Editing Komuso Man

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'''Komuso Man''' is a Robot Master from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. He is part of the Dimensions, a group of robots from the future led by Rockman Shadow, with the goal of destroying the world of the past. He can split into three clones of himself using the Doppler Attack.
 
'''Komuso Man''' is a Robot Master from ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. He is part of the Dimensions, a group of robots from the future led by Rockman Shadow, with the goal of destroying the world of the past. He can split into three clones of himself using the Doppler Attack.
  
Komuso Man was first included as a boss in ''[[Make a Good Mega Man Level 2]]'''s devkit, and subsequently appeared in [[Wily Tower]], [[A Mega Man for All Seasons]] (where he stands in for an executioner), [[Komuso Temple]], and [[Null and Void (MaGMML2)|Null and Void]]. He also appears in ''[[Make a Good Mega Man Level: Episode Zero]]'', but only during the credits. He is seen standing with the other members of the ''MaGMML2'' "overused devkit boss royal flush" ([[Volt Man]] and [[Quint]]) inside [[Chateau Chevaleresque]]. Aside from his cameo appearance, the moving fire pillars that Komuso Man summons during his boss battle appear independently as a stage hazard in [[Projectile Party!]].
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Komuso Man was first included as a boss in ''[[Make a Good Mega Man Level 2]]'''s devkit, and subsequently appeared in [[Wily Tower]], [[A Mega Man for All Seasons]] (where he stands in for an executioner), [[Komuso Temple]], and [[Null and Void (MaGMML2)|Null and Void]]. He also appears in ''[[Make a Good Mega Man Level: Episode Zero]]'', but only during the credits. He is seen standing with the other members of the ''MaGMML2'' "overused devkit boss royal flush" ([[Volt Man]] and [[Quint]]) inside [[Chateau Chevaleresque]]. Aside from his cameo appearance, the moving fire pillars that Komuso Man summons during his boss battle appear independently as a stage hazard in [[Projectile Party!]]
  
 
Like all of ''MaGMML2'''s devkit bosses, Komuso Man is included in the [[Megamix Engine]], and reappeared as a devkit boss for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''; the latter of which used him in [[Obligatory Enemy Spam Level]] and [[Tower]].
 
Like all of ''MaGMML2'''s devkit bosses, Komuso Man is included in the [[Megamix Engine]], and reappeared as a devkit boss for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''; the latter of which used him in [[Obligatory Enemy Spam Level]] and [[Tower]].

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