)]] | [[Category:Enemies]][[Category:Custom Enemies (MaGMML1)]] |
Revision as of 23:54, 31 May 2021
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Munchoid is an enemy from Make a Good Mega Man Level. It is a flower-esque enemy based on the Muncher enemy from the Super Mario Bros. series. Its only appearance in the original game was in the entry level Mega Man World, while the remake adds to the Wily stage Flashback Database.
Behavior
Munchoids remain rooted in place, often in clusters, and snap their jaws open and shut rapidly. They cannot be damaged at all, and contact with them results in an instant kill, essentially making them animated death spikes.