Difference between revisions of "Abandoned Lab"

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|previous=[[Twilight Terrace]]/[[Skyhigh Ridge]]

Revision as of 10:09, 1 July 2020

Chapter 1 : Abandoned Lab

Make a Good Mega Man Level: Episode Zero

MaGMMLEZ-CH1-AbandonedLab.png
It's an abandoned lab for a reason...

Abandoned Lab is the eleventh level in Make a Good Mega Man Level: Episode Zero. En route to Dr. Wily's Secret Bunker, Zero is tasked with going through an old Wily Castle, specifically the one from Mega Man 3, which is surprisingly still intact and populated by online robots. The level primarily revolves around using invincible Mag Flies to traverse spiked hallways, culminating in a boss fight against a powered-up Doc Robot.

Strategy

The stage begins outside the laboratory, with a wall blocking passage and a prerecorded message from Dr. Wily. Moving to the left however will reveal a ladder that leads to a high platform, with a Mag Fly passing by. Using the Mag Fly, the player can bypass the wall (if held by the Mag Fly long enough, a CD can be reached on a high platform), leading to an entry gate and into the facility.

MegaBusterWep.png I'll beam you out after I finish my soap opera.

This article is missing information on strategies. Please help out the wiki by adding these strategies to it!


Trivia

  • Appropriately enough for a level set in the ruins of that game's Wily Castle, all of the level's enemies and gimmicks are exclusively ones from Mega Man 3.
  • On the world map, the skull centerpiece on the Wily Castle has a teardrop streaming from the eye cavity.
  • The level seems to play on the fact that while the fortress began to crumble at the end of Mega Man 3, it didn't explicitly self-destruct like many of Dr. Wily's later bases. Indeed, its graphic on the map appears to be derived from its damaged but structurally-intact state at the end of issue #48 of the Archie Mega Man comic.
  • Like many levels in Chapter 1, Abandoned Lab's spikes are Damage Spikes that merely cause 7 points of damage rather than instant death.