Editing Komuso Man
From Make a Good Mega Man Level Contest
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|affiliations=Rockman Shadow<br>Dimensions | |affiliations=Rockman Shadow<br>Dimensions | ||
|stage= | |stage= | ||
− | |location='''MaGMML2:'''<br>[[Wily Tower]]<br>[[A Mega Man for All Seasons]]<br>[[Komuso Temple]]<br>[[Null and Void (MaGMML2)|Null and Void | + | |location='''MaGMML2:'''<br>[[Wily Tower]]<br>[[A Mega Man for All Seasons]]<br>[[Komuso Temple]]<br>[[Null and Void (MaGMML2)|Null and Void]] |
|occupation=Combat Robot | |occupation=Combat Robot | ||
|OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]] | |OffAppear=[[Rockman & Forte: Mirai Kara no Chousensha]] | ||
− | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2 | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Boss)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (cameo)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:MaGMML2 KomusoMan.png]] | |sprite=[[File:MaGMML2 KomusoMan.png]] | ||
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Komuso Man was first included as a boss in ''[[Make a Good Mega Man Level 2]]'''s devkit, and subsequently appeared in [[Wily Tower]], [[A Mega Man for All Seasons]] (where he stands in for an executioner), [[Komuso Temple]], and [[Null and Void (MaGMML2)|Null and Void]]. He also appears in ''[[Make a Good Mega Man Level: Episode Zero]]'', but only during the credits. He is seen standing with the other members of the ''MaGMML2'' "overused devkit boss royal flush" ([[Volt Man]] and [[Quint]]) inside [[Chateau Chevaleresque]]. Aside from his cameo appearance, the moving fire pillars that Komuso Man summons during his boss battle appear independently as a stage hazard in [[Projectile Party!]]. | Komuso Man was first included as a boss in ''[[Make a Good Mega Man Level 2]]'''s devkit, and subsequently appeared in [[Wily Tower]], [[A Mega Man for All Seasons]] (where he stands in for an executioner), [[Komuso Temple]], and [[Null and Void (MaGMML2)|Null and Void]]. He also appears in ''[[Make a Good Mega Man Level: Episode Zero]]'', but only during the credits. He is seen standing with the other members of the ''MaGMML2'' "overused devkit boss royal flush" ([[Volt Man]] and [[Quint]]) inside [[Chateau Chevaleresque]]. Aside from his cameo appearance, the moving fire pillars that Komuso Man summons during his boss battle appear independently as a stage hazard in [[Projectile Party!]]. | ||
− | Like all of ''MaGMML2'''s devkit bosses, Komuso Man is included in the [[Megamix Engine]], and reappeared as a devkit boss for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]'' | + | Like all of ''MaGMML2'''s devkit bosses, Komuso Man is included in the [[Megamix Engine]], and reappeared as a devkit boss for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. |
==Battle== | ==Battle== | ||
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|concrete=1 | |concrete=1 | ||
|homing=2 | |homing=2 | ||
− | |||
|notes= | |notes= | ||
}} | }} |